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[REPORTS] Reports from the 7th online HOMM3 tournament '08.

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#102
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Started without any resource points, except for the mandatory ones. The initial distribution was standard – no elves, around 50 centaurs with castle units. No hidden resources except for the dwarves. But there is a scouting location, from which you can see a small part of the red resource spawn, where there are archers and a teleport with medusas, but it's not visible whether it leads to another resource or a secondary one. Kairi gives experience for earth magic and has a stable + a conservation hut – I decide to play with her. I defeat a horde of boars to clear the path to a secondary resource, successfully eliminating the entire group with 2 heroes (I regretted taking centaurs – I decided to fight with a ballista and 7 grand mages – the boars almost broke through!). But then there's a blockade from a horde of lizards. I change direction – there are 2 more roads there (I realized that my opponent made a mistake with the resource points), an entrance to a dungeon with orc chieftains, and a path to another secondary resource. In the first week, I was lucky in battles with neutral creatures – I encountered water elementals without guardians (but this was on day 113 – I was thinking about deciding on a resource point), and then 10-19 air elementals – I wouldn't have attacked them with 7 grand mages, but I had boots... In the second week, it was clear – I needed to take 3 dwarf mines and 3 conservation huts and check the teleport – either to my opponent or to a treasure. I wasn't lucky with the conservation huts – out of 3 throne room conservation huts, I got them in the opposite order. I scout the first one – a throne room, the second one – a throne room, and the third one – I go in – a maximum-level treasure with a hero – luckily, it's an earth expert, even though with a strength of 2, but still, the moral griffins devoured 4 horses, half of the centaurs, 3 elves, 1 storm, 5 dryads, and 1 pegasus. The next three were easier. On day 126, I was tempted to go to the treasure (there was an air magic book and a utopia), but I bet on Kairi's speed and I wasn't wrong – she reached level 15 and ran far, and even after spending the night in a minimal hive with dryads, she made a forced march through the red resource spawn and along a fast road, killing a weak hero, and finally reached the castle on day 127, where Sylvia was hiding with a powerful army. Mass slow, and 10 angels cut down everyone, losing mainly grand mages to ranged towers. Then came the surrender. Thank you for the game!