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Posts from [REPORTS] Reports from the 7th online HOMM3 tournament '08.

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Neoandy;190370
Neoandy (red, swamp, Tazar, Tazar) def Javdet (blue, castle, Valeska, Valeska) 2SM4D(3), 115

I took a restart on 113, having built wyrms, an external dwelling of wyverns and gnolls, a passage to the grass for halberdiers, shooters, and earth magic with Tazar, but scouting showed that the passage to the grass was the only one — so restart at 113. I start without wyrms, with halflings on the road, go down off-road to the explored obelisk to wait for wyverns — didn't want to expose wyrms and gnolls, of which there were already too few. Was pleased with logistics, which I had at expert level from the second obelisk and neutrals by 113 — well, I thought I'd make up for the full detour. Both mines were taken, wyverns were built and bought. Zero wood. 25 gnolls. There are 2 dwarf dwellings, but with so few gnolls I think I'll leave them for week 2. Due to the lack of wood and, as always, the most inconvenient drop of a useless artifact from a chest — I upgrade flies on 114. And on 115 I receive a message on my turn about surrender due to a drop in the Griffin Conservatory at minimal, and a block on secondary skills (as it turned out later, native with a stable).

Thanks for the game. Too bad I choked :smile34: and we didn't get to fight :smile19:

I'm even more sorry :confused: , to screw up like that :smile35:

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Lesgor (blue, Swamp, Tazar) def Keba (red, Stronghold, Crag Hack) 2sm4d(3) 146

Got a spawn with a blocked road right next to the capital - within 2 steps of the capital - up to 9 bone dragons. But they scorched a Griffin Conservatory with a +750 gold bag, and a Dragon Utopia right next to it. On 111 I took the entire swamp army along with 2 Wyverns, and only then realized I wouldn't even be able to hire a third hero((. On 112 I took a gnoll horde. By 113 I revealed another Griffin Conservatory and decided to play. I had to spend as many as 4 days circling around the block off-road in a spiral just to reach the road. Along the way I took a couple of crypts. By the end of the week, 2 moneymakers were hired and a third Griffin Conservatory was revealed, and 2 Wyverns were successfully fed. Tough start. I built 1-6 without Behemoths in the Stronghold on the first week. Also revealed the Cloak of Undead King on an adjacent swamp respawn, where the reds were already roaming.
On the second week I bring the army via chain and dive off my respawn into the underground off-road. There I take a manticore horde, and a scout hero colors the Dungeon. Tazar is already running with Logistics, Tactics, and Earth Magic. On the second week I also break through the guard on the road to the swamp above and send a scout hero there to collect riches. By the end of the second week I take the Cloak of Undead King for about 115 serpents - I was really worried about it. On the third week I take all 3 Griffin Conservatories without a spell book using 6 manticores (2 were given in the portal of summoning) and get 9 angels. Didn't build Behemoths on the third week either. This time limit of 4 minutes just kills me. Probably I'm not the only one whose game quality suffers from such a time restriction. I take a level 3 Dragon Utopia on 142, which contains a Chalice, +4 Attack/Defense, Cloak of Velocity +2 Speed. Tazar became 18-29-8-8. A strong machine with a magic limiter. By the end of the fourth week I go into pressure mode, partially cutting off my opponent's chains. On 146 I attack Crag Hack with the army and easily kill him. I have 9 angels, 10 Wyverns, 60 Lizard Warriors, 34+1+1+1 Serpent Flies.

