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1) Path of War adds approximately 4 turns to the hero for each battle, along with upgraded logistics and pathfinding – it works out very well on maps larger than average (you could say it's one of the most useful skills on large maps), even making logistics specialists into main heroes because of the extra couple of squares they can move each turn...
I don't think Leadership has any effect... or rather, nothing is written about it... it just means there will be less negative Morale if there are "different monsters" in the army...
At least, I came to the same conclusions... some are for money, others are free, and a third group has no effect at all...
P.S. At least this isn't an isolated case... it also happens in nature :D
So, does this Path of War provide an infinite turn increase, or is there a limit? If it's infinite, then after numerous battles, even on the largest map, you can cover half of it in one go. But I haven't noticed this increase in logistics:confused: