Skip to content
#17
Auto-translated
Wicc
148698328

In principle, I'm ready to play, but it will depend on what rules we agree on. The optimal option is the Baev standard settings for the Total Extinction expansion. That is:

hit and run restriction - NO (it's too strict; it's best to prohibit buying off the attacker in the 1st round after using combat spells at the tournament rules level)
chess clock - YES
Inferno portal - YES
ban on some buildings in cities - NO (this is a fixed option; it balances the cherk of castles on some maps and makes no sense in a random game)
new witch huts - YES
rebuilding of the guild of mages - YES
reserve stack - YES
empty battlefield - NO (also a fixed option; it is not used in random games)
no improved stack for neutrals - this varies from tournament to tournament; my opinion is YES
disable neutral morale - this varies from tournament to tournament; my opinion is YES
restriction on the dimension door - YES
dimension door in water magic - YES
gold instead of scrolls - YES
bank - YES
choice of neutral city types - YES (it's uncomfortable to play without it in a CM game; double builds happen regularly)
ability to leave troops - NO (I don't know what this feature is; I haven't seen it enabled in any tournament)
city destruction - NO (I don't know what this feature is; I haven't seen it enabled in any tournament)
creature experience system - YES
ability to leave an artifact - YES
hero classes - YES

Comments on the remaining settings:

fort on a hill -> fairy dragons
replacement of cartographers with veils of darkness


When using a modified zaobjts.txt, these objects (as well as many other useless or unbalanced ones) simply do not appear during generation.

timer stops in battles
This option should be disabled to avoid time delays.

Added 1 hour 19 minutes ago

AndreyALN;191437

empty battlefield - for (only in battles with neutrals, in battles with each other it's luck!)
The option applies to all battles in the open field. Obstacles can only appear in a battle in a village.
creature experience system - for (it really enlivens the game, especially at the beginning, and compensates for the problems with preserves and trees, and if there is a 10% tax, it's even better:D)
Well, 10% is too much; 2% is quite enough to make a good income from dwellings and preserve hives turn into a negative income as early as the 2nd week.
hero classes - for, I would probably ban war and mage, offline experience shows a significant advantage for the warrior
In offline games, yes, but online experience shows that warriors are rarely recruited, and sages are almost never recruited.

Statistics

Welcome our newest member: den