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Posts from [HMM V TOURNAMENT] "Ghostbusters"

5.0 (3 ratings)
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18 years ago
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In honor of my birthday, I am opening an offline tournament for Heroes 5. Everyone is welcome to participate.

Tournament Rules and Description.

1.The goal of the game is to collect as many ghosts as possible within 28 days. Ghosts can be of any type, i.e., specters, phantoms, or spirits. The result will be evaluated based on the number of ghosts the starting hero has; that is, all ghosts must be with the hero who was chosen at the start. In the event of an equal number of ghosts (which is unlikely, but still), the accumulated points will be taken into account. Good luck to everyone!

2.To participate in the tournament, you must register on the HeroesWorld forum and leave an application in this thread!

3.The tournament will be held on the Russian version of Heroes 5 from 1C, version 3.0. The save was generated on the Russian version 3.0.

4.Difficulty - Hero. Starting faction - Necropolis. Starting hero - Vlad.

5.You cannot recruit monsters on the map, except for level 3 Necropolis creatures; do not even try to use diplomacy!

6.The hero Kaspar is prohibited.
7.In the final save, only one hero must remain on the map; that is, dismiss all the others.

8.To make the save appear in Heroes, place it in the folder My Documents\My Games\Heroes of Might and Magic V\Profiles\Your profile\Saves\

9.Discussion of the tournament on the forum is strictly prohibited until the end of the tournament!

Preparing the final saves:

1.Players must play strictly on the provided save. Restarting the game is prohibited.

2.The player must make intermediate saves at the end of each turn.

3.If the saves sent by the player cannot be opened by the current version of Heroes V (currently version 3.0), their result will not be counted.

Restrictions on save progression:

1.It is forbidden to hack or use any programs (other than Heroes) to edit saves.

2.It is forbidden to use any cheats or bugs. If you have doubts about a particular technique, consult with the judge; otherwise, you will use it at your own risk.

3.If a player suspects that their opponent has violated the rules, they have the right to request the opponent's save files and explanations for them, up to a description of the tactics of a specific battle. A copy of the request is sent to the judge. If the judge does not find satisfactory explanations, the player will be declared a "cheater" and expelled from the tournament and the forum. If a satisfactory description of the gameplay is provided, but the necessary saves are missing, the player will be given a loss with a warning about being excluded from the forum.

4.The final save file must reflect the tournament and the player's nickname, for example, Hunters-Nickname.sav or, as in my case, Hunters-Warmonger.sav Name the save both in the game and in the file itself!

The email address for sending the final saves is warmong(at)mail.ru

The tournament starts on July 28 (Monday) and ends on August 18 (Monday) at 12:00 PM; that is, the save will not be accepted before July 28!
Working map and save: (by ogo-i)



Alternative link


Official Tournament!

TOURNAMENT for HMM V: "Ghost Hunters"
Number
Participant
1
Krosh
2
Zehir2008
3
Leolopus
4
Uranist
5
T@mar@
6
Dracon Mallasa
7
Kitsune
8
Rafsan208
9
Makara2008
10
NEREWAR
11
LordViRuS
12
Arengar
13
Vampirchik
14
wolf64
15
Lord Vampire
16
WisTrit
17
asassin
18
kj1313
19
vesta
20
MisterM
21
Andrey44 44
22
Doraemon
23
Necromancher
24
KiriK
25
SEM 56
26
mozl
27
dim013
28
# ORIgiNAL #
29
Benedictor
30
Alexxxok
31
Tieru
In reply to ogo-i
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18 years ago
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ogo-i;190020
The garrisons are ordinary, and a script is applied to them.
Why can't they be bypassed using "Astral Gate"?
In reply to Andrey44_44
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18 years ago
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Andrey44_44, the previous post is already a discussion.
But in general, experiment, and everything will work out!
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18 years ago
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In that case, I apologize, but then the statement that garrisons consume all the mana should also be considered a discussion point.
In reply to Andrey44_44
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18 years ago
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Andrey44_44;190142
In that case, I apologize, but then the statement about garrisons consuming all movement points should also be considered a discussion point.
As for the loss of a turn, that was an idea implemented by the mapmaker ogo-i (special regions and scripts). And the map is the same for everyone; everyone will have to figure out how to deal with it (the loss of movement) on their own.
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18 years ago
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to all
Is it really allowed to use the spell Astral Gate??? There used to be a ban on it in the rules, but now there isn't.
In reply to Kamikaze
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18 years ago
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Kamikaze;190145
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Is it really allowed to use the spell Astral Gate??? There used to be a ban on it in the rules, but now there isn't.
Well, then Warmonger can definitely answer this question. And in general, this map was created by ogo-i, and I think he deliberately left this spell in. And there is no direct ban on Astral Gate in the tournament rules.
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18 years ago
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I agree, and if I messed up with the question, let the moderators delete it, but since there was no answer, it can't be considered a discussion.
Maybe I'm just not good enough, but I'll still ask this question after the tournament, ogo-i...

