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Posts from Which faction do you like the most in Heroes of Might and Magic IV?

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Which race do you like best in Heroes IV?
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In reply to Zybr
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Death is the best faction in Heroes 4, especially because they can resurrect the dead. Once you fully develop Necromancy, you can resurrect vampires, which is very good. Although, I won't argue, I also like the other factions, but Necropolis is just a little bit better.
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I'll check everything when I get home, because I doubt the balance has been fixed.

Of course, check it, just in case...

You won't have time to level up your heroes to level 15 before I attack; I'll attack early, and by then, you'll have enough vampires. I'll also pick up more along the way to your castle.
Actually, I'm just curious. "Early" means when?

By the way, regarding the balance of Equilibris. The vampire hero only starts recruiting at level 20. Is that an imbalance?
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



In reply to shnurov_hl
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shnurov_hl;191131

I'm just curious, by the way. What do you mean by "at the beginning"?

Also, regarding the balance in Equilibrium. The vampire hero only starts gaining levels from level 20. Is that an imbalance?
I can't say on what specific day, but I definitely know that within that time, it's impossible to level up 3 heroes to level 15 when my necromancy skill is only level 5, or just a little bit higher. As for Equilibrium, I can't say anything because I haven't played it yet, but if you think about it, this one fact alone doesn't necessarily mean there's an imbalance; there are many other things to consider...
In reply to Byk
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Byk;191186
I can’t say exactly which day, but it’s definitely impossible to level up 3 heroes to level 15 within this time, especially when my necromancy skill will be at level 5 or just a little later. As for Equilibrium, I can’t say anything because I haven’t played it yet, but if you think about it, this fact alone doesn’t make the game unbalanced; there are many other things to consider...

If it’s the 3rd or 4th week, then no problem) 3 heroes are no problem).


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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ZYbr;191191
If it's week 3-4, then no problem) 3 heroes, no problem)
Come on, don't brag:) (just kidding)
Of course, it won't be 3-4 weeks, and Necromancy will be level 5.
In reply to Byk
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Byk;191193
Come on, don't brag:) (just kidding)
Of course, it won't take 3-4 weeks for Necromancy to reach level 5.

The point is different. It's easy for any hero to gain 5-8 levels (initially), which means either magic of the 4th circle or a combat branch (defense + ranged attack, for example), and so on. In other words, the hero becomes not so much combat-ready as useful for performing specific tasks. But what's the use of a Necromancer at level 5-6 in battle?

Regarding this map. Besides, a strong Thief will quickly come to the Necromancer's aid, and no Necromancy will save him).


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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ZYbr;191200
The issue here is different. It's quite easy for any hero to gain 5-8 levels (early levels), which means either magic of the 4th circle or a combat branch (defense + ranged attack, for example), and so on. This means the hero becomes not so much combat-ready as useful for performing specific tasks. But what's the point in a Necromancer at level 5-6 in combat?

Regarding this map. Besides, a strong Thief will quickly come for the Necromancer, and no Necromancy will save him).
He debuffs and removes buffs, but most importantly, he creates an army for battle.
And what will a strong Thief do? I haven't played much with other players, only about 5-8 times with my brother, and even then, we just saw each other's moves. It seems like he's supposed to capture my mines? But at level 5-8, his stealth will not be highly developed.
In reply to Byk
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Byk;191224
He debuffs and removes buffs, but most importantly, he builds an army for battle.
What will a strong thief do? I haven't played much with other players, only about 5-8 times with my brother, and even then, we just saw each other's moves. It's like he's supposed to capture my mines, right? But at level 5-8, his stealth skill won't be very high.

He won't be level 5-8. The thing is, the map is such that the thief has room to maneuver (monsters aren't densely packed around the treasures), and the thief will receive stealth bonuses. When passing through 3-4 levels of monsters, this experience bonus is quite noticeable, and therefore the thief can very quickly gain levels and upgrade not only the scouting branch but also the combat branch.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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ZYbr;191235
He won't be level 5-8. The thing is, the map is such that the Rogue has plenty of room to maneuver (monsters aren't clustered tightly around the treasures), and the Rogue will get bonuses from stealth. When clearing levels 3-4, this experience bonus is quite noticeable, and therefore the Rogue can level up very quickly and upgrade not only the scouting branch but also the combat branch.
You should level him up first to the point where, after you've upgraded his stealth to level 5 and also his combat skills, he definitely won't be a problem for me anymore, as the army will already be too large... And besides, I was going to attack you in the beginning, and that will happen long before you fully upgrade his stealth, let alone his combat skills.
In reply to Byk
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Byk;191312
First, you need to level him up to that point. Once you've leveled him up and, in addition to Stealth, also leveled up Combat to level 5, he definitely won't be a problem for me anymore; the army will already be too large... Besides, I was going to attack you in the first place, and that will happen long before you max out Stealth, let alone Combat.

