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My proposal: SEM_56 isq: 411719767 I am voting based on the following settings:
I don't understand hit and run. FOR chess clocks (1800+300). FOR the Inferno portal. AGAINST prohibiting certain buildings in cities. FOR new witch huts. FOR rebuilding the mage guild. FOR a reserve stack. AGAINST an empty battlefield. AGAINST no improved stack for neutral creatures. AGAINST disabling neutral creature morale. FOR limiting the dimension door. FOR the dimension door in water magic. FOR gold instead of scrolls. FOR a bank. FOR choosing types of neutral cities. FOR the ability to leave troops. FOR destroying cities. FOR a creature experience system. FOR the ability to leave an artifact. FOR hero classes.
In principle, I'm ready to play, but it will depend on what rules we agree on. The optimal option is the Baev standard settings for the Total Extinction expansion. That is:
hit and run restriction - NO (it's too strict; it's best to prohibit buying off the attacker in the 1st round after using combat spells at the tournament rules level) chess clock - YES Inferno portal - YES ban on some buildings in cities - NO (this is a fixed option; it balances the cherk of castles on some maps and makes no sense in a random game) new witch huts - YES rebuilding of the guild of mages - YES reserve stack - YES empty battlefield - NO (also a fixed option; it is not used in random games) no improved stack for neutrals - this varies from tournament to tournament; my opinion is YES disable neutral morale - this varies from tournament to tournament; my opinion is YES restriction on the dimension door - YES dimension door in water magic - YES gold instead of scrolls - YES bank - YES choice of neutral city types - YES (it's uncomfortable to play without it in a CM game; double builds happen regularly) ability to leave troops - NO (I don't know what this feature is; I haven't seen it enabled in any tournament) city destruction - NO (I don't know what this feature is; I haven't seen it enabled in any tournament) creature experience system - YES ability to leave an artifact - YES hero classes - YES
Comments on the remaining settings:
fort on a hill -> fairy dragons replacement of cartographers with veils of darkness
When using a modified zaobjts.txt, these objects (as well as many other useless or unbalanced ones) simply do not appear during generation.
timer stops in battles This option should be disabled to avoid time delays.
Added 1 hour 19 minutes ago
AndreyALN;191437
empty battlefield - for (only in battles with neutrals, in battles with each other it's luck!)
The option applies to all battles in the open field. Obstacles can only appear in a battle in a village.
creature experience system - for (it really enlivens the game, especially at the beginning, and compensates for the problems with preserves and trees, and if there is a 10% tax, it's even better:D)
Well, 10% is too much; 2% is quite enough to make a good income from dwellings and preserve hives turn into a negative income as early as the 2nd week.
hero classes - for, I would probably ban war and mage, offline experience shows a significant advantage for the warrior
In offline games, yes, but online experience shows that warriors are rarely recruited, and sages are almost never recruited.
First of all, please excuse me; I will vote, but there is a 95% chance I won't be able to participate, as my time will be very limited starting in September... I am voting based on the fact that I have been playing with these settings for more than one year (about 3+ years). Moreover, I organized 2 real championships in Minsk with 64 and 56 participants (2005, 2006) with prize pools of 500 USD. At that time, we were all conservative and adjusted the TE completely to match SoD, but now I'll say there is nothing to fear—for the last 3 years I have been playing pure TE and, as you know, I don't actually dislike SoD either. In fact, I like almost all the features of Te; nothing scares or irritates me anymore, although at first it was psychologically difficult: how could I play SoD for nearly 5 years and then come to some TE "where everything is upside down," but it turned out not to be that scary. And if we take 2008, personally, I have twice as many games in TE as in SoD, and the reason is simple: I like TE ))). Anyway, getting closer to the point, my votes:
TE settings for voting: 1. hit and run limitation AGAINST Reason: I am 100% sure it's not needed, as it is unfinished and casting in any round blocks fleeing 2. chess clock FOR Reason: I like it 100%, it adds an additional resource to the game that can be accumulated and spent from the first day of the game. 3. Inferno portal NO DIFFERENCE, more FOR than AGAINST Reason: It doesn't ruin the game at all, but it doesn't bring much flavor; it's a harmless thing, sometimes helps, strengthens Inferno slightly 4. banning some buildings in cities AGAINST I'm not very familiar with it, just intuitively. 5. new witch huts FOR Reason: To be honest, it's not that important, but more fair than before. 6 rebuilding the mages guild FOR Reason: Doesn't ruin the game, although no difference 7. reserve stack: FOR Reason: a very cool thing, but it's hard to get used to; sometimes you forget and lose your main stack, then remember that you forgot to take a hundred troglodytes out of your pocket, but overall it's a worthwhile feature. The downside is that it significantly increases the power of the same old beloved TACTICS. 8. empty battlefield AGAINST 100% Reason: absolutely not needed for random maps. 9. no upgraded stacks for neutrals AGAINST about 95% Reason: I just really dislike unjustified easing; there's no need to disable it, it's more fun with them, although it's not that important to me 10. disable neutral morale AGAINST 100% Reason: I just really dislike unjustified easing; there's no need to disable it, it's much more fun with it, although sometimes you can swear very loudly because of morale, but emotions are great. Also against because it's not fair that neutrals have no morale while we do, and if you remember battles with necro-neutrals, they are so easy to beat because of their predictability; what if everyone behaved like that? 11. limitation on Dimension Door I don't know how this option works in the new version Reason: there was never a need for this option and 2 DDs were added simply via text file 12. Dimension Door in water magic FOR+FOR 100% Reason: DD in the pod is very good, strengthens water magic (which really needed it), weakens air magic (making it just an average element), embellishes the game ))), and now when a water book drops like in Dragon Utopia, a smile appears on my face))) 13. gold instead of scrolls FOR although not that important Reason: doesn't ruin the game at all, improves it slightly imho. 14 bank FOR could do without it, TE wouldn't lose much from that, but still FOR Reason: Doesn't ruin the game balance, and piles of gold always come in handy )) 15 choice of neutral city types FOR not that important... Reason: for SMK it's not so bad to trim cities so there are no native secondaries, more fair. 16 ability to leave troops IDK I think it's an unnecessary option, although WhoKnows 17 destruction of cities NO DIFFERENCE 18 creature experience system FOR but not that critical, can do without experience Reason: It takes a very radically long time to get used to, but you'll like it. 19 ability to leave an artifact FOR or even NO DIFFERENCE Reason: almost unnecessary, but it has never irritated me. 20 hero classes FOR 100% Reason: All classes are good, choose to your taste, and they aren't that important—you can win the game even without "a single class education," but for example, I like the fighting+pipe class (speedy, always accelerating) and pipe+navigation (explorer, effect like a second logistics, even better), while classes like WARRIOR I haven't taken for a year and I'm not suffering... classes enrich the game, but you also need to get used to them.
