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Which faction do you like the most in Heroes of Might and Magic IV?

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#499
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ZYbr;191200
The issue here is different. It's quite easy for any hero to gain 5-8 levels (early levels), which means either magic of the 4th circle or a combat branch (defense + ranged attack, for example), and so on. This means the hero becomes not so much combat-ready as useful for performing specific tasks. But what's the point in a Necromancer at level 5-6 in combat?

Regarding this map. Besides, a strong Thief will quickly come for the Necromancer, and no Necromancy will save him).
He debuffs and removes buffs, but most importantly, he creates an army for battle.
And what will a strong Thief do? I haven't played much with other players, only about 5-8 times with my brother, and even then, we just saw each other's moves. It seems like he's supposed to capture my mines? But at level 5-8, his stealth will not be highly developed.

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