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I'm just curious, by the way. What do you mean by "at the beginning"?
Also, regarding the balance in Equilibrium. The vampire hero only starts gaining levels from level 20. Is that an imbalance?
I can’t say exactly which day, but it’s definitely impossible to level up 3 heroes to level 15 within this time, especially when my necromancy skill will be at level 5 or just a little later. As for Equilibrium, I can’t say anything because I haven’t played it yet, but if you think about it, this fact alone doesn’t make the game unbalanced; there are many other things to consider...

If it's week 3-4, then no problem) 3 heroes, no problem)
Come on, don't brag:) (just kidding)
Of course, it won't take 3-4 weeks for Necromancy to reach level 5.

The issue here is different. It's quite easy for any hero to gain 5-8 levels (early levels), which means either magic of the 4th circle or a combat branch (defense + ranged attack, for example), and so on. This means the hero becomes not so much combat-ready as useful for performing specific tasks. But what's the point in a Necromancer at level 5-6 in combat?
Regarding this map. Besides, a strong Thief will quickly come for the Necromancer, and no Necromancy will save him).
He debuffs and removes buffs, but most importantly, he builds an army for battle.
What will a strong thief do? I haven't played much with other players, only about 5-8 times with my brother, and even then, we just saw each other's moves. It's like he's supposed to capture my mines, right? But at level 5-8, his stealth skill won't be very high.

He won't be level 5-8. The thing is, the map is such that the Rogue has plenty of room to maneuver (monsters aren't clustered tightly around the treasures), and the Rogue will get bonuses from stealth. When clearing levels 3-4, this experience bonus is quite noticeable, and therefore the Rogue can level up very quickly and upgrade not only the scouting branch but also the combat branch.
First, you need to level him up to that point. Once you've leveled him up and, in addition to Stealth, also leveled up Combat to level 5, he definitely won't be a problem for me anymore; the army will already be too large... Besides, I was going to attack you in the first place, and that will happen long before you max out Stealth, let alone Combat.
the army will already be too large... Besides, I was going to attack you in the first place, and that will happen long before you max out Stealth

Shall we calculate? ))):)
Stealth skill levels up at roughly the same time as Necromancy, level-wise.
But a Rogue gains 75% more experience if, after running around a monster, he also attacks it (the experience will boost Stealth, and then the battle). It's easy to understand how quickly a Rogue levels up; plus, the Rogue's movement speed will be quite good.
Too large an army??? When is that? Later than the 3rd week, or earlier?
I've already explained how to level up a Rogue. Basically, if the Rogue has the opportunity to gain experience from Stealth on the map, he will level up faster than any other hero.
So, statements like
are unfounded:)
Shall we consider it?))):)
In reality, you're engaging in a rather unpromising endeavor.
In 3.0, the Grand Necromancy spell is overpowered. This is a well-known and understood fact.
There are, of course, several ways to counter this. Early rushing, for example. Or simply more skillful and faster development. But overall, vampires dominate. Let's not forget that with 3.0, two or three vampires can clear almost the entire living area on levels 2-3.
In general, it's difficult to fight against them in an equal game.

The second level needs to be cleared, although depending on the quantity, frequent support from a mage is also needed, and the 3rd level definitely cannot be cleared with just 3 vampires.