11. Limit the number of Dimension Door uses to 100%. Reason: This is not for random use; it's unnecessary nonsense. Currently, in the Town, you can't jump more than once if the necessary file is adjusted, and why waste the remaining uses?
You seem to be mistaken. The limit for Dimension Door is 2 jumps on Expert difficulty and 1 on all other difficulties. That's how we play.
Please excuse me in advance, I will vote, but I probably won't be able to participate, as I will have limited time starting in September.
Your vote will only be counted if you participate in the tournament. So, please decide before it starts. And I'm still interested in hearing the opinion of an experienced mapmaker about the settings.
It seems you've mixed things up. The limit on damage is 2 jumps on Expert difficulty and 1 on all other difficulties. That's how we play.
Aha, you're right, I didn't know that the new version had been updated:smile41:, so I take back what I said )))
Added 24 minutes later StickyFingaz;191923
Your vote will only be counted if you participate in the tournament. So please decide before it starts. And I'm still curious to hear the opinion of an experienced TE player about the settings ;)
No, of course, I didn't vote in the pure sense, I just expressed my opinion :) :smile10: Oh, if I had the time, I would definitely play TE with you. But now I know for sure that I won't be able to.
So, the first day of autumn has arrived, which means the tournament is starting :)
Please pay attention to the change in the first post.
Draw results:Group A:
1) Wicc
2) SEM_56
3) AndreyALN
4) Dirty_Player
Group B:
1) Pit - In sake of LM
2) Javdet
3) Dreamcatcher
4) StickyFingaz
Starting today, we will hold tournament matches. Please leave reports about the played games in this thread. Good luck to everyone +3 :)
P.S. In the coming days, the first post may change slightly.
Thank you! Let's play! I would just like to know the draw for the first round and the color scheme :D, and of course, the settings file!
Question: Are we using zaobjts.txt?
Oops, I forgot, I was already sleepy:o. The color scheme will be the same as in the seventh online tournament. Dream will format all of this in the evening, and he will also post the tournament settings. Group games can be played in any order, the main thing is that they are all played by September 21:D.
Could you please explain the "building destruction" option? I've been trying to figure it out, but it doesn't seem to work. Also, when I check the options in the game, the checkbox is unchecked, even though I had it enabled before.
Are you using scripts for roads and object disabling?
Kind people, could you tell me what this "tournament edition" is? Please don't laugh, I haven't played Heroes for two years because I'm serving in the army:( Judging by what I've read, it seems very similar to 3.58, which I played back in 2005.
TE is a WOG (War of the Gods) modification specifically designed for online tournaments, featuring a user-friendly interface, additional buttons, and mouse functions. It eliminates many of the flaws found in the original WOG, and the balance of the castles has been adjusted by modifying the tech tree and the cost of buildings, along with many other enhancements!
Required files for the game: (download in the attached archive)
HW_Turnir.dat - settings file. It needs to be copied to the \Data folder of the game. It needs to be loaded into the game as follows. On the game options selection screen, there is a button "VOG Settings" in the upper right corner of the screen. Click it and you will be taken to the VOG settings menu. There you will find a button depicting loading from a floppy disk, click it and specify the copied file.
TE.ini - file with basic options. Copied to the \Data folder of the game.
Script91.erm - file that enables the selection of quick routes. Copied to the \Data\S folder of the game.
I did not include the object disabling feature in the game because it does not work for everyone, for example, it doesn't work for me. If anyone wants to enable it, they can, but they should notify their opponent about it.
Thanks for the help, Dream! Once I get home, I'll try to play. Is online only available on the licensed version, or does any version work? My SoD is likely a pirated copy; is online possible with it?
p.s. "destruction of cities" - hehe... it's an option in WoG... it's usually not used in Team Edition...
p.s.s. good luck to all participants in the tournament, and may the best one win :)