P.S... Don't you dare shoot at Tbilisi:smile29: )))
Thanks for the game.
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Lesgor (blue, Swamp, Tazar) def Keba (red, Stronghold, Crag Hack) 2sm4d(3) 146

I confirm. So about the situation. I was tempted by the logistics that Crag Hack got from the first skill and two money heroes. By week 1, day 1,3, without exploring part of the map, specifically the passage to the GO was visible and the road went to the side (I thought it was the native forge) it turned out on day 1,1,4 there were two metros, which were blocked by a stack of orcs and a group of sharpshooters, so I had to play a game. Not only was the ore mine at the edge of the map, but a bit higher there turned out to be an external dwelling of bears, so I had to go only up to the enemy's swamp forge. Without birds I had to fight a horde of harpies and there I beat off two piles of stone and built birds in the citadel on day 1,1,7. That was the end of the first week. No external dwellings or Griffin Conservatories with hollows were found at all. On day 1,2,2 I finally took the swamp forge. On day 1,2,6 I took the external dwelling of bears. At home: 1-7 in the castle without 6. There was a significant money crunch throughout the entire game. On day 1,3,1, due to two morale procs, I lose a 4-stack naga bank with upgraded nagas to 2 bears, 18 orcs, 7 birds, and 50 goblins. I was taking it easily, but the morale hit the pixies directly and killed them. I probably should have surrendered, as I saw two Griffin Conservatories and a home Dragon Utopia at the blue's capital — the Czech guy scouted it — but I also wanted to take the Dragon Utopia. I finished off 4 nagas on day 1,3,3 and got 8000 gold; days 1,3,4 and 1,3,5 — two Dwarf Cottages. I have money, built wyverns and cleared the external dwelling, bought all the meat in the swamp, and have no money left. I saw Tazar take the Dragon Utopia, took it in the treasure zone the next turn — I literally had 7 bears and a shield with mass haste 2. I came out with 4 gray ones. Got junk. I ran around for a couple more days and decided not to suffer. Thank you for the resistance and for the game.
In reply to Paladin@heroes.by
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zluqaOmg (Blue, Rampart, Kyrre, Kyrre) vs. Dubrovin Pavel (Red, Castle, Valeska, Orrin) 2sm4d(3) 1.4.6.
As part of the second round of the 7th online Tournament.
Pasha got, as always, the native secondary hero!!! (I found this out at the end of week 1, no turning back!!!)
But... The scouted 3 cons gave me hope and confidence, plus the elves' hideout was found by the end of week 2 :confused:
I clear the cons (1+2+3), break through the ГО (with mass slow), roll up, and Pavel is at the home castle, as if he never went anywhere!
Then it's simple — I guard, repel the secondary, and he went into the underground (guess the noobs dug something up)!!! A couple of days go by — I see, and Orrin is already beyond the mountains, taking down a Dragon Utopia (thought it was a poop), but the magnificent Ufretin scouted something similar.... :smile08:
Pasha got stats, I got 2 books (fire + earth)!!!
Then a town portal to the human secondary, where Red Daddy was licking his wounds after the max levels and magic dragons... :smile30:
Thanks for the game! Pasha, see you in the final!!
Thanks everyone for your attention!!!
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zluqaOMG;190786
zluqaOmg (Blue, Rampart, Kyrre, Kyrre) def Dubrovin Pavel (Red, Castle, Valeska, Orrin) 2sm4d(3) 1.4.6.
As part of the second round of the 7th online tournament.
Thx for the game! Pasha, see you in the final!!
Thanks to everyone for your attention!!!


Confirmed!

Across three respawns, I found only one Consu-Two.

I was very disappointed by the fact that the Dragon Utopia turned out to be Maxed, and with bad artifacts (Shield +12-2, Titan's Armor, Cuirass +4 Attack/Defense, Red Ball). I didn't scout the Three-Utopia on a respawn where I never reached, but where Alexander did reach, and it turned out to be much more effective in terms of artifacts than mine. I lost many armies, and then attacked 14 Ghosts with a Sneak because of the Hat (+4 Strength/Mana); overall, only 19 Champions were left (had an external dwelling since week 2).

The finale was a formality.

Thanks for the game; you've certainly set your sights high for the final!
С истиной где-то рядом...





Лето 2010.
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Nagan-4 (blue, Rampart, Kyrre, Kyrre) def Nazio (red, Castle, Valeska, Valeska), 2sm4d(3) 125.

