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Posts from Which faction do you like the most in Heroes of Might and Magic IV?
Well, I doubt that's the kind of list they had in mind.)))
Although, I still don't understand why you would pump up the Archer's skills. A Ranger, maybe, since they focus more on scouting than combat, but why specifically the Archer?
The Archer is not a class; it's a hero. And he's focused on combat. He doesn't level up his archery skills; he levels up his combat and melee skills. After getting Grand skills, you can level up magic resistance in both areas. Why him specifically? Because he has the highest chance of getting a melee Grand skill earlier than any other hero, except for the Barbarian. And "filling" the skill tree with magic and other skills is like a death sentence. Why? That's an interesting question. On maps that are too "tanky," it's probably not necessary. But on the 2nd week, a good fighter with support (a life mage with healing, a nature mage with buffs and summons to remove debuffs) and a couple of Imps will take down much more than all the troops combined. :) A fast hero is definitely needed, except for very small maps. There's no arguing with that. :)
Are you talking about the battle in the Dungeon?))
I was asking about that. It will definitely be very useful in the 2nd week, but what about later? The damage to enemy units is average, and considering that not many people use tactics, it will be insufficient. And the levels are gone, because it's still easier to level up the necessary skills at the beginning, for example, a mage first levels up magic to the required level and then levels up warfare, at least halfway. And in the case of an archer, it will turn out that you can only give him the first level of Life magic, which removes damage. Of course, there are those who manage to level up 2-3 skill branches to a decent level on medium-sized maps, but still:)
as they say, help the simpleton understand the wisdom)
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
shnurov_hl
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Are you talking about the battle in the dungeon?))
Not just that. Indeed, "Battle of Underground" is a classic example of a rush map. With the right strategy, you can break through around day 9-10 and crush everything :) Let's just say there are many maps where having a fighter is more advantageous than not having one. This is practically any map where there won't be too much "meat" guaranteed on the "final" stage. Especially where it's fundamentally faster to break through the utopia. And in general, there are many "entry-level" strategies. Playing with a fighter is even used to quickly break through something specific, and then remove him from the army (for auxiliary purposes) or simply train him to the point of learning magic. (the assassin class is also fundamentally interesting here) In the final stage, a well-trained fighter is good as a "shield" against direct damage magic (we've trained him for resistance), and in general, there are many other uses... Although, I repeat, on very "meaty" maps, a slow-moving second-tier unit can be much more important than a grand melee fighter. :)
I mostly prefer Sylvan. It has a lot of archers, and they are quite good. Plus, it has magical dragons... Chaos is also good, especially those dragons (400 hit points is no joke), and the nightmares are good. With Haven, I like the ballistas, and with the Order, I like the mages (they raise skeletons during battle and also shoot!).
Я избран носить Клинок, ибо он продолжение моей руки... Я избран идти во тьме, ибо она моя сущность... Я избран вершить правосудие, ибо клинок карает неправых... ...И не служит тому кто неправ!
Yeah, that skill is overpowered for Death:( You level up Necromancy to level 5 for the Necropolis faction, and that’s it. Dear viewers, write letters! After each battle, you initially get 2 vampires, and there are no casualties. So, just count: in a week, 14 vampires appeared out of nowhere, not counting the increase in the city, although you don’t even need to go to the city with this setup:) As for the topic, I like all the factions, except for Haven. I know it’s a strong faction, but I still don’t like it...
Zybr
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Ah, why is everyone so against necromancy?! Well, who's stopping you from countering vampires? Nature and Chaos are doing great, and basically, almost all races can fight vampires; you just need to know exactly what's best to use against them.
In general, on one hand, in the 4th game, any race can defeat any other, but the game has no balance (in my opinion). Here, everything depends on the player's skill and, sometimes annoyingly, knowledge of a specific map.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Ugh, why is everyone so against necromancy?! Who's stopping you from disintegrating vampires?
What will you do against 80 vampires with your disintegration? It's very easy and quick to deal with them using necromancy, but what will you do if you don't get that magic? Even if you do get it, it won't help, because it deals too little damage. Even locusts, which stun and debuff their attack, don't help against that many vampires:smile02: It's just a flaw in the game that needs to be fixed.
Ларс
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It's just a flaw in the game, and it needs to be fixed.
It has already been fixed. Install Equilibris, and your vampires will be as weak as kittens! And necromancy has been significantly reduced. In general, after installing the mod, your opinion about your favorite faction should change! :)
It has too little damage.
