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Hmm, I don't really like pillaging. It's only useful when there are a lot of resources on the map, which only happens at the beginning of the game or in areas with abundant resources.
Not always, it's not really a useful skill in general, especially when the opponent starts running away from you across the seas:), which annoyed me a lot:(. If anything, by the middle of the game, few maps will have densely populated neutral armies for the "Path of War" skill. And 350 points is just enough to pick up resources and other things from the ground 5-6 times. Hmm...? So, it's not worth judging which is better and which is worse; on each map, one skill competes with another.
It depends on your level of play. If you start the game by clearing everything and can eliminate several creatures in one turn, then pillaging is nowhere near as useful as the "Path of War" skill. In my opinion, pillaging is useful on maps that are somewhat like an archipelago. Getting in and out of a ship without interrupting your turn – that's really cool! But in Heroes 5, water maps are a rare exception. Not to mention that it's harder to get pillaging than "Path of War."
There aren't many maps where another army is just a couple of steps away, and you defeat it... to get to another army of approximately the same level, it takes about 1/3 of your turn or more, and by that time, you'll already be able to move quickly and won't pay attention to the fact that your turn ends "too quickly." P.S. Yeah, I actually tried it for the first time on the "Underground Treasures" map:D.