We used all the restarts again. The generation was awkward, the respawn was also awkward, there is some scouting, but I see a piece of the red castle, right under the red castle — the Golden Bow. Considering Valeska's bonus and the Castle archers, there was something to think about. It was clear the game couldn't drag on. All heroes worked solely for gold. I break through the guard and get a secondary town – Rampart. I immediately see the red main hero moving towards my capital. I sell everything on the market for gold and buy an army.
Kyrre manages to return and attack Valeska at her own respawn on turn 117. The opponent also had starting problems, also awkward, although he took a secondary Conflux, but gold was tight.
Kyrre (2,4,1,1) 2+1 silver pegasi, 14 upgraded elves, 3 dendroids, 46 centaurs, 9 dwarves, and for some reason 3 gremlins(?).
Valeska (4,5,1,2) 2 champions, 13 upgraded archers, 8 pikemen.

Neither side has gold, not even to buy back a hero if need be. Valeska dies. On week 2, I raise a lot of gold, prepare to pull out all the meat from 2 castles, kill the beehive near the castle, and take the Golden Bow. I see the new boss of Castle attacking the horde of golems guarding the Golden Bow, but there were too many of them. Victory.

Thanks for the game!
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Nagan-4 (blue, Rampart, Kirr, Kirr) def Nazio (red, Castle, Valeska, Valeska), 2sm4d(3) 125.

I don't know how you can play a map in a tournament where you can reach the opponent's base from your own in just 2 days without going through a Gate of the Abyss... it's strange how the map was generated... it doesn't really look like 2SM4D(3)... the start was surprising - Valeska with 5 archers, in the tavern, Muelich with 14 creatures, and that's it - a total of 14 archers and 28 creatures!... but there are no rests - I need to play... because of this start, I didn't take an archer and didn't even go to the Dungeon... in general, it's unclear what to do... I took a secondary hero, went up at the fork with the Gate of the Abyss, and reached the blue player at 1-1-7... the rest is described... IMHO, there should have been a rest after meeting 1-1-6... oh well... thanks for the "game".
In reply to nazio
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Mizrael(Castle, Caitlin, Kristian) def Javdet(red, Fortress, Bron, Broghild) 2sm4d(3) 224

Used both of my restarts; fast roads generated, center, Katerina without archers (despite them being built), and Edric arrived second (he's never given archers anyway). The passes are blocked by hordes of creatures with 6-7 speed; it was a nightmare—Kira arrived and then Ayna followed. This combo taught all the mages Haste, and through grit, while losing swordsmen and all archers, I broke through the horde of thieves and then the horde of "greyed" pokemons. No good heroes around; I was looking towards Edric, but Kristian arrived and the issue with "dad" was solved. Result of the week: horses at home with a Stronghold, Barbarian secondary with birds and also a Stronghold, and I see a hippo external dwelling. A plan formed immediately—ignore my own Castle and go for the hippos with the external dwelling, which is exactly what was done, albeit with heavy losses (to raise money I had to break the medusa nest; it turned out to be 8 medusas—I came out of there with 2 horses and that's all!), earlier while breaking the basilisk horde they smashed the ballista to splinters. What saved me was Thorosar arriving (he also brought some caps for sacrifice). 6 thunderbirds, 2 champions, and an upgraded ballista broke the external dwelling; result of the week: same at home, secondary is hippos with Castle + external dwelling. On the third week, my own secondary was taken, a pokemon external dwelling, Pandora's box for 10k exp, and at 137 Kristian—with 6 hippos, 12 birds, 5 champs, 82 pokemons, and a horde of goblins—breaks the Dragon Utopia-three: losses were serious, but as a result, angels were built, plus an ogre external dwelling and ogres in the Castle (they gave wings, but I didn't even put them on until the end of the battle—all resources went to the army and I couldn't build magic), plus there was another hippo external dwelling above the Dragon Utopia. On the 4th week, there was a "konserva-two" and a horse external dwelling at my own secondary; by the end of the week Chris broke into a powerful treasure zone, where he smashed 3 out of 4 Dragon Utopias and got an Angel Alliance!! Plenty of money, bought everything, and having a earth book in reserve, went to visit. 217 was the first serious combat encounter (save attached); before the battle I forgot to put on the fire orb, resulting in a cloak of renunciation, and when the wyverns chewed up the catapult, I realized I'd have to retreat—the arrows at 290 wouldn't be enough (with the orb it would be nearly 500)—buying back meat was terribly expensive, so I had to gorge on swamp troops as much as possible. The earth book helped here too; Wave of Death was used (which also reduced my own army). Paid off with 30k gold. Money was tight, so I had to return to the treasure zone and break the last Dragon Utopia—bought the growth. Broghild is in that same treasure zone, but to the north; he shook down some hives and flew to visit me with a hundred monarch wyverns. Gathering my strength, I attacked. The final battle (save attached) went completely differently; now the first speed was mine, the castle walls didn't block my bears, and mass haste in the first round cut about 25-30 wyverns, they collectively kicked the hippos (4 died), followed by a mass slow, but! the champs resisted (the skill wasn't wasted) and the first speed was still mine; again mass haste, and when fewer than half of the wyverns remained, the opponent quit (handcuffs are on). Thanks for the game.
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Mizrael;191228
Mizrael(Castle, Caitlin, Kristian) def Javdet(red, Fortress, Bron, Broghild) 2sm4d(3) 224

