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Posts from Reports on online games and their confirmations (Autumn 2008 season).

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#1
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invisible;179207
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be included in the ranking.
Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Autumn 2008" season is officially open! :smile13:
Wishing everyone good morale and luck +3/3!

And so it will continue :smile14: :smile14: :smile14:
Good luck to everyone.
SS-D:smile17:
In reply to Дубровин Павел
#333
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Dubrovin Pavel;196583
Dubrovin Pavel (Red, Rampart, Kirr, Kirr) def Disciple (Blue, Dungeon, Shakti, Shakti), 2sm4d(3), 1.3.2.

Took all the rests.

In the first week - secondary Fortress. I place a Main unit in the Castle.

In the second week - secondary Conflux, Minimal Crypt, Pre-minimal Gnomish Mine, broke into the dungeon, towards a potential secondary unit of the opponent.

On 1.3.2, I had a choice - either suicidally attack the opponent's main unit with my two-week growth, or take the Rampart, which is my preferred secondary unit. I took the opponent's Rampart with all of his three-week growth, except for 9 Unicorns that were taken away. The opponent surrendered.

Thank you for the game!

The opponent arrived exactly on the turn when I couldn't offer any resistance. The setup one day earlier or later would have decided everything in favor of the Dungeon. Proven! To be honest, it was a rather unexpected maneuver.

Thank you for the game.
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#334
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Uran (blue, Rampart, Shafti, Shafti) def Hermit (red, Rampart, Yanova, Yanova) 2sm4d(3) 141
Captured the opponent's secondary town (Dungeon) with a citadel and medusas on turn 136. Bought everything and headed to the main town, but there was no one there, and the enemy army was near the castle. Didn't let him retake the town of Shafti.
Uran won.
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#335
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Uran;196607
Uran (blue, Rampart, Shafts, Shafts) def Hermit (red, Stronghold, Yanova, Yanova) 2sm4d(3) 141
Captured the opponent's secondary town (dungeon with a stronghold and medusas) on turn 136. Bought everything and headed towards the main town, but there was no one there, and his army was nearby, next to the castle. He didn't let me retake the Shafts town.
Uran won

Yes, he won. I lost again...

The Shafts player came with an army that I could have 100% defeated. If it weren't for that damn Monolith, standing next to his already quite developed dungeon, which had a large but unhired army, a severe lack of money for troops, and a huge turn advantage for the opponent – he wouldn't have felt so confident!..

I watched that Monolith with horror, and by the third week, it started to seriously get on my nerves. In the opposite corner of the map, I found a gate to the underworld... I calmed down a bit, but why did I assume that he would come directly through the Monolith, and not through the gate to the underworld!? On the sixth day of the third week, my worst fears were confirmed: he came through the Monolith and immediately captured the dungeon with a very large, unhired army that was native to him, and a stronghold to boot!.. (((((((((((((((((((((((((((((((((((((((((((((

Yanova gave her army to Nagash, merged with the ghosts, and I hired her in the tavern. Nagash, the next day, went around the forest and safely transferred the elves, dwarves, and dendrites to her. It was the first day, I was red. I positioned myself so that I could reach the castle, stood there, and prepared to attack. I should have left her with 7 centaurs, and transferred the army on the next turn (lack of experience), and left the elementalist with the army in the Rampart!!!!!!!!!
The risk of losing the capital was 0%. The chance of reaching Yanova's town, if he doesn't attack her, was 100%. And if he does attack, then later, in the open field, the elementalist or the hired Yanova would have easily defeated him. But I made a mistake and left Yanova with the army near the town. I somehow assumed that he wouldn't have enough turns to reach my town. And in general, I couldn't believe that he would dare to leave the dungeon... but he did leave and went straight to the town, bypassed Yanova, killed Nagash, killed the elementalist who was sitting in the capital with one centaur, and settled there. I couldn't retake it...
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#336
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Felix (red Tower, Ain, Ain) def Scorp (blue Fortress, Bron, Bron) 2sm4d(2) 2.2.2.

Thank you for the game!
Остановите землю- я сойду…
In reply to Феликс
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#337
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Decontaminator (red, Rampart, Kyrre, Kyrre, resource) def Hogfather (blue, Castle, Valessa, Valya, resource) 136 2w4d(3)
Took all the rests. GO not on the road. On the second week Valya came visiting. But on day 127 did not reach the red capital, where Kyrre had managed to return. At the cost of a couple of Cavaliers with silver pegasuses and gear, managed to kill about a dozen Marksmen. And on day 131 Kyrre with advanced tactics and Bless attacked. Valya 10-7-3-1, 70+ Marksmen, 1 Angel, 12 Swordsmen, 11+1+1+1 Griffins, 34 Gremlins. Kyrre 7-8-2-4, 24 Grand Elves, 6 Grand Elf Unicorns, 61 Centaurs, 8+1+1+1 Silver Pegasuses. Valya, having lost 50+ Marksmen, 1 Swordsman, and killed 4 Silver Pegasuses, bought peace. On day 135, having leaked in the treasure zone, Valya entered Kyrre's reach, and on day 136 was overtaken and killed.
Thanks for the game and the experience.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
In reply to Lider1
#338
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Lider1;196592
Lider1 (blue, Necropolis, Galtran, Galtran) def Babek (red, Conflux, random, Astral) 2sm4d(3) 1.4.5.
Thank you for the game! I will definitely take revenge!!!
:smile14:
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#339
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Vigo (blue, Castle, Valeska, Valeska) def Sir Slav4eG (red, Rampart, Ivor, Ivor) 123, 2smd4(3) Good start. Stable near the castle, 4 units spotted on 3 resource nodes - paths are clear. On the first turn, I take the secondary resource Tower - it turned out to be adjacent to the enemy, and we met there, and it's better not to engage Valkyrie in the first two weeks : ) Thanks for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

