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Posts from [HMM II TOURNAMENT OFF] The fourth joint tournament, "Necromancer's Joy".

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18 years ago
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The Fourth Joint Tournament for Heroes of Might and Magic II, featuring three resources:
HeroesWorld, HeroesLeague, and HeroesPortal
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"The Necromancer's Joy!"




Tournament Rules:

1. General Provisions:[/CENTER]

1.1. The tournament will run from August 6th to September 1st, 2008. The tournament results will be announced on September 8th, 2008.
1.2. The tournament will be held simultaneously on three websites: HeroesLeague, HeroesPortal, HeroesWorld
1.3. The winners of the tournament will receive rewards corresponding to each of the resources (rating, statuses, etc.) on each of the resources.
1.4. The player who achieves the highest ranking among the participants playing in the JOINT tournament will be declared the Winner of the Fourth Joint Tournament.
1.5. ATTENTION!!! Throughout the tournament, the player MUST save the game at the beginning or end (both options are required) of EACH game day and keep these saves on their computer! The judge has the right to request daily saves from ANY player and explanations regarding them, up to a description of the tactics of a specific battle.
If there are no satisfactory explanations (from the judges' point of view), the player's result will be annulled.
If there is a satisfactory description of the gameplay, but the necessary saves are missing, the player will be credited with a loss. The statute of limitations (the period during which daily saves must be kept) is 7 days after the results of the round are announced.
1.6. The tournament leaders are Dust on HeroesLeague, Catch on HeroesPortal, and Qwerty on HeroesWorld.
1.7. The player must name their final save with their nickname, followed by JN, and send it to: hmm2@mail.ru
2. Restrictions on Gameplay:

2.1. It is strictly FORBIDDEN to use cheat codes, prohibited bugs, and game features in the final playthrough, to hack saves, or to manipulate computer players in hot-seat mode. The use of standard cheat codes is allowed for the purpose of initial save scouting. However, after the scouting is completed, the player must load the starting save and start the game again.
2.2. The rule regarding digging up the Ultimate Artifact (UA). The UA can only be dug up after visiting ALL obelisks. To prove this, the player must send the organizers their final save along with another save, showing that all obelisks were visited before digging up the UA. The name of this save must end with "UA".
2.3. It is allowed to use a rescued/redeemed hero who escaped/was redeemed in battle on the day they escaped/were redeemed. It is allowed to rescue such a hero on the day of the escape/redemption;
it is allowed to resurrect and use a dismissed/killed hero in battle only on the day after their dismissal/death;
if a hero escapes/is redeemed/dies in battle during a turn change, they can be rescued and used immediately;
it is also not allowed to resurrect developed computer heroes (a developed hero is defined as a hero whose experience, secondary and/or primary skills, spellbook contents, and its presence differ from the standard starting values).
2.4. It is allowed to visit graveyards, demon caves, and ghost ships. It is allowed to visit ships with skeletons.
2.5. The use of the "Haunt" spell and the "feeding" of spirits is prohibited, i.e., only one battle with a given group of spirits is allowed, and a save must be made before and immediately after the battle.
2.6. It is forbidden to buy spirits (ghosts).
2.7. It is forbidden to use weeks of +5 monster growth and months of double monster growth. If such weeks and months appear, the player must "rewind" until these weeks and months no longer appear. If significant difficulties arise, the player can write a private message to the tournament judge, and if the judge decides that this phenomenon does not distort the gameplay, further play is possible.
3. Tournament Goal:

3.1. The goal of the tournament is to collect the maximum number of skeletons in 21 game days (137).
3.2. The main criterion for victory is the number of skeletons collected. The secondary criterion, in case of an equal number of skeletons, is the amount of gold.
4. Preparing the Final Save.

4.1. The final save should be made on the last day of the third week (day 21 of the game or 137).
4.2. The skeletons must be collected by one hero. If there are skeletons with several heroes, the number of skeletons of ANY hero at the judges' choice will be counted.
4.3. The email with the save must contain:
-) the winning save;
-) the email subject - the player's nickname;
-) the nicknames on all three resources;

For example, the email subject is "The Necromancer's Joy - Alex_R,"
the email contains a save named "Alex_R JN," and the email states: nickname on League - such-and-such, nickname on Portal - Alex_R HW, nickname on World - Alex_R.