Although I lost a game with a clear advantage, no frustration;) ..
The advantage was in control - two equally strong heroes - a mage and a warrior with DD, Flight, and Town Portal, though significantly inferior in stats to Kristian; a super-strike stack of 100 Griffins under Broghild, two secondary towns on snow, and an anti-magic Armageddon with 22 spell power from the mage as an ace up the sleeve. But this would have dragged on for at least another game month (gradual economic buildup, smoking the opponent out of towns and building secondary towns + unkillable Broghild in the Fortress). I didn't even try to offer Mikhail a draw - he needs it like a rabbit needs a stop signal, and this game meant nothing to me - I simply blew my chance in the game against Neo. In short, I led my army to the final battle, just messed up the terrain choice - on grass, the Angels moved first:( ...
It's a huge pleasure to play Broghild - Griffins + scouting in the treasure zone - powerful. But unlucky with artifacts: my 2 Dragon Utopias dropped Captain's Hat, Water Boots, Tome of Air Magic, and Mage's Hat (if you add 2 Pandora's Boxes with Air Magic, it turns out I got Flight and Dimension Door 4 times:D ) against Mikhail's 4 with Angelic Alliance and other tasty stuff, and for stats only Shield +12 and Sword +6 :(

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Lesgor (blue, Conflux, random, Ignissa) def StickyFingaz (red, Castle, Valeska) 2sm4d(3) 116

The opponent took both restarts, and I didn't.
The game gave a great starting position. Birds in the Fortress on the first day were easy to acquire. On day 116, I had 22,000 gold. That day, I took two Ramparts and placed Elves there; I also had an Elf dwelling. I painted the Earth dwelling, and the Conflux had 2 more Fire Elemental dwellings. Ignissa sensed Earth and the tactic. I also had Dessa and Jelar. During the game, I had 3 Wyverns near the capital and one more near the secondary town. I haven't seen anything like this in a long time. The opponent, however, didn't have much luck with mines...

Thanks for the game.
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Lesgor (blue, Conflux, random, Ignissa) def StickyFingaz (red, Castle, Valeska) 2sm4d(3) 116
I don't know how to play as Castle when there are no wood and ore mines on the map. The most I can get on the first day is pikemen, archers, and knights in a Fortress((

