By the way, in 3.1, the "jumpers" were fixed – now, after jumping, they receive triple retaliation damage (instead of double) and their initiative was reduced by 1. If they are still relevant when attacking neutral creatures (retaliation damage can be removed by summoned creatures), then in the final battle with such a setup, they can basically become suicide units.
God save us everyone
Will we burn inside the fires of a thousand suns...