5. All About the Starting Save

5.1. Download the save and the map.
Note: The save and map are archived using WinRar 3.62.
5.2. The downloaded save must be placed in the Games folder in the folder where Heroes 2 is installed.
5.3. Load it and start the game at any time that is convenient for you, while remembering to make daily saves at the beginning and end of each game day.
5.4. Save on day 137, naming this save according to the requirements.
5.5. A complete description of the tournament map is encouraged (not required). If there are any, a competition will be held for the best description, and 10 of the best will take their place of honor in the "Feats of Our Best Heroes" section!
5.6. Send this save to the specified address (in the rules of this tournament).
5.7. Wait for the results to be announced.
6. Approximate List of Participants
TOURNAMENT for HMM II: "The Necromancer's Joy"
Number
Participant
1
AlexSpl
2
Andrey44_44
3
-----
4
-----
5
-----
6
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7
-----
8
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9
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10
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P.S. I wish all participants good luck in the tournament.
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17 years ago
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So, here are the preliminary results of the tournament:

NickName Skeletons Gold
1. DeadLord 3291 51120
2. Wizd 1162 13597
3. Werky 1089 80534
4. Andrey44_44 602 15150
5. Kraftt 344 75
6. Cyclop 245 16250
7. Phantom 218 48750
8. Wolk 177 27300
9. Fallen angel 168 675
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17 years ago
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Ah, I knew I wouldn't make it to third place, that I needed at least 1,000 skeletons, and I knew how, but I didn't have time. I didn't free a hero in one of the dungeons for +100, and I didn't get the ship with skeletons near my own castle for +50. Oh, and by the way, I have a question, even though it's a bit late to ask: could I have hired grandmothers (witches) on the map? There seem to be two recruitment locations, and then you just walk around and collect skeletons. I think the top three players did that if it's not a forbidden tactic, but I didn't notice them right away, and when my wife pointed them out (yes, she enjoys watching me play, but sometimes she likes to play herself), I didn't have time to replay.
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17 years ago
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No, you can't buy grandmothers :D (witches) :smile16:, so you did everything right. Thank you for participating and for a good result. You're playing better from tournament to tournament; soon, even higher achievements will come (although fourth place is not bad at all!).
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17 years ago
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Thanks, Qwerty, we're trying our best. It's a shame that there are significantly fewer participants compared to the second and third joint tournaments. Tournaments for the second game, and even for the first, definitely deserve a larger number of participants!
17 years ago
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2Andrey44_44
One ship with skeletons is +140 skeletons (with a Necromancy skill of level 7).
In reply to DeadLord
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17 years ago
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DeadLord;193996
2Andrey44_44
One ship with skeletons is +140 skeletons (with Necromancy skill at level 7).
What does Necromancy skill at level 7 mean? There are only 1. basic and so on, a total of 3, plus you can get 10% in the Castle. Or do you mean the 7th level of the hero?
And your result is great!!! :smile20: :smile20: :smile20: Congratulations on the victory!:smile13:
Will there be a description?
In reply to Andrey44_44
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17 years ago
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Andrey44_44;194079
What does a Necromancy skill of the 7th level mean? There are only 3 levels: 1. basic, and so on. Plus, you can get an additional 10% in the castle. Or are you referring to the 7th level of the hero?

In each Necropolis castle, a building provides a +10% bonus to the Necromancy skill. If there are 4 such buildings, the expert's skill will be 70%. The upper limit for building bonuses is +60%. That is, the maximum Necromancy skill will be 90%.
In reply to Andrey44_44
17 years ago
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Andrey44_44;194079
What does a 7th-level Necromancy skill mean? There are only 1 basic skill and so on, a total of 3, plus you can get an additional 10% in the castle. Or are you referring to the 7th level of the hero?
And your result is amazing!!!:smile20: :smile20: :smile20: Congratulations on the victory!:smile13:
Will there be a description?
In my case, 7th-level Necromancy = expert-level Necromancy + 3 dark shrines + gravedigger's shovel.
A description will be provided if needed, but a daily update is unlikely, as it's been 21 days.
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17 years ago
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Hello everyone, I apologize for my absence from my favorite type of walkthroughs. Recruiting skeletons is the best game. But, unfortunately, I only caught the tournament on its first day and managed to scout the map before leaving for vacation until now.
Three questions arose:
1. Was there anything that could be done with building boats in the home castle?
2. Was there a third part of Anduran on the map?
3. Why didn't the map editor show that heroes in prisons had artifacts, and how was this achieved?
In reply to DR28
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17 years ago
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DR28;194134

1. Could anything have been done to improve the construction of boats in the home Castle?
Yes. After any of the boats on the map disappeared, it was possible to build a boat. There was a limit on the maximum number of boats.
2. Was there a third part of Anduran on the map?

