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Posts from Sacrificial Pit – how to use it correctly?

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18 years ago
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2Cr@zy Wolf
It's simply that the more you cut, the more life units you need afterward to increase the growth rate. ;)
In reply to DungeonLord
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18 years ago
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DungeonLord;162812
2Cr@zy Wolf
It will simply be that the more you cut, the more life units you need later to increase the growth rate. ;)
I know. I just said how it will be at the beginning. On page 329 of the fan manual 3.0, there is a table.
18 years ago
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offtopic
2 Crazy Wolf
I would like to see your plan for developing an Orc town up to a Capitol on Veteran difficulty. Please share it in the "Orc discussion" thread. Considering that the town level is 1 and there are no gold mines nearby. Don't think I don't believe you... I'm just curious :) How did it happen that I mainly get gold from chests, and I usually build Assassins by the 3rd week.
/offtopic

Honestly, I don't understand how anyone can even consider sacrificing their creatures... It's illogical in the case of any sacrificial altar (but I don't deny that there may be exceptions, but that's a separate discussion). If there is a lot of meat that you don't mind sacrificing, then, of course, you sacrifice it. In other cases, there is no particular point in having the building...
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18 years ago
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Major is right, who would think of harming their own creatures? There should be some common sense.
In reply to Dracon Малласа
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18 years ago
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I don’t want to sacrifice my own creatures, but if those are the conditions… That’s the whole point of my question: how to get a BENEFIT from using the sacrificial altar of the Dungeon faction when there are no enemy creatures around. The only option left is to sacrifice my own. But how to do it correctly?

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There’s no benefit from not using it :D. We need to get a benefit from using it.
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18 years ago
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There is no benefit to not using it.

Hmm, but why is there no benefit? It saves a turn and resources.

In my opinion, the Pit in Tower is useless and not intended for use in its current form.
Especially considering that Tower mostly plays a rush strategy, getting 2-3 Fury units won't offset any losses, and in a longer game, an extra 10-12 Fury units won't really make a difference either.
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18 years ago
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But if you have joined units that you don't need, because each stack of Warlocks is worth its weight in gold (you need to distribute the Hunters), then you can eliminate them. Plus, increasing the growth rate, for example, for Dwarves, will cost a sum of money and resources that they desperately need for runes. Inferno generally produces stupid demons (I never build them because of the lack of sulfur) and Nightmares; I sometimes build them if I have a lot of gold. For Haven, having one extra Ent isn't great either, and how much mercury do you need to invest to get an increase of one Phantom Dragon!!! Therefore, reducing the number of units in the Dungeon is very beneficial.
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18 years ago
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Well, minotaurs and beasts aren't that useful. But if you have captured warriors (goblins, for example, from the Orcs) and if there are few left in battle, they will switch to your side. Also, if you have towers with monsters, use them. The main thing is the number of warriors.
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18 years ago
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Well, minotaurs and beasts aren't really needed.
Beasts aren't needed?!
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18 years ago
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the most I would do relatively often was to sacrifice one Minotaur to gain experience for an entire Fury. Oh, but that didn't really make sense.
You know, if I have a lot of creatures, I prefer not to throw them into any pit, but rather leave them in the garrison, or, even better, give them to a new hero, whom I send to clear the map. This is a much more convenient and intelligent solution.
In reply to Loken
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18 years ago
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Of course, it’s better to do it this way:
don’t send him to any pit, but leave him in the garrison, or, even better, give him to a new hero
On small maps, Warriors are essential, and on large maps, you really need more heroes capable of finding their way to new neutral castles, artifacts, and mines.
Unless all the heroes available for purchase suddenly have a large number of troops, preventing them from taking over neutral creatures that happen to be in the castle... well, then I think you can send them to the sacrificial pit.
In reply to Loken
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17 years ago
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Oh, I don't even use the sacrificial pit! Killing your own units is cruel. There are only rare exceptions when I kill an attached, unnecessary unit:D.
In reply to Нэйко
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17 years ago
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In my opinion, it’s better to assign the joined creatures from Dungeon to the second hero, so they can gain some experience. Also, with Inferno, you can still get experience by sacrificing unnecessary neutral creatures. Besides, in Academy, the Pit isn’t needed for building other structures, and building it is, in my opinion, not worthwhile. Resources can be spent on more important things, especially if you’re playing as a hero. But with Inferno, you definitely need to build it, because without a castle, you can’t really play for long.
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17 years ago
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If you play as Iran, the sacrificial pit becomes particularly advantageous. You usually get +2 Fury per week, regardless of the situation. And her Fury are quite valuable.
Of course, sacrificing your own units is clearly not beneficial.
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17 years ago
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Does someone join you every week? Heh, lucky you. On the other hand, when playing as Dungeon on a small map, I consistently eliminate all enemies by the end of the third week. Therefore, building a pit is a big question.

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