Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
What are the most dangerous unit combinations in Dungeon?
One of my favorite combinations is a triple threat: Sorceresses with Lizards and Furies. First, the Sorceresses will significantly weaken the enemy, then the Lizards (the main element) will deliver the decisive blow, and the Furies will finish off the enemy if they are still alive. If there are several enemy units on the battlefield, this will have to be repeated. Ideally, the opponent should not be a ranged unit or a Warlock, otherwise there is a chance of an attack on the Sorceresses, and without their devastating spell, the Lizards and Furies lose much of their advantage. But if the hero has a similar spell, then the need for Sorceresses disappears. And also, the movement range of the mounted units should be high enough so that their attack becomes a real turning point in the battle. :smile54: