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Posts from Create your own artifacts!

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In reply to WildKOT
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18 years ago
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Blade of Joy.
Pulls player castles from the ground and piles them up in the center of the map, gives each hero 100 randomly distributed primary skills, grants the Armageddon spell at expert level, which is cast automatically.
Kills all neutral creatures on the map, populates mines with black dragons, and stuffs all artifacts into random resources on the map.
Absolutely all units receive 100% morale...
In my opinion, it's wonderful.
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18 years ago
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WisTrit - are you kidding me?:D
In reply to nik312
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18 years ago
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a bag of wealth gives 5 resources of each type
version 5
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18 years ago
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WisTrit
You've really gone too far... It will change the entire map structure.
However, this:
populates the mines with black dragons
I like, it will be a good way to gain experience :)
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18 years ago
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a bag of wealth gives 5 resources of each type
version 5
Hmm... Isn't this just like the Horn of Plenty, but better?
Sword of the Forgotten Hero, gives +16 to attack.
Now that's a good one, a sword in honor of my former clan... Just need to add some abilities to it. "Lost Hero Sword" - cool!
In reply to kcfgogbfalgfl
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18 years ago
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Revan;191737
Only need to add some abilities to him. "Lost Hero Sword" - that's cool =)
It'll do. :smile50: :smile50: :smile50:
In reply to kcfgogbfalgfl
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18 years ago
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Hmm... isn't this just like the Horn of Plenty, but even better?

Almost, but the Horn of Plenty is in game 3, and I'm talking about game 5.
18 years ago
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It would be good to add detrimental artifacts to the game that would be impossible or difficult to remove. Also, they would work even when lying in the hero's backpack. For example:
Methods of getting rid of an artifact:
1) Dismiss the hero (the artifact is removed along with the hero)
2) Flee (the artifact is removed along with the hero)
3) Defeat (the artifact goes to the winner)
4) Other conditions related to locations on the map or to the properties of the artifact

1) Tax decree. Reduces the lord's total income by 13%. 2) Bottomless wine barrel. Sets maximum morale and gives +5 to attack, but -15 to defense (not below zero). 3) Fool's cap. Reduces experience gain speed by 60%. 4) Pacifist's sign (the hero loses the ability to attack). Can be discarded in a town. 5) EMO badge (significantly reduces morale and creates a tendency for troops to commit suicide if morale becomes negative). 6) Sleepy stone (causes the hero to become drowsy in battle, as a result of which he does not participate in the battle, but it is possible to flee or surrender). Can be freely transferred. 7) Beggar's rags (This is not just the clothing of a poor person, but a magical one; the one who wears it will not have wealth. It takes money and resources from the treasury in the amount of the total income + 10 ore and wood + 5 special resources per day). Can be discarded in a town. Or it takes everything at once. 8) Increases damage from magic by 300%. Accordingly, several groups of artifacts are developed:
1) Artifacts that are given to a hero to temporarily reduce his combat effectiveness, followed by his defeat, but they are easy to get rid of.
2) Long-lasting, but rather unpleasant artifacts.
3) Artifacts that undermine the economy (similar to points 1 and 2).
In reply to WildKOT
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18 years ago
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I haven't come up with a name yet, but it allows ballistae to fire incendiary arrows.
In reply to Risk
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18 years ago
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Minor Glitch - minor.
All characteristics (including speed and initiative) receive a random change of +1/-1. Morale increases by +1.

Major Glitch - major.
All characteristics (including movement speed on the map and HP) receive a random change of +3/-3. Morale increases by +2. The hero gains flight.

Relic Glitch - relic.
All characteristics (including creature growth and spell costs) receive a random change of +5/-5. Morale increases by +3, and undead become vulnerable to morale. The hero gains the ability to walk on water, move through whirlpools without losing troops, fly, dig holes without losing turns, and cast Armageddon at a specific point on the battlefield.

Absolute Glitch (Assembled from the three artifacts listed above).
All characteristics (including the number of obelisks found, the number of cities, heroes, troops, primary and secondary skills, and acquired levels) receive a random change of +10/-10. Morale begins to depend on the number of Nightmares in your army and the number of holes dug on the map. The hero gains the ability to fall into a Dungeon through a dug hole (even if the map does not include a Dungeon), as well as fly into the sky and attack an enemy hero from the air, similar to Royal Griffons. Sail ships on land, dig in the sea, and transform mountains into ore units.

I'll think about it later and add the remaining characteristics.
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18 years ago
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Sword of Madness - increases attack by 10, defense by -5, magic power by 10, and troop morale by 2. During battle, the hero performs random actions, may cast a spell or attack, but does not obey commands.

Portable altar - for every 1000 HP taken in battle, it grants +1 to morale; for another 2000, another +1 to morale; for another 3000, another morale boost. Only for "evil" factions.

Whip - deals a small amount of damage to the target and moves it slightly forward in the initiative bar. Deals 1 HP of damage to creatures of level X, where X is the hero's level/2, and increases initiative by 1% per hero level. Only for demons, orcs, and dark elves.

Hammer of Justice - all "good" opponents gain the "Betrayal" skill; it only affects neutral creatures that the hero considers to be of "Very Low Threat." Only for good factions.

Amulet of Vengeance - when the hero inflicts damage on your creatures, the hero's initiative increases, and the initiative of the creatures that took damage also increases slightly.
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18 years ago
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Colorless Sphere. An artifact for the Necromancer, allowing to switch the element of a creature to its opposite. Consumes a turn. For others, it grants a +1 bonus to spell power. Nicholas's Blade. An artifact for the Knight. Allows retraining +10 warriors per week in each city, but -1 to morale. For others, +1 to attack. Book of Sphere Magic. An artifact for the Mage. Allows casting two spells in a turn at double the mana cost, but -1 to spell power. For others, +1 to knowledge. Elven Arrow. An artifact for the Elf. Allows archers to counterattack with an arrow, but -1 to initiative. For others, +1 to archer damage. Urghash's Key. A Demon artifact. Increases summoning speed from the gate by 25% and increases the number of summoners by 25%. But -1 to speed. For others, +1 to attack. Ash's Poison. An artifact for the Necromancer. +25% dark energy, -1 to attack. For others, +1 to the damage of all creatures. Underhill Sign. A Dwarf artifact. Reduces the cost of runes by 1.5 times. But -1 to speed. For others, +2 to defense. Banner of the Liberator. An Orc artifact. +50 rage at the start of the battle, +1 to morale, -1 to speed. For others, +2 to morale. All of these provide bonuses to "others."
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18 years ago
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Sphere of Absolute Power. Relic. Grants the hero a level upon first placement in the inventory, provides significant bonuses to all stats, and allows the hero to enthrall enemy creatures. If the hero possesses more than one Sphere, the effect increases by a factor equal to the number of Spheres the hero has.
In reply to XEL
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18 years ago
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Aura of Restoration: every other turn, any warrior gains +14 health. And -1 to a random enemy warrior.

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