Yes, one of the drowned men had it in the southwest.
3. Why wasn't the presence of artifacts with heroes in prisons displayed in the map editor, and how was this achieved?

The idea to give artifacts to the heroes in prisons came after the save was generated. Since doing this with the editor and then regenerating the save so that all the necessary spells, skills, etc., would appear was very time-consuming, the decision was made to insert them directly into the save. Anduran was needed on that map to collect skeletons from one of the heroes. But getting him wasn't that easy.
17 years ago
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Here is the promised description:

On day 2, mage Halon is bought out (takes expert-wisdom on his 1st level-up). Sandro (starting) frees Dimitri on day 3. By day 7, we place a DD in the home Castle; Dimitri teaches it to him and takes the compass. On day 8, Dimitri takes the scroll (+5), Halon studies DD. On day 9, Dimitri takes red boots, Ranloo studies DD, Halon takes basic diplomacy at the witch's hut on the mage respawn. On day 10, Dimitri frees Charity, Ranloo takes the bag (+1000 gold per day), Halon takes the gold mine (gold, as well as diplomacy, is needed to recruit neutral skeletons). On day 11, Dimitri kills Gwenneth, Anduran is assembled, he takes the pearl (+2 to spell power and knowledge) and passes all artifacts to Ranloo (from now on he is the ГГ), Ranloo takes the astrolabe from Sandro, in the home Castle we place a dark sanctuary (+1 to necromancy for all Necromancers, does not affect Dimitri). On day 12, Halon takes the Barbarian castle and the lighthouse, becomes an expert-diplomat, Ranloo studies "summon ship" magic of the 2nd circle in the Sanctuary and picks up the gravedigger's shovel (+1 to necromancy). On day 13, Ranloo kills Jezebel (+63 skeletons), we take 2 Necromancer villages and place castles there: Ranloo – Brindamoor, Halon – Wildabar, Roxana takes the lighthouse by the starting castle, Charity boards a ship (initially on the map) near the sorceress's castle. On day 14, we place dark sanctuaries in Brindamoor and Wildabar; Anduran is passed from Ranloo to Halon, boots, compass, and scroll (+5) – to Sandro, gravedigger's shovel – to Charity (7th level necromancy), Ranloo summons a ship at the Knight respawn and boards it, Charity visits an abandoned ship (+140 skeletons) and lands on shore, Dimitri takes the Knight castle, Sandro studies DD. On day 15, Halon recruits 2 neutral skeleton squads (+107), Charity passes the shovel to Ranloo, who then visits an abandoned ship (+140 skeletons) and lands on shore, Charity takes back the shovel and boards a ship (this one and subsequent ones are summoned in advance by Ranloo) near the Barbarian castle. On day 16, Halon recruits a neutral skeleton squad (+64), Charity visits an abandoned ship (+140 skeletons), Ranloo boards a ship near the mage's castle, Dimitri and Sandro visit pits. On day 17, Charity kills Alamar (+65 skeletons) and boards a ship near the Warlock castle, Ranloo visits an abandoned ship (+120 skeletons) and lands on the mage respawn, Halon recruits a neutral skeleton squad (+49), Sandro takes the gold mine, takes Anduran from Halon, kills mage Myra (+28 skeletons), Darlana takes the gold mine. On day 18, Charity visits an abandoned ship (+140 skeletons) and lands on the Warlock respawn, Ranloo boards a ship near the home castle, Sandro visits a pit (+33 skeletons), kills Ector (+90 skeletons), passes Anduran to Halon. On day 19, Zam takes Burlock village, Roxana takes Blackfang village, Ranloo visits an abandoned ship (+120 skeletons) and lands on the home respawn, Halon recruits 3 neutral skeleton squads (+108), Sandro kills mage Mandigal (+72 skeletons), visits a pit (+29 skeletons), Charity takes the Warlock castle, passes the shovel to Sandro. On day 20, Zom kills mage Myra (+25 skeletons), Roxana takes the gold mine, Halon visits a pit and recruits a neutral skeleton squad (+56), Ranloo visits 2 pits (+59), Sandro kills Sir Gallant (+45) and Zundax (+73). On day 21, Ranloo and Halon visit pits (+?, +30) and all skeletons (3291 units) are gathered at Darlana's, for which she takes Alamar village, and Zom takes the mage castle (Anduran is essential here :).

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