Actually, Disintegrate deals the highest direct damage in Chaos Magic, targeting a single stack! And if I'm not mistaken, it prevents vampires from being resurrected.
What will you do against 80 vampires with your Disintegrate spell? It's very easy and quick to deal with them using Necromancy, but what will you do if you don't get that spell? Although, even if you do get it, it won't help much, as its damage is too low. Against such a large number of vampires, even Locusts, which stun and debuff their attack, won't be effective. It's just a flaw in the game that needs to be fixed.
80??? On what map? L or XL? You should have mentioned that from the start. It's hard to imagine 80 vampires on an M map, considering you can only recruit 2 per battle. And in any case, it seems your troops haven't used Disintegrate yet, because one cast will destroy more than 10 vampires, and as Lars correctly pointed out, they won't be able to recover. If we consider the scenario with 80 vampires, and it seems to be a large map, then creating 2-3 Greater Elementals of Chaos and finding the spell won't be difficult, because on such maps, you can find any necessary spell. Now let's calculate: We take the damage from Disintegrate as 1000 HP. From three Chaos Elementals, that's 3000 HP. A vampire has 75 HP, so that's 40 vampires gone immediately! Half of what you gathered. And the remaining army will be well-protected by Black Dragons with a tactical stance, with attack and defense parameters of 60-70, making it painful for Devils or Skeletons to attack.
It's already been fixed. Install Equilibris, and your vampires will be as weak as kittens! And Necromancy has been significantly nerfed... In general, after installing the mod, you should reconsider your opinion about your favorite race!
That's why I hate this mod! Good job nerfing Necromancy, but the vampire stats...:( Sigh...
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Lord Vampire
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No. Vampires are by no means invincible. They can be killed quite easily, not just by a Chaos Knight. And the update generally disappointed me. They nerfed the favorites too much. And Death isn't just about vampires; there are many other strong units.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель
:smile24::smile24::smile24::smile24::smile24:
Смерть попсы
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SUMMER LULL? You can kill everyone in Death, the only problem is with the 3rd and 4th tier units (although they are easy to defeat). Vampires are effectively countered by non-living warriors (golems, elementals, undead) so they don't heal; they also work for the "Plewuns" to prevent them from poisoning. But Bon-Dragons are nasty creatures, they are very difficult: it's hard to use ranged attacks against them, they fly, the bastards, and they also have a lot of immunities as undead. And most importantly, their retaliatory attack.
Под холодную Луной порублю попсу косой (с) Decimacia
I don't like to argue, but I didn't mean "equilibrium," and I've never played it. The map was L, and I gathered 80 vampires quite quickly, although the heroes weren't leveled up that much. There were only 2 of them in the army, and they leveled up quickly, except for the buildings; they were constantly fighting monsters, and there were no sacrifices. Battles only bring benefits; you just go and clear everything you see, you don't even need to think. Although the army is much larger than mine, how can you level up 3 heroes in that time? Even if you do, 1000 mana is still a lot, and you also need to level up witchcraft to 5, which means your heroes won't have any defense and will be defeated with one hit, unless you constantly eat potions of immortality, but then you won't be able to cast spells. You also need to consider that I have a Death Knight, which increases the stats of the monsters, and the dragons or vampires will reach the heroes in 1-2 turns. Also, the Necromancer can buff the dragon with Vampire Touch. And if you also get the Sacrifice spell, then it's clear what will happen. You also haven't taken into account the fact that you might not get that magic; the chance in your city is 1/3, and there might not even be 2 Chaos cities on the map. Well, if you're lucky and there are, it's not guaranteed that there will be a Death city. In general, I wanted to say from the beginning that with Necromancy, there will be many more vampires than if I had bought them in the city, and you won't have that many creatures of darkness to do anything, most likely 5-10, and that's if you're lucky...
