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#1
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A PROPOSAL FOR DISCUSSION!!!
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Ушел с героев, пока пряники)
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#2
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The issue of team-based games has been raised repeatedly! If you simply want to play a 2v2 game, you can find a partner for yourself and your opponent. But how can you arrange such a match, finding enough free time for 4 players at once, when even in a regular tournament, 2 players don't always manage to complete a match within a week? Sometimes, players spend 2 hours just deciding on a restart, and a game usually lasts 4-8 hours. The idea is good, but it's difficult to implement!
Я ламер и играть не умею, нах!:smile33:
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#3
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You can agree on the number of rests and the turn time. Personally, I played 2 vs. 2 several times, and it took us about 4 hours. Since the turn time was 2 minutes, and the players weren't really dragging their feet...
Even now, when I eliminate 119 undead with 24 archers, it doesn't take much time...
Ушел с героев, пока пряники)
In reply to SEM_56
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#4
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Since each turn lasts 2 minutes, and the players aren't exactly taking their time...
Playing with a 2-minute turn time will never improve your gameplay; this is evident from your posts!
Even now, when I defeat 119 undead with 24 archers, it doesn't take much time...
24 archers can defeat even 1000+ undead. This isn't an indicator of good gameplay! You need to learn how to build effective chains of units, and you can't do that in 2 minutes!
Я ламер и играть не умею, нах!:smile33:
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#5
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I agree, but the chains are built to defend against an opponent, in case they unexpectedly invade your lands, or am I mistaken? That's what scouting is for...
Okay, 2 minutes is too short, but can someone explain to me why it takes so long to get started in the early days? Are you sending troops to make it take longer?
Ушел с героев, пока пряники)
In reply to SEM_56
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#6
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SEM_56;191090
I agree, but chains are built for the opponent in case of an unexpected arrival on your lands, or am I wrong. That's what scouting is for..
Okay, 2 minutes is a bit short, but can someone still explain to me why the hell it takes so long to move in the first few days. Are you passing troops around just to loot more??
Game level: this is the ratio of progress made to game days. That is, you need to perform as many useful actions as possible per single game day to develop faster and seize more territories. Battles are fought not only by the main hero, but by all heroes, passing troops from one to another. Only serious battles are fought by the main hero. However, masters and Dragon Utopia players use "spoons" to maintain a good pace.
Я ламер и играть не умею, нах!:smile33:
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#7
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To this we can add that scout heroes from masters, in terms of parameters, will give a head start to some "pops" from non-masters )))
http://dreamcatcher.metroland.ru/
In reply to Dreamcatcher
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#8
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What made me smile the most was the castle selection algorithm :D
The author didn't say how to play if Inferno, Necro, Conflux and someone else are left. What then?
But seriously, in SoD you cannot configure alliances, so for example, to get red and blue into an alliance, you'd have to sweat a lot; plus restarts, it would simply be unrealistic, and considering that all players need to have time to play at once—that's just impossible!
If a team battle is to be made, then only as Dreamcatcher suggested, but alas, this tournament simply died at the group stage :(
So you need to think 10 times whether the tournament will be in demand and who wants to participate, and only after that deal with the organization!
Experience in tournaments as a participant is also desirable! Therefore SEM_56, play a couple of tournaments yourself, also look at past tournaments, etc....
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#9
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my comments:
the first team cannot take the Dungeon or Swamp, as their main resource is sulfur
this is a bad idea. if it's to increase the difficulty, it will have the opposite effect. And there are 4 resources besides wood and stone - it's unclear how to determine how to distribute the remaining 4 Castles among the players.
teams are formed by coordinating the composition between participants
this is also not the best idea - strong players will strive to play in pairs with strong ones, and there will be chaos in general if everyone expresses their opinion separately (this problem cannot be solved with one post from each!).
running this tournament as an official one
you can understand the difference between an official and an unofficial tournament by comparing the best hero and the seasons, or favorites in battle with the same seasons (just read carefully from the first post to the end).
