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Posts from A program for determining luck/morality in Heroes 3!

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#433
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2Dirty Player: For example, this file can be extracted using ResEdit2 (a program for working with resource files of Heroes 3 and other games). This file is stored in data/h3bitmap.lod, and ResEdit2 can be downloaded.
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#434
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A question for you. What will you call the new version? TE already exists, and whatever comes out in the end won't be SoD.
In reply to Catch
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#435
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Catch;191368
A question. What will you call the new version? TE already exists, and what comes out of it won't be SoD.

Maybe VE ??? B is for Best :)

Respectfully K0Lb@zzeR.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
#436
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New version? ) Just a small change.
#437
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How difficult would it be to implement a feature in a patch that displays information about the remaining movement points of heroes? It would be great for offline play.
In reply to Монца
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#438
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Monza;191374
A new version? Just a small change.
A small change usually doesn't completely alter the mechanics of such an important part of the game as combat.
#440
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Actually, I don't know where you got this information from. But AlexSpl and I recently discussed this. There were also suggestions to display the possible damage (similar to how it's done in Heroes of Might and Magic V). Most likely, all of this will be implemented based on the "traffic light" system, which will eventually turn into a monitor.
#441
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The first version of the LM patch. It only works with the platinum edition from Бука. Patch contents: 1. Fixes the animation when viewing information about a unit using the left mouse button. heroes3.exe 2. Fixes the Naga Bank bug. Crbanks.txt 3. Adds the number of creatures to the description in the game. Arraytxt.txt 4. Modifies the animation file. Cranim.txt It works with both the original version and NoCD. Backup copies of the files heroes3.exe and h3bitmap.lod will be created (folders named BackUp will be created). Copy the patch.exe file to any folder on your computer and run it. All changes are made at your own risk.
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#443
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Traffic Light of Morality and Luck (v0.41)

Increased the number of supported versions (now it also works with SoD 3.2, The Restoration of Erathia, and the demo version). Removed the dependency on an unnecessary library. Please report any bugs, etc.

2Monza: We will test the patch! Thank you!

2Eldgernon: It shouldn't be too difficult to create a display of turns based on the traffic light. Of course, we could try to modify the executable, but is it necessary?
In reply to AlexSpl
#444
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AlexSpl;191469
It wouldn't be too difficult to create a display showing the turns based on the traffic light. Of course, you could try modifying the executable, but is it necessary?
I think Monza is right - it would be best to have a fully functional monitor that collects everything that has been created so far and what will be found in the future. Regarding "found" - it would be reasonable to take the most necessary features from the Town Editor, for example, viewing the contents of chests, pandoras, pyramids, witch huts, etc. using the monitor.
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#445
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Have you ever seen a situation where a Grand Elf gets lucky twice in a row, boosts morale, and then gets lucky again? If not, then you need a traffic light :)

Traffic Light for Morale and Luck (v0.6) has some bugs :) we'll fix them...

I discovered an interesting thing: if a unit dies, two conditions are checked: mod(R, 100) + 1 >= 60 and mod(R, 100) + 1 >= 80. And the second one is checked only if the first one is true...

2Monza:
In reply to AlexSpl
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#446
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Eldgernon;191516
I think Monza is right – it’s best to have a fully functional monitor that can handle everything that has been created now and everything that will be found in the future. Regarding "found" – it would be reasonable to take the most necessary features from the expansion, for example, viewing the contents of chests, pandoras, pyramids, witch huts, etc., "through the monitor."
Yeah... with such a monitor, online play will have a hard time :)
AlexSpl;191525
I discovered an interesting thing: if a unit dies, two conditions are checked: mod(R, 100) + 1 >= 60 and mod(R, 100) + 1 >= 80. And the second one is checked only if the first one is met...
What is the purpose of the check?
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#447
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Dear Heroes 3 players, please test the patch created by Monza and AlexSpl and share your opinion!

I am fully in favor of implementing this program (patch), or its modification (according to player feedback), and I 100% agree with DmitriyAS.

Quote from HP:

The numbers that determine the probability of morale/luck/ability appearing are unlikely to “show themselves” after 15 battle repetitions (where did this number come from?!), but they might show themselves after 100 repetitions. Therefore, limiting the number of attempts is a bad idea. In this case, the host will act as a God, and we are supposed to pray to him so that everything “works out” for him. Or is Sir Catch suggesting that we start counting attempts from the moment the host accurately repeats the player's actions in the first 1-2 rounds of the battle?!

We don't need the host to act as a god! We need a program that ensures all players are on equal footing, and also a program that allows the host to repeat the moves 100% accurately and record the save!

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
#448
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I can include a CD check removal in the patch.
Today I will try to upload a new version with separate files for each unit.