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Posts from Reports on online games and their confirmations (Summer 2008 season). Auto-translated

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#1
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All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be taken into account in the ranking.
Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Summer 2008" season is officially open! :smile13:
Good luck and morale to everyone +3/3!
Я ламер и играть не умею, нах!:smile33:
In reply to Dreamcatcher
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#746
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Javdet (Blue, Necropolis, random, Tant, Tant) def Keba (Red, Rampart, Kirr, Kirr), 2sm4d(3), 1.4.6.

So it happened, I played after work and shouldn't have. 111 painted the external dwelling of elvis. 115 Inferno's speed ring in the underground. Homes 1-6 in the Castle. 121 +1 angel from the Griffin Conservatory and scouted a quick path to the enemy. Well, I think I'll take it all — another Griffin Conservatory with a tier 2 upgraded stack, Boots of Speed, and a rush to the end by 127. Everything was calculated. 123 I go in without a spell book with 1 angel, 35 centaurs, 35 elvis, and 9 pegasi into that Griffin Conservatory... I lose everything due to incorrect positioning — the hawks stalled and pecked everything to death, my hands dropped. Afterwards, for some damn reason I played cat and mouse. Instead of just going to the revealed three treasure zones calmly on 131. Result — defeat. All deserved. Thank you.
In reply to Smoke_mk
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#747
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Smoke_mk;191637
smoke_mk (red Inferno Pyre, Pyre) def El Magnifico Sonic (blue Fortress Valesk, Nila) 2SM4d(3) 133.

Sonic had some problems from the very beginning and lost. This affected his game later, and he decided not to continue.
Thank you for the game.

Everything happened exactly like that!!! He lost on turn 115, as a result, he couldn't develop properly, although the resource spawn was very good!!! Thank you to my opponent for the game!!!
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#748
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SEM_56 (blue, Rampart, Elshar, Elshar) def Smoke_mk (red, Dungeon, Shakti, Shakti) 2sm4d(3) 147
The start was promising — 72 Centaur Captains from the beginning, rich lands, and 3 Griffin Conservatories. At the end of the second week, I found the opponent's secondary hero, defeated 65 Rogues, and took a secondary Tower. I cleared two Treasure Vaults with 75 Dwarves and 3 pre-max Crypts. Then Shakti showed up and cleared a Conservatory +2 Angels. I bought the troops and was about to take the Angels to attack the opponent. But when I saw the opponent receiving troop reinforcements, I felt uneasy. Reconnaissance reported that Shakti had 44 Minotaurs and 10 Manticores, plus 2 Angels and 99 Troglodytes, and was heading toward my Castle. I returned to the Castle, picked up my troops, and went to intercept the opponent, since there were two more Conservatories along the way. Shakti took out a hundred Nomads, claimed a Sword granting +2 Attack and Defense, and just barely missed reaching the Conservatory. I attacked with Expert Earth Magic, Intelligence, Wisdom, and Air Magic; I had 200 Centaur Captains, 48 Grand Elves, 32 Silver Pegasi, and 13 upgraded Unicorns. Shakti had Expert Tactics and moved everyone as far forward as possible. My Pegasi went first, I cast Mass Slow, and by the end of the second round, only 13 Minotaurs remained on the opponent's side. Therefore, surrender was accepted. Thanks for the game..
Ушел с героев, пока пряники)
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#749
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Javdet (blue, random, Rampart, Melodia, Erdamon/Alamar) def El Magnifico Sonic (red, Conflux, Luna, Luna), 2sm4d(3) 137