Shall we consider this?))):)

Stealth is leveled up at roughly the same time as Necromancy, level-wise.
But the Rogue gains 75% more experience if, after running around a monster, he also attacks it (the experience will contribute to Stealth and then to Combat). It's not hard to figure out how quickly a Rogue levels up; plus, the Rogue's movement speed will be quite good.

Too large an army??? When? Later than the 3rd week, or earlier?

I've already explained how to level up the Rogue. Basically, if the Rogue has the opportunity to gain experience from Stealth on the map, he will level up faster than any other hero.
So, statements like
the army will already be too large... Besides, I was going to attack you in the first place, and that will happen long before you max out Stealth
are unfounded:)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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ZYbr;191319
Shall we calculate? ))):)

Stealth skill levels up at roughly the same time as Necromancy, level-wise.
But a Rogue gains 75% more experience if, after running around a monster, he also attacks it (the experience will boost Stealth, and then the battle). It's easy to understand how quickly a Rogue levels up; plus, the Rogue's movement speed will be quite good.

Too large an army??? When is that? Later than the 3rd week, or earlier?

I've already explained how to level up a Rogue. Basically, if the Rogue has the opportunity to gain experience from Stealth on the map, he will level up faster than any other hero.
So, statements like
are unfounded:)
If you're only leveling up one Rogue, what will you do with him later? Stealth levels up slower than Necromancy; it seems that level 5 Stealth requires level 3 Death magic. As for leveling up, Death magic simply goes and mindlessly destroys everything it sees (within reasonable limits, of course), which other factions cannot do (defeat a vastly superior neutral army without losses, or even come out ahead after the battle).
PS: I'd love to play with you, not for the sake of winning, but just for fun. I'm tired of playing against computers, and I'm also tired of "showing off" on the forum
In reply to Zybr
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ZYbr;191319
Shall we consider it?))):)
In reality, you are engaged in a rather unpromising endeavor. In 3.0, the grand necromancy is overpowered. This is a well-known and understood fact. There are, of course, several ways to counter this. Early rushing, for example. Or simply more skillful and faster development. But overall, vampires rule. Let's not forget that with 3.0, two or three vampires can clear out almost all living creatures of level 2-3. In general, it is difficult to fight against them in a fair game.
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



In reply to shnurov_hl
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shnurov_hl;191330
In reality, you're engaging in a rather unpromising endeavor.
In 3.0, the Grand Necromancy spell is overpowered. This is a well-known and understood fact.
There are, of course, several ways to counter this. Early rushing, for example. Or simply more skillful and faster development. But overall, vampires dominate. Let's not forget that with 3.0, two or three vampires can clear almost the entire living area on levels 2-3.
In general, it's difficult to fight against them in an equal game.
The second level is cleared, although it depends on the quantity, and frequent support from a mage is needed, but the third level definitely cannot be cleared with just 3 vampires.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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ZYbr;191334
The second level needs to be cleared, although depending on the quantity, frequent support from a mage is also needed, and the 3rd level definitely cannot be cleared with just 3 vampires.
Ugh, typo. :smile28:
I meant levels 1-2.
Leveling up is more fun and faster. And without losses. When "the time comes" for level 3, there will be more vampires, a decent tactician, and again, it will be quick, easy, and without losses.
In general, it's almost the same for Haven and, to a lesser extent, Sylvan. But both of them require significant mana costs. And Necropolis is self-sufficient... :cool:
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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Well, no matter what you say, no matter how much you argue, Necropolis is very strong, especially if the Necromancer is also a Demonologist... :smile07: ...and if he also has the support of a second hero – a Chaos Mage – (who has very serious spells, not just powerful ones, but also spells like Cat Reflexes, for example, or Mass Murder
or General First Strike), you can strengthen the undead in battle to such an extent that no
Creature of Darkness will help. For example, I recently fought, and my Necromancer, paired with a Chaos Mage, buffed the skeletons and bone dragons so much in battle, and there were about 50 of them, that they took out about 70 Creatures of Darkness:D, and half of them (the skeletons) still survived.

But you can still fight Necropolis, and quite effectively – with Haven and a Priest in the army, because the undead's strength lies in close combat, and Haven, with proper reinforcement and illusionary cover, can strike from a distance:D :D :D with minimal losses, and that's where vampires won't be able to help...:smile08:. And in general, you can find effective ways to fight any race.
Oh... I've written a lot...:smile44:

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