Auto-translated
A contest was announced and completed on the Nival website a long time ago. The contest involved creating your own race, with 7 types of units with upgrades, and a flag. I have almost finished my race. I'm submitting it for discussion:
The Outcasts
1. Refugees
Peasants who refused to pay taxes and fight were forced to flee into the depths of forests, not even inhabited by elves. There, they formed camps and try to defend themselves from unwanted guests.
Attack - 1.
Defense - 1.
Damage - 2-4.
Hit Points - 5.
Speed - 5.
Luck, Morale - 0.
Range, Mana - None.
2. Trained Refugees.
Some of the refugees stumbled upon the homes of warriors, who taught them how to wield a sword.
Attack - 2.
Defense - 1.
Damage - 3-5.
Hit Points - 8.
Speed - 5.
Luck, Morale - 0.
Range, Mana - None.
Stunning Strike
3. Wind Chasers.
Those who danced with death and sided with Agrael were exiled. In the forests beyond Iroldan, they organized their own city and called themselves "Wind Chasers."
Attack - 5.
Defense - 6.
Damage - 5-10.
Hit Points - 12.
Speed - 7.
Luck, Morale - 0.
Range, Mana - None.
Lightning Attack
4. Light Chasers.
Wind Chasers who distinguished themselves in battles became known as Light Chasers. Light Chasers are capable of frightening their opponents with their unexpected attack.
Attack - 7.
Defense - 7.
Damage - 9-12.
Hit Points - 14.
Speed - 7.
Luck, Morale - 0.
Mana, Range - None.
Stunning Strike
5. Hawk Riders.
High in the mountains live huge hawks. Exiled dwarves tamed these birds and began to use them for devastating raids to sustain their existence.
Attack - 7.
Defense - 9.
Damage - 10-14.
Hit Points - 25.
Speed - 7.
Morale, Luck - 0.
Range, Mana - None.
Hawk Strike, Large Creature
6. Eagle Riders.
Even higher than the hawks live proud, huge eagles. Taming them is incredibly difficult, but the dwarves who succeeded became almost invincible.
Attack - 10.
Defense - 10.
Damage - 12-17.
Hit Points - 30.
Speed - 8.
Morale, Luck - 0.
Mana, Range - None.
Strike from the Heavens, Large Creature, Invulnerability.
7. Bishops.
After the defeat of the false-Isabelle, her remaining priests were forced to flee. The Bishops reunited in a single camp and began to learn how to survive in the mountains, and they succeeded. Together with the Hawk and Eagle Riders, they successfully survive in the harsh climate and against enemies.
Attack - 12.
Defense - 11.
Damage - 12-15.
Hit Points - 35.
Speed - 4.
Morale, Luck - 0.
Range - Half.
Mana - 20.
Spellcaster: Divine Power, Stone Skin, Repelling Strike, Dodge;
No penalty in melee combat.
8. Archbishops.
The most outstanding of the Bishops proclaimed themselves Archbishops. Through their efforts, they acquired new spells and keep the other Bishops in fear.
Attack - 12.
Defense - 12.
Damage - 14-18.
Hit Points - 45.
Speed - 5.
Luck, Morale - 0.
Mana - 30.
Range - Half.
Spellcaster: Divine Power, Repelling Strike, Stone Skin, Dodge, Anti-Magic, Dispel, Weaken, Feeblemind, Blindness, Lightning, Fireball; No penalty in melee combat.
I present all of this for discussion. You can change anything except the names, and only in your posts. Levels 5, 6, and 7, as well as the description and cost, will be added later.

