Posts from - Замок (Castle)
8! As always, everything is relative here; there isn't anyone who always wins! The Archmage tears through everyone except the Ancient Wonder!
But when facing a Spearman or a Fairy in a 1-on-1 battle, he still defeats them.
Simulating the battle.
Turn 1
Wait with fairies
Master gremlins shoot, dealing 2 HP damage (distance penalty)
Fairies fly
Turn 2
Fairies deliver an unopposed strike, dealing 4 HP damage (1 gremlin)
Master gremlins strike, dealing 2 HP damage (melee penalty), 1 fairy dies
Fairies retaliate, dealing 2 HP damage
Turn 3
Fairies strike, dealing 2 HP damage, another gremlin dies
The last gremlin strikes, dealing 1 HP damage
Fairies retaliate, dealing 2 HP damage
Turn 4
Fairies strike, dealing 2 HP damage and killing the last gremlin.
Battle results:
All gremlins (3 units) and 1 fairy died.
As for a two on two battle - it depends on how things play out.
The only scenario in which the master gremlin wins is specifically a 1 on 1 battle. As the number of opposing combatants increases, the fairies' advantage immediately becomes apparent.
That's how it stands.
A pikeman might struggle, but has good chances, and starting from a 2-on-2 battle, pikemen definitely defeat master gremlins. That's the situation.
1. In any battle, magic can wait until the end of the turn while the enemy moves. (so there is no penalty)
2. In the game, you initially get 40-60 goblins, which can be trained quickly, and this will pay off. All other level 1 units are given 10-15.
So, magic is still stronger.
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
You have strayed from the topic! Let's discuss the "ANGELS" Castle!
"A comparative analysis of pikemen and halberdiers with units of a similar level in other Castles."
Since units are one of the essential parameters of a Castle, this discussion is generally not considered irrelevant.
Now, let's move on to the topic.
There is no hero-specialist for pikemen in this Castle. By the way, I don't remember any specialists for the first level in the Elven, Elemental, or Titan Castle either.
The main parameters of a unit are its speed, HP, damage, attack-defense, special abilities, and quantity.
Regarding quantity, all Castles have approximately the same number of units, except for the Castle and the Rampart.
Special abilities... In general, only two units have them: master gremlins and upgraded fairies. Immunity to blindness in troglodytes and blocking cavalry bonus in halberdiers are less relevant.
Speed. Well, upgraded fairies and centaur captains are the fastest!
Now, let's talk about firepower.
My personal belief is that upgraded fairies are unmatched in this parameter. Retaliation strike + speed + flight.
However, there is an opinion that the Black Dragon Castle has the greatest firepower - troglodytes under the leadership of the specialist hero Shakti (often called the "Miner") perform wonders, especially on their own territory.
In this context, it is also impossible not to mention the phenomenon called "gremlin rush." The essence is quite simple: if there are two or three free gremlin recruits, they are upgraded in the Castle, and off they go. However, master gremlins should not be overestimated either - only 8 shots, low damage, and a modest amount of HP severely limit their application.
The firepower of pikemen and halberdiers depends primarily on the troops they are fighting against. If these are not ranged troops, their firepower is high, primarily due to their very high HP. It becomes much more difficult for them to deal with powerful ranged troops - a lot depends on the relative speed of the troops (which, in turn, depends on "their own territory"). By the way, the firepower of these units increases significantly under the leadership of Sir Mullich (in the opinion of many, this legendary hero from the Angel Castle is one of the best in the game).
Firepower of first-level troops.
Added after 44 seconds
NECROPOLIS, now that's awesome in the third game...
In my opinion, the Castle is one of the best, but also the most expensive...
Town----------Gold--Wood--Mercury--Ore--Sulfur--Crystal--Gem
Castle---------111000---147-----42-----122-----42----47----42
Rampart---------106000---127----30------142-----30----95----45
Tower---------111800---135----48------135-----43----49----89
Necropolis----97400----145----40------135-----50----45----65
Dungeon------112400----142----40------142-----82----32----45
Inferno------115300---120----86------125-----51----28----36
Fortress-------92400---185-----29------105-----49----10---10
Stronghold-------92200---157-----10------152----10----60----15
Conflux--101 800---137-----65------140-----38----33----35
The cost is indicated for the complete construction, taking into account the Mage Guild.
Actually, Castle is not the most expensive in terms of any of the resources...
Town----------Gold--Wood--Mercury--Ore--Sulfur--Crystal--Gem
Castle---------111000---147-----42-----122-----42----47----42
Rampart---------106000---127----30------142-----30----95----45
Tower---------111800---135----48------135-----43----49----89
Necropolis----97400----145----40------135-----50----45----65
Dungeon------112400----142----40------142-----82----32----45
Inferno------115300---120----86------125-----51----28----36
Fortress-------92400---185-----29------105-----49----10---10
Stronghold-------92200---157-----10------152----10----60----15
Conflux--101 800---137-----65------140-----38----33----35
The cost of a fully built town, including the Mage Guild, is shown.
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