In reply to Vigo
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#340
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Vigo;196648
Vigo (blue, Castle, Valeska, Valeska) def Sir Slav4eG (red, Rampart, Ivor, Ivor) 123, 2smd4(3)

Good start. Stables at home, 4 Griffin Conservatories revealed on 3 respawns - paths exist. On the first week I take secondary Tower - turned out to be adjacent to the enemy, met there, and better not mess with Valeska in the first two weeks :)

Thanks for the game.

Indeed! Although my start was not bad - horses in the castle, but the paths were either into the underground under a horde of eyes or onto snow without a road, and that's where I ran into Valeska.

Thanks for the game!
#341
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Difficult match (red, Conflux, random, Intei, Siila) def Slav4eG (blue, Stronghold, Gundula, Gundula) 231, 2smd4(3)
First turn: Fenyx in the Stronghold. Second turn: the same in the Castle. Third turn: native secondary units.
231 - Gundula 19 9 14 10 enters my base with 5 Angels, 9 Bears, and 24 Griffins. Siila has 20 13 12 11 200 Fenyx, 90 Storms, 70 Energizers, 16 Psychics, and 30 Fenyx. Water Expert + Fenyx cloning and War Shackles decided the outcome. Thanks for the game!
In reply to Тяжелый случай
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#342
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Tough case; 196653
Tough case (red, Conflux, random, Intei, Siila) def Slav4eG (blue, Stronghold, Gundula, Gundula) 231, 2smd4(3)
First turn: in the Stronghold. Second turn: same, but in the Castle. Third turn: native secondary units.
231 - Gundula 19 9 14 10 enters my base with 5 angels, 9 bears, and 24 griffins. Siila has 20 13 12 11 200 fairies, 90 storms, 70 energizers, 16 psychics, and 30 fairies. Water expert + fairy cloning and shackles of war decided the outcome. Thanks for the game)))

Confirmed, I don't know, but that Stronghold is mine!
In reply to Феликс
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#343
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Felix;196610
Felix (red Tower, Ain, Ain) def Scorp (blue Fortress, Bron, Bron) 2sm4d(2) 2.2.2.

Thanks for the game!

I confirm.

Thanks for the game.

P.S.: Will you start writing descriptions, or is it too much trouble, just like me? :)
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#344
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SEM_56 (blue, Dungeon, Shakti, Shakti) def INOY (red, Inferno, Xyron, Xyron) 2sm4d(3) 222
Good game, but the opponent was weak. I set up an ambush with minotaurs and then the battle began. I used conscripts, dwarves, skeletons, and nagas. I bought everything, attacked, and defeated the opponent. Thanks for the game...
Ушел с героев, пока пряники)
In reply to SEM_56
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#345
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SEM_56;196720
SEM_56 (blue, Dungeon, Shakti, Shakti) def INOY (red, Inferno, Xyron, Xyron) 2sm4d(3) 222
Lucky game, but a weak opponent. On the first external dwelling of minotaurs and the heat was on. Griffin Conservatories, Dwarf Cottages, crypts, nagas bank. Bought everything, attacked and killed the opponent. Thanks for the game...

..uh-huh:eek: ..
In reply to INOY
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#346
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Dirty_Player (Fortress, random, Alkin, Alkin) def invisible (Fortress, random, Tiva, Gerwulf) 2sm4d(3) 117
We agreed to play the same towns again. We each took a restart and began. The layout, to put it mildly... classic SoD-style! Not a single serpent, lizards not built, and the exit has a block and a "summon boat" scroll! With difficulty, I break through to a secondary hero, find a couple of treasure chests, build an Eye in the dungeon, and attack a crypt with 5 vampires, forgetting it's on necro ground... :mad: I manage to take it with losses... Alkin leveled up well, got Log and Earth, primary skills 7-6-1-1! On day seven, I build Minotaurs, pass them via chain, take out 17 Scarecrows with no losses, and capture the opponent's castle! Victory! The rush worked ;)

Dirty_Player (Rampart, random, Uland, Clancy) def invisible (Rampart, random, Kyrre, Kyrre) 2sm4d(3) 121
Here it was simply a throw on Dendroids, a real shame, Seryoga didn't want to continue after the autoplay, the game didn't happen :(

Thanks for the games, Seryoga, it's just not your day :(
In reply to Dirty_Player
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#347
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Dirty_Player;196731
Dirty_Player (Fortress, random, Alkin, Alkin) def invisible (Fortress, random, Tiva, Gerwulf) 2sm4d(3) 117

Dirty_Player (Rampart, random, Uland, Clancy) def invisible (Rampart, random, Kyrre, Kyrre) 2sm4d(3) 121

Thanks for the games, Sergey, it just wasn't your day :(

Yes, yes.
Thanks for the games.
Я ламер и играть не умею, нах!:smile33:

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