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Posts from [HoMM5 ON Tournament] A tournament featuring mods.

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18 years ago
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Here you can submit applications to participate in the MOD Tournament. Tournament organizer: ValgallaWolf (355-654-648) Main tournament judge: Sir Moz (395-049-982) Tournament rules: 1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.0, but this tournament uses the TE mod! By default, the game is played on the Ubi server. By agreement, the game can be played via the Hamachi program. You will find all three archives at the bottom of the message. The first contains map templates! In the second archive, unzip and take TE_1.5 from it, then place it in the UserMODs folder in the Heroes directory. (If you don't want to play, simply remove this file from the usermods folder; there will be no problems with saves, as the mod does not affect games that you started without it). 2. Game settings: Turn time limit – 8 minutes. Animation speed – maximum. Fast combat – enabled. Simultaneous turns – enabled. Dynamic combat – disabled. Ghost mode – disabled. Autosave – enabled. Game difficulty – hero. 3. Daily saves are mandatory. Since the game has autosave, it is recommended to save every 3 days. 4. Map selection for each game is done by alternately crossing out options from the list. The player who crosses out first is determined during the round draw (they will be listed first in the pairing). Currently, the following maps will be allowed for the tournament: Smile, Sun, Spider, Labyrinth, Leto, M3, Chaos. 5. Race selection: Before the game, a race determination takes place. For each of the two players, a list of all available starting races on the map is written down. In total, this gives 2*8=16 positions. After that, the players take turns crossing them out until only one remains unchecked on each list - these will be the races they play. At the same time, you can cross out both "bad" races from your list and "good" ones from your opponent's list. The sequence of crossings is as follows: 1-2-2-...-2-1 (that is, the first player crosses out one position, then the second - two, the first - two,... , the second - one). The player indicated in the pair (in the round draw) goes first. The hero is chosen RANDOMLY! 6. It is forbidden to use any bugs, undocumented features, cheat codes, or unofficial programs and modifications, except for the TE mod itself (and the Hamachi program). 7. In case of disconnection or game crash, the last autosave is loaded; players must accurately repeat all their moves up to the point of disconnection or crash. 8. In case of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at its discretion). If the Shackles of War artifact is involved in the battle, if a stalemate occurs, the battle should be finished in AutoCombat mode. 9. Each player has the right to one restart no later than the second day (the end of the day is considered when pressing the button to pass the turn, regardless of whether the opponent has completed his current turn or not). 10. It is forbidden to recruit monsters in any way, with or without the Diplomacy skill. If you have recruited troops, they must be disbanded (fired). Exceptions: it is allowed to sacrifice recruited neutrals in sacrificial pits (Dungeon, Inferno). Using the Orcs' slave market for these purposes is prohibited. The "Diplomacy" skill itself is permitted. 11. It is forbidden to jump over monsters guarding the GO (jumping over walls is allowed) using the Astral Gate spell. That is, it is FORBIDDEN to jump into the starting zone of your opponent on maps that have a GO (Spider, Leto, Labyrinth) until all monsters guarding the GO are defeated. You can jump into all other zones. Including into the GO itself. 12. "Red rush" is prohibited, i.e., attacking with red units on the first day of the week with purchased reinforcements (the red player can attack on the first day, but not by purchasing reinforcements). 13. Games in groups are played according to a round-robin principle. The top 3 from each group will advance and form a group of 6 people. In this group, all points from the first group stage are retained - games are played between opponents who did not play against each other in the group - something similar happens at the World Hockey Championships. Finally, after all games have been played, the top 4 places will compete in semi-finals: 1st vs. 4th and 2nd vs. 3rd. Based on their results, there will be a final and a match for third place. I hope I explained it clearly. With the appearance of the table, everything will be much simpler and clearer. It won't take long. Report and submit reports Here, with the note "MOD Tournament". I am deliberately launching registration for this tournament together with registration for the fixed version tournament because you learn through comparison. So, I suggest comparing your impressions of playing on TE and the regular version. Of course, many thanks to Moz for providing the mod. I think he would be happy to answer your questions. His ICQ is 395-049-982
In reply to immortal
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17 years ago
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immortal;193788
Maybe it's time to finish the group stage? Perhaps those with unclear situations should play their games more decisively, and we can start the final stage already? I suggest making this week the last for the group stage.

