Posts from A program for determining luck/morality in Heroes 3!
Auto-translated
A question. What will you call the new version? TE already exists, and what comes out of it won't be SoD.
Maybe VE ??? B is for Best :)
Respectfully K0Lb@zzeR.
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16:
A new version? Just a small change.
Dear Monza, it is very important to display the current MP of the hero!
Increased the number of supported versions (now it also works with SoD 3.2, The Restoration of Erathia, and the demo version). Removed the dependency on an unnecessary library. Please report any bugs, etc.
2Monza: We will test the patch! Thank you!
2Eldgernon: It shouldn't be too difficult to create a display of turns based on the traffic light. Of course, we could try to modify the executable, but is it necessary?
It wouldn't be too difficult to create a display showing the turns based on the traffic light. Of course, you could try modifying the executable, but is it necessary?
Traffic Light for Morale and Luck (v0.6) has some bugs :) we'll fix them...
I discovered an interesting thing: if a unit dies, two conditions are checked: mod(R, 100) + 1 >= 60 and mod(R, 100) + 1 >= 80. And the second one is checked only if the first one is true...
2Monza:
I think Monza is right – it’s best to have a fully functional monitor that can handle everything that has been created now and everything that will be found in the future. Regarding "found" – it would be reasonable to take the most necessary features from the expansion, for example, viewing the contents of chests, pandoras, pyramids, witch huts, etc., "through the monitor."
I discovered an interesting thing: if a unit dies, two conditions are checked: mod(R, 100) + 1 >= 60 and mod(R, 100) + 1 >= 80. And the second one is checked only if the first one is met...
I am fully in favor of implementing this program (patch), or its modification (according to player feedback), and I 100% agree with DmitriyAS.
Quote from HP:
The numbers that determine the probability of morale/luck/ability appearing are unlikely to “show themselves” after 15 battle repetitions (where did this number come from?!), but they might show themselves after 100 repetitions. Therefore, limiting the number of attempts is a bad idea. In this case, the host will act as a God, and we are supposed to pray to him so that everything “works out” for him. Or is Sir Catch suggesting that we start counting attempts from the moment the host accurately repeats the player's actions in the first 1-2 rounds of the battle?!
We don't need the host to act as a god! We need a program that ensures all players are on equal footing, and also a program that allows the host to repeat the moves 100% accurately and record the save!
Sincerely, VDV_forever
Today I will try to upload a new version with separate files for each unit.
