Posts from "TEAM DUEL"
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Even now, when I eliminate 119 undead with 24 archers, it doesn't take much time...
Since each turn lasts 2 minutes, and the players aren't exactly taking their time...
Even now, when I defeat 119 undead with 24 archers, it doesn't take much time...
Okay, 2 minutes is too short, but can someone explain to me why it takes so long to get started in the early days? Are you sending troops to make it take longer?
I agree, but chains are built for the opponent in case of an unexpected arrival on your lands, or am I wrong. That's what scouting is for..
Okay, 2 minutes is a bit short, but can someone still explain to me why the hell it takes so long to move in the first few days. Are you passing troops around just to loot more??
The author didn't say how to play if Inferno, Necro, Conflux and someone else are left. What then?
But seriously, in SoD you cannot configure alliances, so for example, to get red and blue into an alliance, you'd have to sweat a lot; plus restarts, it would simply be unrealistic, and considering that all players need to have time to play at once—that's just impossible!
If a team battle is to be made, then only as Dreamcatcher suggested, but alas, this tournament simply died at the group stage :(
So you need to think 10 times whether the tournament will be in demand and who wants to participate, and only after that deal with the organization!
Experience in tournaments as a participant is also desirable! Therefore SEM_56, play a couple of tournaments yourself, also look at past tournaments, etc....
the first team cannot take the Dungeon or Swamp, as their main resource is sulfur
teams are formed by coordinating the composition between participants
running this tournament as an official one
For the tournament to be official, it needs to be run by a responsible and respected person (I don't think I meet these requirements myself:smile04:).
participant registration will take place when the administration approves the tournament
Rules for this tournament: Standard portal rules plus a few of mine
teams must play 2 games against one of their opponents, to a score of 2-0
waiting for comments and the administration's opinion
opinion:
this is undoubtedly an interesting idea, but the rules and regulations are useless. In general, send me a message on ICQ - let's talk:) And next time, write in a way that allows for quoting:smile19:
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.
1. Each turn lasts 4 minutes (with the agreement of all players, a turn can be made in less time).
2. Team captains agree on the game time in advance, as the game itself takes a long time.
3. Choosing a partner: I advise you to choose a partner based on the results of the online tournament, Summer 2008, using the table. The first 30 participants can only choose a partner who ranks from 31 to 60, and vice versa…
4. Choosing castles: this is my new rule. A team cannot play with castles that require the same resource (sulfur, crystals, gems, or mercury) to build level 7 creatures.
5. A month will be allocated for the players to form teams in accordance with the rules and submit applications to participate.
6. I am unsure how long the tournament itself will last. A month or more…
I think it will depend on the number of participating teams.
If 8 teams participate, then, as in football, if the teams have an equal number of points, they will play a match against each other. Then there will be a semi-final and a final….
Зима 2011-12.
If you plan to play something like this, let me know, and I can generate a dozen or so layouts.
I am currently developing a technology to transform random maps into completely symmetrical ones. I haven't been able to fully automate this process yet; I still have to manually adjust some settings. It takes about 2-3 minutes per map, but that's still progress. With a small change to the algorithm, it's possible to generate symmetrical 2x2 random maps as well.
If you plan to play something like this, let me know, and I can generate a dozen or so layouts.
The other day, I decided to test a 2v2 game with friends on a random map. It took a long time and was quite problematic, so for convenience and to reduce complaints, I suggest reducing the number of rests to one per team.
