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First of all, please excuse me; I will vote, but there is a 95% chance I won't be able to participate, as my time will be very limited starting in September...
I am voting based on the fact that I have been playing with these settings for more than one year (about 3+ years). Moreover, I organized 2 real championships in Minsk with 64 and 56 participants (2005, 2006) with prize pools of 500 USD. At that time, we were all conservative and adjusted the TE completely to match SoD, but now I'll say there is nothing to fear—for the last 3 years I have been playing pure TE and, as you know, I don't actually dislike SoD either. In fact, I like almost all the features of Te; nothing scares or irritates me anymore, although at first it was psychologically difficult: how could I play SoD for nearly 5 years and then come to some TE "where everything is upside down," but it turned out not to be that scary. And if we take 2008, personally, I have twice as many games in TE as in SoD, and the reason is simple: I like TE ))).
Anyway, getting closer to the point, my votes:
TE settings for voting:
1. hit and run limitation AGAINST
Reason: I am 100% sure it's not needed, as it is unfinished and casting in any round blocks fleeing
2. chess clock FOR
Reason: I like it 100%, it adds an additional resource to the game that can be accumulated and spent from the first day of the game.
3. Inferno portal NO DIFFERENCE, more FOR than AGAINST
Reason: It doesn't ruin the game at all, but it doesn't bring much flavor; it's a harmless thing, sometimes helps, strengthens Inferno slightly
4. banning some buildings in cities AGAINST
I'm not very familiar with it, just intuitively.
5. new witch huts FOR
Reason: To be honest, it's not that important, but more fair than before.
6 rebuilding the mages guild FOR
Reason: Doesn't ruin the game, although no difference
7. reserve stack: FOR
Reason: a very cool thing, but it's hard to get used to; sometimes you forget and lose your main stack, then remember that you forgot to take a hundred troglodytes out of your pocket, but overall it's a worthwhile feature. The downside is that it significantly increases the power of the same old beloved TACTICS.
8. empty battlefield AGAINST
100%
Reason: absolutely not needed for random maps.
9. no upgraded stacks for neutrals AGAINST
about 95%
Reason: I just really dislike unjustified easing; there's no need to disable it, it's more fun with them, although it's not that important to me
10. disable neutral morale AGAINST
100%
Reason: I just really dislike unjustified easing; there's no need to disable it, it's much more fun with it, although sometimes you can swear very loudly because of morale, but emotions are great.
Also against because it's not fair that neutrals have no morale while we do, and if you remember battles with necro-neutrals, they are so easy to beat because of their predictability; what if everyone behaved like that?
11. limitation on Dimension Door I don't know how this option works in the new version
Reason: there was never a need for this option and 2 DDs were added simply via text file
12. Dimension Door in water magic FOR+FOR
100%
Reason: DD in the pod is very good, strengthens water magic (which really needed it), weakens air magic (making it just an average element), embellishes the game ))), and now when a water book drops like in Dragon Utopia, a smile appears on my face)))
13. gold instead of scrolls FOR
although not that important
Reason: doesn't ruin the game at all, improves it slightly imho.
14 bank FOR
could do without it, TE wouldn't lose much from that, but still FOR
Reason: Doesn't ruin the game balance, and piles of gold always come in handy ))
15 choice of neutral city types FOR
not that important...
Reason: for SMK it's not so bad to trim cities so there are no native secondaries, more fair.
16 ability to leave troops IDK
I think it's an unnecessary option, although WhoKnows
17 destruction of cities NO DIFFERENCE
18 creature experience system FOR
but not that critical, can do without experience
Reason: It takes a very radically long time to get used to, but you'll like it.
19 ability to leave an artifact FOR or even NO DIFFERENCE
Reason: almost unnecessary, but it has never irritated me.
20 hero classes FOR
100%
Reason: All classes are good, choose to your taste, and they aren't that important—you can win the game even without "a single class education," but for example, I like the fighting+pipe class (speedy, always accelerating) and pipe+navigation (explorer, effect like a second logistics, even better), while classes like WARRIOR I haven't taken for a year and I'm not suffering...
classes enrich the game, but you also need to get used to them.