I doubt anyone will play in the group stage anymore. At least in my group, no one wants to play anymore.
In general, everything here is not very organized. And you don't hear anything from the organizers:(
In reply to Kolobokk
17 years ago
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Perhaps it's already clear who has advanced to the next stage, even without finishing all the games? Maybe you could list which games could still significantly impact the results? I have 2 games left – we'll finish the one with dwp next week if there are no unforeseen circumstances. It's more complicated with Vasja (we played a lot, then he had a vacation, then I had business trips... then 3.1 is coming up... plus the time zone difference... but we'll try to finish it, of course). I'll update you at the end of the week.
In reply to denden
17 years ago
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Well, it's not entirely clear who the 3rd person in group A will be.
The key match here is ejett-vasja: if ejett wins, he advances regardless of the remaining games. If not, then in principle, 3 people could advance: denden, ejett, or vasja... So, you should try to play all the games if possible, or at least start with the first match-up...
In group B, dmitrik and kolobokk are definitely advancing, and since vsev, wolf, and mister-x have disappeared somewhere, I think mkadan will be the 3rd person to advance...
So, maybe we can start playing while the 2nd stage is ongoing, and determine who is definitely out? There's a round-robin system against those they haven't played in the group, so let's identify the 3rd person to advance in group A and then move on...
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17 years ago
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Okay, we'll summarize everything now, play the final match, determine the winner ourselves, and announce who it is – to the organizers. Organizers – hey, where are you? Resource moderators? – intervene in the tournament!
In reply to Kolobokk
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17 years ago
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Kolobokk;194103
Well yes, we will now sum up all the results, play the finals, determine the winner ourselves and say who it is? - to the organizers.
Organizers - hello, where are you? Resource moderators? - intervene in the course of the tournament!!!!!!!!!!!!!!
Hmm, unfortunately, it seems to me that no one will intervene in the course of the tournament; the tournament is unofficial and was conceived by Valgala on a voluntary basis with the aim of introducing the HeroesWorld community to the TE mod. I'll risk taking responsibility and conclude that for now the introduction remains at zero or close to it:( For comparison, in parallel on HeroesWorld, Primus is holding an online tournament on the original version, and the picture there is completely different in terms of game discipline, although it does require some pushing. I agree that a lot also depends on the organizer; unfortunately, Valgala stated in one of the posts that he is leaving the resource, although he promised to see this tournament through to the end, unlike his other tournament which he has already closed:( So draw your own conclusions, my only request, highly esteemed gentlemen of the Legion and Portal communities, do not hold a grudge against the entire resource as a whole, with Respect, Leolopus;)
In reply to Leolopus
17 years ago
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Maybe someone else could take over and finish it? There isn't much left to do, and the most interesting part is still ahead... I don't want to just abandon the tournament.
In reply to Leolopus
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17 years ago
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Leolopus;194171

My only request to you, esteemed members of the League and Portal, is not to blame the entire resource as a whole. With respect, Leolopus;)

I don't think the problem lies with the technical support. Rather, it's more likely due to the negligence of the main organizer. In general, the regular players all participated, and those who didn't play well were the organizers, and of course, there were also some individual negligent players. As for the resource, it's difficult to draw conclusions from a single tournament, BUT WHY HAVE NO MEASURES BEEN TAKEN YET????
IS THERE NO ONE TO TAKE OVER THE ORGANIZATION OF THE TOURNAMENT????
In reply to Kolobokk
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17 years ago
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Kolobokk;194206
BUT WHY HAVE NO MEASURES BEEN TAKEN TO THIS DAY????
IS THERE NO ONE TO TAKE OVER THE ORGANIZATION OF THE TOURNAMENT????
I have already answered the first question; no one will take any measures, given that the organization of this NON-OFFICIAL tournament was strictly a personal initiative of one person, and the responsibility for its conduct lies with him. The official and current organizer of online tournaments on HeroesWorld at this time is Primus, but his own tournament is in full swing. I fully share the participants' indignation over the fact that the tournament was disrupted, and the only thing I can advise is that if any of the participants have experience in running online tournaments, take this matter into your own hands!
In reply to Leolopus
17 years ago
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Please register a technical defeat for me in the game against Vasya; we couldn't agree on whether to play on Hamachi or Yubi.
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17 years ago
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I apologize to everyone! All the righteous anger directed at me is justified! But the thing is, after starting university, I no longer have internet access. And there's nothing I can do about it. (Everyone who has complaints – write to me on ICQ. I can't help with anything else. I'll be glad if someone continues this interesting tournament. I apologize again to everyone.)

P.S. Go ahead and bash me, Locken!!!!
17 years ago
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Okay, let me continue running the tournament. So, we consider the group stage to be completed, as it has been determined who will advance to the next stage:
Group A: Immortal - 2 points, Moz - 1 point, Vasja - 0 points.
Group B: Dmitrik - 2 points, Kolobokk - 1 point, Mkadan - 0 points.
Now, each player who advanced from Group A will play against each player who advanced from Group B, and the points earned will be added to the points they received when advancing from the group. Thus, each player will have 3 games in this stage. Since patch 3.1 has been released, we will continue playing on it. You can download the mod adapted for the patch here: http://www.heroesleague.ru/show/2763/TE_2.2.rar
You can download the skill wheel mod for the game using this link: http://www.heroesleague.ru/show/2762/Doc_Skills_TE_2_2_HQ.rar
Please refer to the skill wheel during the game, as it has simplified the acquisition of Fire Arrows to avoid any misunderstandings later. In the new stage, the artifact templates will start from scratch.
We will conclude Stage 1 on October 13, 2008. Good luck to everyone.
17 years ago
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Since no one is participating in this tournament anymore, we will close it.

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