A few resources short of the castle, ended up 1-6 in the citadel and 1000. The good stuff: 2 beehives, 2 dwarf cottages, an external dwelling of elves, and I freed level 10 Alamar with basic earth magic. On month 2, I took the clues; they turned out to be 12 and 8 gooses +8 more of them at the neighboring respawn. Losses: all dendroids and 4 unicorns. Cons 3rd tier. On day 135, I boost Alamar with expert earth magic before the phoenixes. I kill them by sacrificing dendroids and 30 goms, then run into Luna's empty town. Alamar 5-11-10-7, Erdamon 18-11-2-5 vs Luna's 6-8-9-10. On day 137, the opponent surrendered.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#750
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Alessandro-1977 (blue, Inferno, Octavia, Kirr) def SEM_56 (red, Dungeon, Sephinoroph, Sephinoroph) 113 - attacked with 20-49 snakes and lost the battle. 123 - took revenge and entered the secondary location. 125 - took the second town. 135 - built Devils. 144 - captured the third town. 232 - broke through the Guardian of the Town with 90 Black Knights and 161 Wyverns. 233 - attacked and captured the opponent's capital. The opponent surrendered. Thank you for the game.
In reply to Alessandro
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#751
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Alessandro-1977;191974
Alessandro-1977 (blue, Inferno, Octavia, Kirr) def SEM_56 (red, Dungeon, Sephinorof, Sephinorof)
Thanks for the game.
That's how it was:smile33:
Ушел с героев, пока пряники)
In reply to SEM_56
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#752
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SEM_56 (blue, Rampart, Elshar, Elshar) def Smoke_mk (red, Dungeon, Shakti, Shakti) 2sm4d(3) 147
Let him win again. Again, due to stupidity, he rushed into the Rampart's spawn without a spellbook, playing against a mage!
Thanks for the game.
419691449
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#753
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Loi(red,castle,Valeska,Ignissa) def SEM_56(blue,dungeon,Sephinoroth,Sephinoroth) 2sm4d(3),135
First wave of horses at the Citadel, a peak external dwelling. GO into the wasteland, control the exits. Second wave: 1-6 except monks in the castle, secondary Rampart, Dwarf Cottages and Medusa Cottages. At 131 - 134, demolishing remaining structures and searching for something tasty. The tavern showed low stats for blue, so I ditched the treasure zone - a brazen rush on 8 Griffin Conservatories and on the expert log I enter the invitingly open doors of the dungeon, plenty of gold, a municipality appeared - there were also unrecruited creatures, so I took them in. The opponent conceded victory - Ignissa 9 3 2 4, Sephinoroth 2 1 6 3, and there was an external dwelling of Minotaurs, a Hive and a Griffin Conservatory at the respawn.

Loi(red,dungeon,Shakti,Shakti) def SEM_56(blue,castle,Valeska,Valeska) 2sm4d(3),134
I spawned in the center underground, but it could have been my home territory, so I decided to play. Lots of blocks - ate a couple of chests for experience, expert tactics. First wave: 1-4 at the Citadel, an external dwelling of Troglodytes, secondary Necropolis. At the start of the second wave, I find a Griffin Conservatory1 in a corner (better than b 2 or 3 :) ) - not bad. I saw the treasure zone on my home territory, but based on the opponent's development tempo and turn speed, I understand there's no point in stalling until the treasure zone. At the end of the second wave, I emerge onto the surface with all precautions, where contact was made. At 131 without a redraw, temporarily pinching an angel, I chased a scout with a scout. Constantly hurrying my troops, I advance towards blue's capital. At 135, the attack follows. In tactics, I deployed forward, mass slow, block the archers. Overall, the advantage in stats and troops gave a clear victory. And the respawn was good for my opponent - an external dwelling of horses (not taken - although the guard was a horde of Crusaders, who also guarded a Pandora's Box), at least a couple of Griffin Conservatories (one not scouted), an untouched Hive.

Thanks for the games.
Score 2:0
In reply to Smoke_mk
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#754
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OUTLAW (red, Castle, Valessa, Valessa) def Тяжелый случай (blue, Necro, Galthran, Galthran), 2SM4d(3), 1-4-7

Sorry for such a short report, but I really don't want to describe a lot of irrelevant hustle :D .......
On day 146 I break through via an adjacent zone into the underground and take the opponent's empty Necropolis with a capitol
On day 147 Goshа attacks his Necropolis where Valka had taken refuge (expert Air with Earth) with 6 angels and company....He loses
Thanks for the game
_____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
In reply to Loi
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#755
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loi;192051
Loi(red,castle,Valeska,Ignissa) def SEM_56(blue,dungeon,Sephinoroth,Sephinoroth) 2sm4d(3),135