For the tournament to be official, it needs to be run by a responsible and respected person (I don't think I meet these requirements myself:smile04:).
participant registration will take place when the administration approves the tournament
hmm, in order to make any decisions (and I don't want to and can't forbid anything), I need to see the number of people who want to participate (if there are more than 4, it might be worth a try...).
Rules for this tournament: Standard portal rules plus a few of mine
Did you even read these rules?:D agreeing on the turn time, if it is not a problem for the participants, set it to 2, 3, or by agreement try playing with a 3-minute limit - it's very difficult:D seriously - can you imagine 4 people agreeing on the turn time? one wants 6, another wants 2, the third thinks 4 is good? this should also be regulated.
teams must play 2 games against one of their opponents, to a score of 2-0
can you imagine how long the games will last in reality, especially if the forces are equal? it's not a fact that it will take months....
waiting for comments and the administration's opinion
I am the administration:smile04:
opinion:
this is undoubtedly an interesting idea, but the rules and regulations are useless. In general, send me a message on ICQ - let's talk:) And next time, write in a way that allows for quoting:smile19:
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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#10
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First of all, I would like to clarify the issue of time…
1. Each turn lasts 4 minutes (with the agreement of all players, a turn can be made in less time).
2. Team captains agree on the game time in advance, as the game itself takes a long time.
3. Choosing a partner: I advise you to choose a partner based on the results of the online tournament, Summer 2008, using the table. The first 30 participants can only choose a partner who ranks from 31 to 60, and vice versa…
4. Choosing castles: this is my new rule. A team cannot play with castles that require the same resource (sulfur, crystals, gems, or mercury) to build level 7 creatures.
5. A month will be allocated for the players to form teams in accordance with the rules and submit applications to participate.
6. I am unsure how long the tournament itself will last. A month or more…
I think it will depend on the number of participating teams.
If 8 teams participate, then, as in football, if the teams have an equal number of points, they will play a match against each other. Then there will be a semi-final and a final….
Ушел с героев, пока пряники)
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#11
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I've wanted to play in pairs for a long time, but it's not practical in random games: - A lot of time is wasted on restarts (4 players, 2 restarts each, and God forbid, 116:confused:) - Also, a significant amount of time is spent setting up who plays with whom during generation (Dirty has already written about all this). An alternative is fixed teams; restarts are no longer necessary, and it's easy to set up. There are also many good, balanced maps for this. And if at least 8 brave souls decide to do this, I'd like to be among them - I've played 2v2 before, and it's an AMAZING experience!!!
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#12
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If it's a team game, let me know, I'd be happy to play.
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#13
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If a good fix is found and we have a few participants, I'm ready to play. Playing in pairs on a random map doesn't make much sense, as all the drawbacks of this have already been described.
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#14
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I am currently developing a technology to transform random maps into completely symmetrical ones. I haven't yet managed to fully automate this process, and some settings still need to be adjusted manually. This takes about 2-3 minutes per map, but it's still progress. With a small change to the algorithm, it's possible to generate symmetrical 2x2 random maps as well.

If you plan to play something like this, let me know, and I can generate a dozen or so layouts.
In reply to Wicc
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#15
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Wicc;193221
I am currently developing a technology to transform random maps into completely symmetrical ones. I haven't been able to fully automate this process yet; I still have to manually adjust some settings. It takes about 2-3 minutes per map, but that's still progress. With a small change to the algorithm, it's possible to generate symmetrical 2x2 random maps as well.

If you plan to play something like this, let me know, and I can generate a dozen or so layouts.
I accept the offer; it's a very good idea.
The other day, I decided to test a 2v2 game with friends on a random map. It took a long time and was quite problematic, so for convenience and to reduce complaints, I suggest reducing the number of rests to one per team.
Ушел с героев, пока пряники)