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Which alternate upgrade for Inferno do you like best?
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By the way, in version 3.1, the "jumpers" were fixed – now, after jumping, they receive triple retaliation damage (instead of double) and their initiative was reduced by 1. If they remain relevant when attacking neutral creatures (retaliation damage can be removed by summoned creatures), then in the final battle with such a setup, they can essentially become suicide units.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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By the way, in 3.1, the "jumpers" were fixed – now, after jumping, they receive triple retaliation damage (instead of double) and their initiative was reduced by 1. If they are still relevant when attacking neutral creatures (retaliation damage can be removed by summoned creatures), then in the final battle with such a setup, they can basically become suicide units.
Well, it's not necessary to use them against creatures with unsaved retaliation. Although, it turns out that with a successful counterattack, demons will receive six times the damage? And if they attack warmongers, it will be 12 times?! Hmm... Or am I mistaken?
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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So, if the counterattack is successful, the demons will deal six times the damage? And if they attack warmongers, it will be 12 times?! Hmm... Or am I mistaken?
I think you're confusing things. In Heroes, the damage doesn't increase by n times, but rather by 100%. That is, a regular creature's counterattack will be 100% (base damage) + 200% (the demon ability's bonus). With luck, it's another +100%, and warmongers with luck get +200%. In total, the maximum damage can be increased by 400% or 5 times.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Ah, so they stack instead of overlapping... So, at most, the damage will increase fivefold. Although, in my opinion, it would be better to improve the old demons instead of reworking the new ones, for example, by adding +1 to their damage. Then I would think about which one to choose...
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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I think that the Dungeon creatures are a real improvement. Dungeon Lords only cast Meteor Shower once, and then it's manual. The creatures have higher combat stats, and if you gather huge armies, their attack can be really devastating.
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I like Succubi and new mounts. I choose mounts for their burning aura, and Succubi for the obedience they inflict. They are very helpful against neutral creatures.
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I think the Succubus is the best, because the Seduction ability has helped me out so many times, I've lost count. Although, to be honest, I won't lie, all the demonic alternate upgrades are just awesome:smile20:.
Графомания путешественника
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alt. Imps - only good if you have at least 4 (stacks) of Cave Lords. alt. Demons - a must-have, definitely. alt. Cerberi - Dragon's Breath is what matters. alt. Knights - very useful when using Phantom on them. Temptresses - useless because they don't move while tempting, and there's no "chain" ability. alt. Lords - generally worse than regular ones due to the lack of "Warlock," but their powerful blade is often useful (in a long game). Archdemons - their stats seem better, but I don't use them much because they can't summon Lords (summoned Lords can be gated).
Ведутся профилактические работы...
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I choose:
1. Imps, because they consume mana at the beginning of the turn, and they look cute too :)
2. Horned demons... I don't think I need to explain.
3. ONLY Fire Hounds
4. Here, usually both are chosen at once, instead of horses.
5. I'm leaning towards Hell Horses, but I rarely use them.
6. Lords. Only Imps if it's against Orcs.
7. Archdevils, they are more beautiful and stronger, and summoning a Lord is awesome!


Therefore, I think that upgrades of levels 2-5 are better, but I vote for Succubi... although I would also mention Fire Hounds.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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Imps and little devils – it depends on who you’re fighting. If it’s a mage, little devils are better because you won’t be able to drain everything anyway. And if there are also pit lords, “to the fire with heretics!” If it’s against dark elves, then imps.
I prefer the old ones; the new ones are only good as kamikazes.
Fire Hounds are definitely the best, as I already wrote, they’re like a self-propelled, three-barreled flamethrower. It’s a pity they die quickly:(
Always Succubi. No comment.
It depends; I don’t feel a difference (although if warrior luck is maxed out, you can use the old ones).
Pit lords, see above; by the way, the new ones are good for taking out numerous but low-level units, like peasants.
Devils, the new ones are more durable, they look cooler, and in general, I rarely make it to them.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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If you gather around 250 Imps and Fiends and about 50-60 Succubi, it will be very effective.
Огонь никогда не подведёт истинную демонессу
In reply to Джезбет
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Nah:) Only if it's a high-level hero. Otherwise, what's the point?:smile34: You can't fight creatures of level 7. The best Inferno warriors are Cave Lords:) If you compare them to Death Harbingers, they are three times stronger:smile20: They can definitely take down one creature, and they also deal damage themselves.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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The best warriors of Inferno are the Cave Lords. If you compare them to Death Harbingers, they are three times stronger. They can easily defeat one creature and also deal damage themselves.
I agree, the creatures are quite tough and deal a lot of damage, but their initiative is terribly low, which is why half of them don't even make it to their turn.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
In reply to Lord Vampire
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That's exactly why Inferno needs to be leveled up to the Sudden Strike skill, or, in my opinion, you should play as Nibros. You teleport Cave Lords right into the thick of enemy troops, and imagine if the hero also has the Readiness skill! Then the demon troops will simply be unmatched.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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Why teleport the lords? Why not cave creatures?

Grok has teleport.

Don't underestimate the undead; they have excellent combat stats, and their deadly grasp is a terror to all mages and their phoenixes.

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