Loi(red,dungeon,Shakti,Shakti) def SEM_56(blue,castle,Valeska,Valeska) 2sm4d(3),134

Thank you for the games.
Score 2:0
I confirm both. I really hate when they appear in the Dungeon, but I managed to take all the retakes. I had to break through a lot and also lost some... I played poorly:smile48:
Ушел с героев, пока пряники)
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#756
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Pit - for the sake of LM (blue, Castle, Valeska, Nimbus) defeats Babek (red, Rampart, Ivor, Ivor), 2sm4d(3), 146. A somewhat unsettling start after all the restarts - Valeska has 6 archers but hasn't built any, with one road leading to the land and guarded by a group of fire elementals, and another leading to the Garrison. The Castle's territory is poor and small. In the first week, it's possible to build riders with the Stronghold, but there's almost no money. On day 117, Nimbus stands guard on the land, but travels off-road. Only 4 heroes have been hired. In the second week, Nimbus gathers skeletons, takes the town - which turns out to be a Dungeon, and money starts to accumulate. Monks and a Castle are built, and on day 127, a monastery is captured and a summoning portal is built. By day 131, there are 22 fanatics. There aren't many skeletons - just over a hundred and fifty, and the low morale significantly hinders battles. Nimbus becomes an expert in wisdom and earth magic. At the beginning of the third week, a hive is taken near the Castle, and a sphere of air is taken near it. The party breaks into the Dungeon, where mana is doubled and magic is learned, including lightning. Without logistics and speed artifacts, everything is very slow... On day 136, through the portal and along the road, the party heads to the treasury. A scroll of slowing is found, which makes things easier. On day 137, two hives are taken - a total of 20 wyverns, Alamar learns resurrection (literacy - with Nimbus), a warehouse of cyclops with 6, and GM 3 in the Dungeon. There are just over 250 skeletons. On day 141, Alamar sacrifices 75 skeletons in the naga bank, 4 at a time, due to morale factors. But there is sulfur and GM 4. Pandora has 10,000 experience, and the guards of the black market and a bag of gold have been killed. The party emerges onto the surface towards the secondary Necropolis, feeling that time is running out and an attack is urgently needed. The party breaks into the area, not reaching the town, and buys a +3 shield. On day 143, the Garrison is attacked with almost 50 bears, and the party heads towards the forest capital. On day 146, the town is stormed with Ivor. The battle was won thanks to lightning dealing 560 damage; Ivor had an explosion, but only enough mana for one use... Thank you for the game.
In reply to Pit for LM
#757
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Pit - In sake of LM;192077
Pit - in sake of LM (blue, Castle, Valiska, Nimbus) def Babek (red, Rampart, Ivor, Ivor), 2sm4d(3), 146.

Thank you for the game.

I confirm. That's how it was. I haven't played in a long time.

Thank you for the game!
In reply to OUTLAW
#758
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OUTLAW;192053
OUTLAW (red, Castle, Valeska, Valeska) def Heavy Case (blue, Necropolis, Galtran, Galtran), 2SM4d(3), 1-4-7

Everything is correct.
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#759
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Alone (blue, swamp, Tazar, Tazar) def hardkor+ (red, Rampart, Kirr, Kirr) 2SM4D(3) 111

We took all the rematches and more. I had some great setups, but my opponent kept taking rematches. He didn't really get into the game and lost in the last game with a minimal score.

Thanks for the game!
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#760
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bRitvo4kA (red, Castle, Gurnisson, Gurnisson) def Javdet (blue, Necropolis, Galtran, Galtran), 2SM4d(3), 134

Javdet uses all his rests, and I have 111, one more rest, meeting on day 5.
Week 1. The respawn is small. I only release 2 heroes, and since the rests are already annoying, I decide to play. In the tavern, I see that the opponent has the same number of heroes, which calms me down. I take a secondary town, a Tower in the north.
Week 2. I return to the capital, build a municipality, and move west.
Week 3. I capture another town, a Tower, and bring up troops. Just then, the opponent emerges from the Dungeon. I attack. The advantage in troops and stats is on my side. He surrendered. Thanks for the game!