Skip to content

Posts from [HoMM5 ON Tournament] A tournament featuring mods.

No ratings yet — be the first to rate!
Announcement
User Avatar
18 years ago
Auto-translated
Here you can submit applications to participate in the MOD Tournament. Tournament organizer: ValgallaWolf (355-654-648) Main tournament judge: Sir Moz (395-049-982) Tournament rules: 1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.0, but this tournament uses the TE mod! By default, the game is played on the Ubi server. By agreement, the game can be played via the Hamachi program. You will find all three archives at the bottom of the message. The first contains map templates! In the second archive, unzip and take TE_1.5 from it, then place it in the UserMODs folder in the Heroes directory. (If you don't want to play, simply remove this file from the usermods folder; there will be no problems with saves, as the mod does not affect games that you started without it). 2. Game settings: Turn time limit – 8 minutes. Animation speed – maximum. Fast combat – enabled. Simultaneous turns – enabled. Dynamic combat – disabled. Ghost mode – disabled. Autosave – enabled. Game difficulty – hero. 3. Daily saves are mandatory. Since the game has autosave, it is recommended to save every 3 days. 4. Map selection for each game is done by alternately crossing out options from the list. The player who crosses out first is determined during the round draw (they will be listed first in the pairing). Currently, the following maps will be allowed for the tournament: Smile, Sun, Spider, Labyrinth, Leto, M3, Chaos. 5. Race selection: Before the game, a race determination takes place. For each of the two players, a list of all available starting races on the map is written down. In total, this gives 2*8=16 positions. After that, the players take turns crossing them out until only one remains unchecked on each list - these will be the races they play. At the same time, you can cross out both "bad" races from your list and "good" ones from your opponent's list. The sequence of crossings is as follows: 1-2-2-...-2-1 (that is, the first player crosses out one position, then the second - two, the first - two,... , the second - one). The player indicated in the pair (in the round draw) goes first. The hero is chosen RANDOMLY! 6. It is forbidden to use any bugs, undocumented features, cheat codes, or unofficial programs and modifications, except for the TE mod itself (and the Hamachi program). 7. In case of disconnection or game crash, the last autosave is loaded; players must accurately repeat all their moves up to the point of disconnection or crash. 8. In case of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at its discretion). If the Shackles of War artifact is involved in the battle, if a stalemate occurs, the battle should be finished in AutoCombat mode. 9. Each player has the right to one restart no later than the second day (the end of the day is considered when pressing the button to pass the turn, regardless of whether the opponent has completed his current turn or not). 10. It is forbidden to recruit monsters in any way, with or without the Diplomacy skill. If you have recruited troops, they must be disbanded (fired). Exceptions: it is allowed to sacrifice recruited neutrals in sacrificial pits (Dungeon, Inferno). Using the Orcs' slave market for these purposes is prohibited. The "Diplomacy" skill itself is permitted. 11. It is forbidden to jump over monsters guarding the GO (jumping over walls is allowed) using the Astral Gate spell. That is, it is FORBIDDEN to jump into the starting zone of your opponent on maps that have a GO (Spider, Leto, Labyrinth) until all monsters guarding the GO are defeated. You can jump into all other zones. Including into the GO itself. 12. "Red rush" is prohibited, i.e., attacking with red units on the first day of the week with purchased reinforcements (the red player can attack on the first day, but not by purchasing reinforcements). 13. Games in groups are played according to a round-robin principle. The top 3 from each group will advance and form a group of 6 people. In this group, all points from the first group stage are retained - games are played between opponents who did not play against each other in the group - something similar happens at the World Hockey Championships. Finally, after all games have been played, the top 4 places will compete in semi-finals: 1st vs. 4th and 2nd vs. 3rd. Based on their results, there will be a final and a match for third place. I hope I explained it clearly. With the appearance of the table, everything will be much simpler and clearer. It won't take long. Report and submit reports Here, with the note "MOD Tournament". I am deliberately launching registration for this tournament together with registration for the fixed version tournament because you learn through comparison. So, I suggest comparing your impressions of playing on TE and the regular version. Of course, many thanks to Moz for providing the mod. I think he would be happy to answer your questions. His ICQ is 395-049-982
User Avatar
18 years ago
Auto-translated
And for an even number, I'm available.

ValgallaWolf
ValgallaWolf_HW
355-654-648.