And I agree with wolf64 - there's nothing about its ban in the first post. And this isn't a cheat or a bug, but a normal spell, so if it couldn't be used, I think Warmonger would have mentioned it in the first post.
In reply to Andrey44_44
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18 years ago
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Actually, ogo-i did a great job, as always, creating an interesting map. I've played through it several times (improving my strategy each time), and I can say that the scripts and zones don't hinder movement around the map too much. Everything planned is easily implemented!
In reply to wolf64
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18 years ago
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Sign me up for the tournament.
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18 years ago
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My friends! I really want to participate in the tournament, but what should I do if the rules change, and there's not a word about it? And when I start asking questions, volunteers immediately appear, pointing to the discussion!
In reply to Kamikaze
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18 years ago
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Kamikaze;190181
My friends! I really want to participate in the tournament, but what should I do if the rules change, and there's not a word about it?
And when I start asking questions, volunteers immediately appear, pointing to the discussion!
1. What specific rules have changed?
2. You had questions about moving the hero. The mapmaker answered about the scripts. Who accused you of discussing it? (Personally, I just said a few words - suggestions about a possible discussion to another player).
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18 years ago
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to wolf64
Are you kidding? What do you mean, "which ones"? I'm talking about banning magic, or maybe something else.
And yesterday, when I asked the organizer to clarify some important points for me, he replied, "There are a lot of them, I don't feel like explaining," but I eventually convinced him to answer a couple of questions. But in the end, when I asked the main question, "Can I run through garrisons without stopping?" the person logged off of ICQ.
In reply to Kamikaze
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18 years ago
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Kamikaze;190193
to wolf64
Are you kidding? What do you mean, "what"? Are you talking about banning magic, or maybe something else?
And yesterday, when I asked the organizer to clarify some important points for me, he replied, "There's a lot, I don't feel like explaining," but then I managed to convince him to answer a couple of questions. But in the end, when I asked the main question, "Can I run through garrisons without stopping?" the person just logged off ICQ.
The first post only mentions banning hacks and cheats, and bugs.
There's not a word about banning magic.
Running through garrisons without stopping - why don't you just try running without stopping? And as for what ogo-i came up with regarding special zones and scripts, you can quickly figure it out during the game, as well as what you can do to avoid completely losing movement, if that's possible.

If Warmonger was indeed planning on some kind of bans in the tournament but didn't announce them, then it's too late. There's no changing horses midstream!
More than half of the time allotted for the tournament has already passed, many already have a final walkthrough, taking into account the rules in the first post, and they are unlikely to replay from the beginning (and they may not even find out about the supposed new changes - not everyone has a good internet connection).
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18 years ago
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Sign me up!
And right away, a question for everyone: what are the rule changes?
Because I don't want to read through a lot of pages to find out.
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18 years ago
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wolf64 - but you have to agree that Kamikaze is right, and the organizer of this tournament is not behaving quite correctly. Here, in the thread, you have to wait several days for answers to questions, I think he checks his thread less often than the participants.
And about the bad internet - well, for goodness sake, it's not 1996 anymore, if your connection drops, just try to contact the person again in an hour, send a message in a private chat, there are plenty of ways.

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