Thank you for the game.
In reply to StickyFingaz
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Started without any resource points, except for the mandatory ones. The initial distribution was standard – no elves, around 50 centaurs with castle units. No hidden resources except for the dwarves. But there is a scouting location, from which you can see a small part of the red resource spawn, where there are archers and a teleport with medusas, but it's not visible whether it leads to another resource or a secondary one. Kairi gives experience for earth magic and has a stable + a conservation hut – I decide to play with her. I defeat a horde of boars to clear the path to a secondary resource, successfully eliminating the entire group with 2 heroes (I regretted taking centaurs – I decided to fight with a ballista and 7 grand mages – the boars almost broke through!). But then there's a blockade from a horde of lizards. I change direction – there are 2 more roads there (I realized that my opponent made a mistake with the resource points), an entrance to a dungeon with orc chieftains, and a path to another secondary resource. In the first week, I was lucky in battles with neutral creatures – I encountered water elementals without guardians (but this was on day 113 – I was thinking about deciding on a resource point), and then 10-19 air elementals – I wouldn't have attacked them with 7 grand mages, but I had boots... In the second week, it was clear – I needed to take 3 dwarf mines and 3 conservation huts and check the teleport – either to my opponent or to a treasure. I wasn't lucky with the conservation huts – out of 3 throne room conservation huts, I got them in the opposite order. I scout the first one – a throne room, the second one – a throne room, and the third one – I go in – a maximum-level treasure with a hero – luckily, it's an earth expert, even though with a strength of 2, but still, the moral griffins devoured 4 horses, half of the centaurs, 3 elves, 1 storm, 5 dryads, and 1 pegasus. The next three were easier. On day 126, I was tempted to go to the treasure (there was an air magic book and a utopia), but I bet on Kairi's speed and I wasn't wrong – she reached level 15 and ran far, and even after spending the night in a minimal hive with dryads, she made a forced march through the red resource spawn and along a fast road, killing a weak hero, and finally reached the castle on day 127, where Sylvia was hiding with a powerful army. Mass slow, and 10 angels cut down everyone, losing mainly grand mages to ranged towers. Then came the surrender. Thank you for the game!
In reply to Neoandy
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I confirm. I didn't miscalculate with the spawn point; there were 2 griffon nests, one archer and one "Pokémon" spawn, all defended and built within the stronghold. The Guardian Order was positioned correctly, but the presence of a teleport from my spawn point to the secondary blue base ruined the game. Ignis was already leveled up and ready to take Utopia under my castle in 2 days (another advantage of the spawn point). I was also ready to build angels at level 127, but Kiruhi's appearance forced me to buy a bag instead of building them. I miscalculated the turn (who knew she had boots) and left the bag at home instead of giving it to Ignis. Thanks for the game.
http://www.twitch.tv/mikevalentine/
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recorded so far:
Neo, please add a header next time
Neoandy Rampart kyrre\kyrre def Mizrael Castle ?\ignessa 1 2 7
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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Paladin@heroes.by (red, Barbarian, Greg Hag, Greg Hag) def Neoandy (blue, Tower, Daremyth, Daremyth), 2sm4d(3), 137
They barely took any rests, and when both players had a lot of money and 7 heroes at level 112, it became clear that there wouldn't be any more rests...
In the first secondary town, they ramped up production in the castle, but there were no growth bonuses.
122 +2 angels, and immediately -1 after breaking through 50+ monks for the Wood faction, 8 Wyverns, then a near-maximum nagabank.
125, a long journey to the corner of the respawn area, and finally +3 angels, losing 1 Big.
126, group of Bigs.
127, already in the treasury, +8 Wyverns, -3 Wyverns after defending.
131, I bring in 2 more Bigs, +8 Wyverns (total 19), 11 attack, 4 defense, and break through the Utopia, getting wings.
133, in another treasury, +6 Wyverns, +6 attack, a sword.
134, +3 angels.
135, they gave me Earth magic on level 20, and immediately in the Utopia, Earth magic, and nearby +3 Ogres.
136, +2 Ogres, and the Utopia on Water magic and a Mariner's Cap, I get defeated and retreat (and there was a Utopia on Water magic nearby (((, but I only found out about this after the game).
137, I stay near the walls of Titan's Citadel, 3 groups of Bigs, 28 Wyverns, 7 Angels + some other units, +1 speed, 25-18-17 (280).
The blue player became sad and put away their magic wands and sniper bows...
Thank you for the game!

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