I'm online very often, so I'm available at any time by arrangement.
User Avatar
18 years ago
Auto-translated
Vasja.
Vasja.
453254322

I'm available almost any time...
User Avatar
18 years ago
Auto-translated
Vsev
Vsev_hl
231843283
We can arrange a time, or play in the evenings, just message me on ICQ. I'm usually in invisible mode, so don't be alarmed by the red dot.
P.S. I'm not very good at the game, so don't be afraid to play against me. And don't leave games with me for the last few days, I won't have time to finish them.
18 years ago
Auto-translated
denden
ICQ: 217006907
Usually online after 8 PM on weekdays, and after 5 PM on weekends. But it varies, so let's connect.
I play terribly – feel free to attack me right away.
User Avatar
18 years ago
Auto-translated
Please join the tournament!
Lok1978, player ID 478241198, available anytime, let's arrange a match.
User Avatar
18 years ago
Auto-translated
Valgala, Lok has left a request here to participate in the tournament. I understand that it’s a bit late, but considering that the tournament on the test server is not a ranked one, but rather a trial run, as an exception, please add my clanmate to the list so he can also learn the basics of modding. That’s my request to you, thank you in advance!
User Avatar
18 years ago
Auto-translated
I am withdrawing from the tournament; I apologize to everyone, unfortunately, I don't have the time.
User Avatar
18 years ago
Auto-translated
Instead of the withdrawn Warmonger, Lok1978 will participate in the tournament. Warmonger's game results remain unchanged. The new participant enters the tournament with one loss. I would like to thank Group A for their high activity; Group B needs to step up. The leaderboard is now available and will be updated in the first post of the thread.
18 years ago
Auto-translated
Why aren't the tournament tables being updated? The results seem to be a week old, if not more.
In reply to immortal
User Avatar
18 years ago
Auto-translated
I've reworked the mod for 3.1. Here's the link: http://www.heroesleague.ru/show/2752/TE_2.0.rar I also updated the skill wheel mod in the game: http://www.heroesleague.ru/show/2753/Doc_Skills_TE_2_0_HQ.rar - in high resolution, http://www.heroesleague.ru/show/2754/Doc_Skills_TE_2_0.rar - in low resolution. Here's what's been done: 1) The templates have been reworked to prevent the generation of relics with an absurd number of creatures (e.g., 20 bears). 2) The army generation has been reworked - now it generates not only upgraded units but can also mix them up. 3) The "weights" of objects have been reworked, so the maps should be more balanced. 4) I updated the skill wheel mod in the game (I haven't finished the separate skill wheel yet, but it will be ready soon). Here's what hasn't been done: 1) I couldn't solve the problem with the Dwarven Metro. It still doesn't generate free units with reasonable parameters, so the conclusion is: either agree to restart the game when spawning in the Dwarven Metro, or generate the map without it. P.S. I definitely recommend generating "resources" with -3 and "experience" with -3. This prevents an overabundance of free units but also avoids a shortage. It's the perfect balance. To get a "homeland" for each player, you need to: NOT check the "random cities" box (slightly below the "hide minimap" option), but instead, check the "random cities" box for each player individually. In this case, you will know in advance who will start with which race, but it's not a big deal (you would find out anyway). But to avoid cheating, I recommend asking a neutral person to create the map when playing "free-for-all." With the race selection system, this will work perfectly - in this case, again, don't click "random cities" for everyone, but separately check the selected races for each player.
User Avatar
18 years ago
Auto-translated
I apologize for the long delay in updating the table; I have now corrected everything. Unfortunately, due to starting university and everything related to it, I probably won't be able to play, as the first stage is coming to an end, and I haven't played a single game yet. I apologize to all the players with whom we managed to start something.
User Avatar
18 years ago
Auto-translated
It's not everything, but in principle, this tournament isn't that important to me. However, my game with dwp1970 isn't reflected in the table, and I actually won it :-)).
And another point, since version 3.1 has been released, there are instances of blatant losses because someone (we won't point fingers) is no longer interested in version 3.0. Perhaps it would be worth conducting a poll about whether to continue this tournament at all, or at least on version 3.0?
In reply to Leolopus
18 years ago
Auto-translated
I think it would be best to finish the games started on the old maps, and generate new maps using version 3.1. In principle, old saves can be loaded in version 3.1, so there shouldn't be any problems...
User Avatar
18 years ago
Auto-translated
I apologize for the game not being counted. It will be included in the next update (tomorrow). Regarding the version, I completely agree with Immortalis that started games should be finished on the old version.
17 years ago
Auto-translated
Perhaps it's time to conclude the group stage? Maybe those with unclear situations should play their games more decisively, and we can start the final stage sooner? I suggest making this week the last for the group stage.

Statistics

Welcome our newest member: recijeb