I don't like arguing, but I didn't mean "equilibrium," and I've never played it. The map was L-shaped, and I gathered about 80 vampires fairly quickly, although my heroes didn't level up much. There were only 2 of them in the army, and they leveled up quickly, except for the buildings. They were constantly fighting monsters, there were no sacrifices, and the battles only brought benefits. You just go and clear everything you see; you don't even need to think. Although the army is much larger than mine, how can you level up 3 heroes in that time? Even if you do, 1000 mana is a lot, and you still need to level up magic to level 5, which means your heroes won't have any defense and will be defeated with one hit, unless you constantly use potions of immortality, but then you won't be able to cast spells. You also need to consider that I have a Death Knight, which increases the stats of monsters, and the dragons or vampires will reach the heroes in 1-2 turns. Plus, the Necromancer can buff the dragon with Vampire Touch. And if you also get the Sacrifice spell, then it's clear what will happen. You also haven't considered the fact that you might not get that magic; the chance in your city is 1/3, and there might not even be 2 Chaos cities on the map. Even if you're lucky and there are, it's not guaranteed that there will be a Death city. In general, I wanted to say from the beginning that with Necromancy, you'll have many more vampires than if I had bought them in the city, and you won't have that many Chain Dogs to do anything. Most likely, you'll have 5-10 of them, if you're lucky...
1) Even on a Medium map, you can easily level up 5 heroes to level 15. 2) If we're talking about percentages, you only need living units to raise vampires, which means you can ignore battles with undead and mechanical creatures. 3) You can increase the defense of your heroes with artifacts or academies. 4) What's stopping me from taking a Death Knight? As I said, people level up 5-6 heroes and it seems to work fine. And Chain Dogs are much stronger than vampires, even in large numbers, with the Tactics skill. 5) In 1 turn? Well, who would doubt that I wouldn't put my heroes on the front line, right in the line of fire? That's nonsense. In 2 turns, assuming you're rushing. 6) So, you get the Sacrifice spell, but who are you going to sacrifice? Skeletons? That means the army's speed will be 18? Or are you going to sacrifice dragons? 7) Even 1 Chain Dog is dangerous. With 1 Chain Dog, you can defeat neutral creatures up to level 2. And if there are more...
Why don't you post your L-shaped map? I think it's empty, and you're just relying on it.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
1) Even on a large map, you can easily level up 5 heroes to level 15. 2) If we're talking about percentages, you only need living units to raise vampires. This means you can skip battles against undead and mechanical creatures. 3) You can boost hero defense with artifacts or academies. 4) What's stopping me from taking a Death Knight? As I said, people level up 5-6 heroes and it seems to work fine. And a Death Knight is much stronger than vampires under the right tactics, even in large numbers. 5) In one turn? Well, of course, I wouldn't position my heroes on the front line to be an easy target.;) That's ridiculous. In two turns, assuming you rush in. 6) So, you get the Sacrifice spell, but who are you going to sacrifice? Skeletons? Does that mean your army speed will be 18? Or are you going to sacrifice dragons? 7) Even one Death Knight is dangerous. With one Death Knight, you can defeat neutral creatures up to level 2. And if there are more...
Why don't you post your L-map? I think it's empty, and you're just relying on it.
1-If I attack you at the beginning, how many vampires will you have? And if you level up so many heroes to 15, I'll have a lot more. 2-There aren't that many undead and mechanical creatures. On average, in the games I've played, they make up 5-10% of the map. Besides, they can be in one army, and that army can contain creatures from which you can raise vampires. 3-That won't be enough against that many. How many defenses are you planning to build? 4-You won't have time to level up that many heroes to 15. I'll attack at the beginning, and by that time, there will already be enough vampires, and I'll raise more along the way. 5-Vampires and dragons will definitely reach you in two turns. They reach the front line in one turn; they have high speed. 6-Are there no other options?:) Even 300 Imps, although there will probably be more, means I can resurrect 56 vampires or 15 dragons, I guess. But it's hard to check since the game hasn't been running for an hour. 7-Undead dragons are also dangerous:) The Death Knight has one big disadvantage: you can't buff him. The map is called "Valley of the Damned," it's a standard map from "Armageddon's Blade," and it's available when you install the game. P.S. I need to make Equilibrium. When I get home, I'll check everything, because I doubt the balance has been fixed. I'll let you know in a month or two how my test went. By the way, there's only one file, which is about 3-4 MB, right? Because when I get home, there might not be anywhere to download it, and I'll be really disappointed...
Zybr
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Well, overall, the map is indeed quite empty. Although it's very convenient to run around with a Thief, but that's another story.
In general, there's simply no opportunity to level up the necessary number of heroes.
For the Chaos Dragon, this isn't a big minus because, thanks to its immunity, it can't be affected by curses and attack magic.
Well, further discussion is pointless.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!