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Posts from Morale and luck.

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New version. Following requests, the classic battlefield animation is now retained (no ugly hobbits). There is no longer a need to edit resources (it works with the classic cranim as well). When installed next to the original heroes3.exe, it creates heroes3 LMPatch v.4.1.1.1.exe. You should launch the game from that executable. Now you don't have to be afraid to install the patch because the rules differ on other portals; you always have two executables at hand: the classic one and the patched one. The only limitation is in CRANIM.TXT; you cannot set the first column to zero (you cannot put even a single zero in the first column). It also works correctly with the accelerated cranim from the portal. Yes, first delete the old version of the patch, and then install the new one. I tested it on Russian versions 3.1 and 4.0, and on English versions 3.0, 3.1, and 3.2. P.S. Please write any comments, suggestions, requests, or bug reports in this thread.
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Unfortunately, while testing the "traffic light" on the "patch," the following was discovered:
Morale and Luck can still be "caught" using the "traffic light."
To do this, during the turn of the unit that needs to gain Morale/Luck, the following can be used:

1.1. Activate the viewing window of any of the siege engines (ballista, tent, ammunition cart, and catapult in the castle) with the left mouse button.
1.2. Wait for the green signal of the traffic light and close the viewing window.
1.3. Move the unit that just gained Morale/Luck.

2.1. Enter the battle settings.
2.2. By changing the music volume [not to zero] (although after the first change in volume, you can simply click the mouse on the scroll bar), achieve a green signal on the "traffic light."
2.3. Close the battle settings window. Morale/Luck has been "caught."
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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I'll look into it; it seems they didn't consider all the factors.
In reply to Монца
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By the way, one of the consequences of the patch is that, when used, battle spirit (luck) will now statistically appear much less frequently. After all, if previously R was constantly changing, thereby giving a chance to obtain a battle spirit/luck drop for a given stack, now R is constant, and if morale does not drop with a given R, then the stack will definitely not receive a battle spirit/luck drop.

The plus is that the battle map becomes constant (as in Heroes II), and the battle can always be repeated according to its description.
The minus is that the game will never be the same as it was originally intended by the developers (the system for dropping battle spirit/luck is fundamentally changed).

I am writing this because there is an urgent need to adjust the rules for offline games (tournaments) in Heroes III (and possibly online). And we will have to decide what changes will be made to these rules, taking into account all the nuances that arise.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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Regarding the music.
If you simply change the music, nothing happens. However, if you switch focus to the traffic light and then back to Heroes, then yes, it changes.

The algorithm is as follows:
1. Enter the settings menu during battle.
2. Set the music volume to 0.
3. Close the menu.
4. Switch focus to the traffic light.
5. Switch back to Heroes.
6. Set the music volume to something other than 0 (this is where R will change).
It's enough for the Heroes window to simply lose focus and then regain it, and then change the music volume from zero to another value.

Added after 2 minutes
vbn;193271
By the way, one of the consequences of the patch is that when using it, morale (luck) will now statistically trigger much less frequently.
Less frequently, yes, exactly, because sometimes luck triggers 5 times in 6 rounds; maybe the developers overcomplicated something? ))
In reply to Монца
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I understand how it works, but how can I fix it??? Do I really have to turn off the music? :confused:
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We need to find the calls to the procedures that recalculate R in the animation of combat units and when adjusting the music.
In reply to vbn
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vbn;193271
By the way, one of the consequences of the patch is that, when used, combat morale (luck) will now statistically drop much less frequently.
Monza;193394Less often, yes, exactly, because sometimes in 6 rounds, luck drops 5 times. Maybe the developers messed something up? ))
I don't think the developers messed anything up. Isn't it theoretically possible for luck to drop 6 times out of 5? (I'll repeat once again that that battle with luck was conducted on a home computer, on a non-modified cranim.txt) Of course, such a probability exists! It just happened.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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And what does that mean? All skills, artifacts – nothing is needed? And to make the gameplay in tournaments more consistent with the developers' vision, each battle shouldn't be replayed a hundred times. Then there will truly be a statistically accurate result.
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I've uploaded a new version, taking all the feedback into account. For those who can't find the patch, here's a hint: it's in the first post.
In reply to Dirty_Player
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Dirty_Player;194015

By the way, here it is, if you need it!
And what is this? :o
In reply to Kyle
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Good day.
Kyle;194022
What is this? :o
This is a file that stores data about how many troops the game should generate, depending on the quantity. And also, it contains texts that appear in the game during certain standard actions. Best regards, K0Lb@zzeR.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
In reply to K0Lb@zzeR
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Yes, exactly. Someone requested it for the English version... Here it is.
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Please tell me, which is better, "Svetofor" or "Patch"?
Одна древняя легенда гласит,
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.

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