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Posts from What are the most dangerous unit combinations in Dungeon?

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this is the standard, you should also add a Rider.
in general, the Rider works well with everyone if placed correctly, and with the Hydra, and with the Minotaur, and with the Witches... the problem is that for such a powerful combination, you need to attack with it first, and accordingly, it will be the first to take damage.
Нет, я же Гитлер.
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You don't necessarily have to attack. You can simply run up to the stack without attacking (and with Alt-Knights, you can even attack without retaliation) and use the Bite ability as much as possible; it's like a full-fledged attack, but with minimal damage. Neutrals die very quickly.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Vayshan
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Vayshan;154684
You don't necessarily have to attack. You can just run up to the stack without attacking (and with Alt-Knights, you can even attack without retaliation) and use the "Bite" ability as much as possible, which is like a full attack but with minimal damage. Neutrals die very quickly.

As far as I know, many players leveled up Sorghall this way - a stack of Knights and 6 stacks of Furies. Neutrals were easily defeated.

And I think the most dangerous combination is Red Dragons with the Vampirism spell. Their 1.5x damage from Devastation allows them to recover a lot of HP, considering the Warlock's decent Spell Power...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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You don't necessarily have to attack. You can simply move up to the stack without attacking (and with Alt-Knights, you can even attack without retaliation) and use the Bite ability as much as possible, which is like a full attack but with minimal damage. Neutrals die very quickly.
Against neutrals, yes, but I was referring to a battle with a hero, where every turn matters. I think it's not worth foregoing an attack with the Knight just to use the Bite ability.
Нет, я же Гитлер.
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Yes, that's true; in a battle against a hero, the purpose of the bite attack is almost lost... Although sometimes it can be used, but it doesn't affect the outcome of the battle.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Vayshan
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I believe the most dangerous unit combination isn't just for Dungeon, but for other factions as well, and it's not limited to tier 5 units – it's the combination of a strategic mind and skillful gameplay:smile51:
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
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One of my favorite combinations is a triple threat: Sorceresses with Lizards and Furies. First, the Sorceresses will significantly weaken the enemy, then the Lizards (the main element) will deliver the decisive blow, and the Furies will finish off the enemy if they are still alive. If there are several enemy units on the battlefield, this will have to be repeated. Ideally, the opponent should not be a ranged unit or a Warlock, otherwise there is a chance of an attack on the Sorceresses, and without their devastating spell, the Lizards and Furies lose much of their advantage. But if the hero has a similar spell, then the need for Sorceresses disappears. And also, the movement range of the mounted units should be high enough so that their attack becomes a real turning point in the battle. :smile54:
:smile16: :smile39: :smile51:
In reply to ValgallaWolf
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My favorite combination is the fourth-tier one: first, use Fury to weaken the enemy, then deploy the Lizard Riders to deal some damage, and finally, when the Minotaurs arrive, it's game over for everyone:D.
Графомания путешественника
In reply to Нэйко
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Mutare Drake;196441
As for me, my favorite combination is a quarter-stack. First, use Fury to weaken them, then deploy Lizard Riders to deal some damage, and when the Minotaurs arrive, it's game over for everyone:D.
Interesting, am I the only one who didn't count to 4?
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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I think the strongest combination is Minotaurs and Hydras with Haste and Smite... if these two units catch up to the enemy, it's going to be very bad for them, as they have the highest hit points and deal significant damage. And alongside them, the remaining survivors – mostly Dragons and maybe Twilight Witches... it's just great to watch the enemy fight against Hydras or Dragons!

За кланы! За кровь!
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I believe the most dangerous combinations are: 1. Lizards and Hydras. It's clear that the lizards stand next to several targets, the hydras attack these targets, and the lizards bite. (This combination is the most difficult to implement). 2. Lizards and Minotaurs. This is, of course, a classic. Any player understands this – the lizards stand next to the victim, and the minotaurs run up and attack twice. 3. Lizards and Furies. With such a high initiative, the furies manage to attack the neighbors of the lizards several times. 4. Hero + Twilight Witches + Hunters. This allows you to attack very powerful neutrals without taking losses. 5. Against morale reduction: New Minotaur upgrade (giving an aura of +1 to morale) + Assassins + Witches + Furies + Hydras standing nearby (this will be especially frustrating for a Necromancer who has upgraded their super ability).
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Then it’s better to take Kifru; she has leadership, and the Minotaurs with two-headed Hydras will work wonders!!!!)))

За кланы! За кровь!
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...And here's another point: when it's time to attack the enemy or defend, I think it's better to focus on developing Assassins; you'll get more out of them!

За кланы! За кровь!
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I experimented with builds for maximizing mirror images in the late game (focusing on artifacts that boost initiative + attack + Unicorn Bow or a runic set to increase chain damage).
Basically, the hero casts "Stopping Cold" and the Erin specialization ability = tons of damage from the Sovereigns. The most interesting thing is that the debuff remains on the target after the Sovereigns' attack, which allows you to use it again with the next attack from another creature.
A screenshot is attached.
In reply to Майор Вихрь
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Neira Drake
And my favorite combination is a four-unit squad: first, use a unit to trigger Fury and weaken the enemy, then deploy the Lizard Riders to deal significant damage, and finally, when the Minotaurs arrive, it's game over for everyone:D.
Major Whirlwind
Interesting, am I the only one who didn't count to 4?

A Lizard Rider counts as two units: a Raptor and the Rider itself!:smile13:

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