Posts from Morale and luck.
Morale and Luck can still be "caught" using the "traffic light."
To do this, during the turn of the unit that needs to gain Morale/Luck, the following can be used:
1.1. Activate the viewing window of any of the siege engines (ballista, tent, ammunition cart, and catapult in the castle) with the left mouse button.
1.2. Wait for the green signal of the traffic light and close the viewing window.
1.3. Move the unit that just gained Morale/Luck.
2.1. Enter the battle settings.
2.2. By changing the music volume [not to zero] (although after the first change in volume, you can simply click the mouse on the scroll bar), achieve a green signal on the "traffic light."
2.3. Close the battle settings window. Morale/Luck has been "caught."
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
The plus is that the battle map becomes constant (as in Heroes II), and the battle can always be repeated according to its description.
The minus is that the game will never be the same as it was originally intended by the developers (the system for dropping battle spirit/luck is fundamentally changed).
I am writing this because there is an urgent need to adjust the rules for offline games (tournaments) in Heroes III (and possibly online). And we will have to decide what changes will be made to these rules, taking into account all the nuances that arise.
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
If you simply change the music, nothing happens. However, if you switch focus to the traffic light and then back to Heroes, then yes, it changes.
The algorithm is as follows:
1. Enter the settings menu during battle.
2. Set the music volume to 0.
3. Close the menu.
4. Switch focus to the traffic light.
5. Switch back to Heroes.
6. Set the music volume to something other than 0 (this is where R will change).
It's enough for the Heroes window to simply lose focus and then regain it, and then change the music volume from zero to another value.
Added after 2 minutes
By the way, one of the consequences of the patch is that when using it, morale (luck) will now statistically trigger much less frequently.
By the way, one of the consequences of the patch is that, when used, combat morale (luck) will now statistically drop much less frequently.Monza;193394Less often, yes, exactly, because sometimes in 6 rounds, luck drops 5 times. Maybe the developers messed something up? ))
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
By the way, here it is, if needed!
By the way, here it is, if you need it!
What is this? :o
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16:
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.
.