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FOURTH OFFLINE HEROES OF MIGHT AND MAGIC I "CAMPAIGN" TOURNAMENT


TOURNAMENT RULES


1. To participate in the fourth offline Heroes of Might and Magic I "CAMPAIGN" tournament, you must register on our website www.heroesworld.ru and submit an application in this thread.

2. The tournament is conducted using the Russian version of Heroes of Might and Magic I from Buka. Saves will be generated on the Russian version 1.1.

3. The tournament will consist of 8 stages, as that is how many campaign maps were created by the developers. The goal of the game is to defeat the enemy or fulfill a specific condition within each individual scenario.
- Upon completion of each stage, a player rating will be awarded, which will accumulate with each subsequent successful completion of a stage.
- A reward will be given for each stage (in the profile and under the avatar), thereby providing an incentive for the player at every stage.
- The overall winner of this tournament (across all stages) receives a prize in the form of a trophy (in the profile and under the avatar).
- This is a rated tournament, so you should start earning your rating now, as the highest-rated player on our site at the end of the year will receive a separate prize in the form of an absolute winner's trophy, as well as an honorary certificate sent by mail.

4. Results will be evaluated primarily based on minimum time. If several players have identical completion times, the best will be determined by the sum of primary skills (attack, defense, magic, knowledge) INCLUDING EQUIPPED ARTIFACTS of the player's best hero; if a favorite is still not determined, then by the amount of mercury.

5. The list of prohibitions can be read in the thread:

Offline Tournament Rules + FAQ!, or on the website www.handbookhmm1.narod.ru

6. Send saves to the email address VDV_forever@BK.RU

The submitted save must contain the tournament number (4), the stage number, the participant's number in the application table, the stage abbreviation (for the first stage P - PROLOGUE), and the player's Nick.

Example:

4_1_1_П_VDV_forever.CGM


7. In case a player is suspected of cheating or other malicious intent while completing the map, it is necessary to save every game day, as well as before and immediately after a difficult battle.
In such an event (detection of cheating), the player will be required to send additional saves and provide a walkthrough description to the tournament organizer to determine whether the play was fair or unfair.
The result of a player who played unfairly will be nullified, and their further participation in tournaments will be impossible. This will also reflect poorly on their reputation.

8. Discussion of the tournament during its progress is FORBIDDEN!!!
(Players who violate this rule automatically disqualify themselves from playing the tournament; their results will not be counted and will be annulled).

9. The first stage of the tournament starts on October 6 and lasts until October 20 (inclusive!) 2007. Results will be announced on October 23, 2007.

The second stage of the tournament starts on October 23 and lasts until November 11 (inclusive!) 2007. Results will be announced on November 14, 2007.

The third stage of the tournament starts on November 26 and lasts until December 10 (inclusive!) 2007. Results will be announced on December 14, 2007.

The fourth stage of the tournament starts on January 12, 2008, and lasts until February 1 (inclusive!) 2008. Results will be announced on February 4, 2008.

The fifth stage of the tournament starts on March 13, 2008, and lasts until April 13 (inclusive!) 2008. Results will be announced on April 16, 2008.

The sixth stage of the tournament starts on May 26, 2008, and lasts until June 20 (inclusive!) 2008. Results will be announced on June 23, 2008.

The seventh stage of the tournament starts on July 7, 2008, and lasts until August 7 (inclusive!) 2008. Results will be announced on August 13, 2008.
Note - this stage of the tournament is also conducted as part of the annual Van Kanigem tournament (Stage 6 of the Van Kanigem tournament).


The eighth stage of the tournament starts on September 20, 2008, and lasts until October 20 (inclusive!) 2008. Results will be announced on October 23, 2008.

10. After your save is received, you will see in the application table that:

save accepted - indicated by a bold Nick.
save counted - indicated by a blue bold Nick.
save not counted - indicated by a red bold Nick.
This list can be expanded by new participants!
We invite everyone to participate in the tournament!

Saves will only be considered for players who are in this table, so submit your applications IN ADVANCE!!!

Tournament Participants:

PARTICIPANT LIST
NUMBERPLAYER NICK
1 :o
2 Kamikaze
3 RAPER
4 Alex_R
5 ewgeniy
6 GRAMM
7 Kolb@zzer
8 Sage
9 Арчибальт
10 Lisichka
11 Starhan
12 Psixxx
13 OlegRS
14 Koren Zla
15 Inquisitor
16 Nzol
17 BigAke
18 Catch
19 Romanuel
20 Ley
21 Lord Vampire
22 Ник 1
23 Andrey44_44
24 Oblion
25 SEM_56
26 WishmasteR
27 Fireball
All about starting saves

Starting saves for stages
from 26.11.07 download save:
map from which the save was generated:
standard

Sequence of actions:

1.Download the save.

2.The downloaded save must be placed on your computer in the GAMES folder of the installed Heroes of Might and Magic I.

3.Load it and start playing at any time convenient for you, while remembering to make daily saves.

4.After reaching the final action (after which victory occurs), save again.

5.A full description of the tournament map is encouraged (optional). If provided, the best ones will be published in the thread: "Hall of Fame own our best heroes"!

6.Send this save to the specified address (in the rules of this tournament).

7.Wait for the results.

P.S. I wish all tournament participants a great time playing and, most importantly, VICTORY!

P.S.S. If there are any additions or comments, please do not hesitate to speak up to minimize disagreements and shortcomings in the same process of conducting the tournament.
Respectfully, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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He was worth the cost, and how! He took out about 30 units with a single attack, luckily I figured out how to use resurrection. But when I attacked with 7 dragons, it only seemed to kill 3 or 4 with the first shot.

Of course, he sensed the threat. I had already eliminated all the others before that.
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Those interested can check out my walkthrough of the map. A full set of saves is attached.

About the map

At the start, we have a clear respawn with plenty of free or nearly
free chests and gold piles. The density of neutral monsters is low. The enemy is far away, and reaching them seems like a very long process. Fortunately, the spell Portal is found in the guild of one of the home castles. However, the guard at the enemy castle is serious; therefore, it is necessary to combine rapid magic development with the accumulation of combat power.

About troops and magic

At the start, we have a decent army from the starting castle for clearing, plus growth on day 3. For the main battle, it was necessary to choose a tactic for destroying a significant stack of enemy dragons: a heap of troops from several home castles, dragons from the captured enemy castle, or a strike stack of peasants. The latter option was chosen, largely because I wanted to fight with these rarely used units. Magical support on the map consists of the spell Portal, and in battle, Berserk, Paralysis, and Bless helped. An excellent set, needless to say.

About heroes

On such a map, heroes are our everything, as they allow us to quickly collect
necessary resources and bring much-needed peasants. During the
walkthrough, heroes were purchased 19 times, 13 of which were knights. A sorceress (3 Knowledge) and a barbarian as a combatant were also necessary. In the other 4 cases, maximum starting movement was required, which presented some problems since there are 8 warlocks at the computer. The final battle was conducted by a level 4 hero. Maximum Attack parameter was required from him; Crag Hack was the only hero who received the first 3 upgrades in Attack.

About resources

The main problem is the absence of precious gems for the guild at the respawn and the distance to the corresponding mine. There are no problems with everything else.

Day 1

We buy Hector and Whisper. Kilburn and Hector each receive a gargoyle and
run for money.
Hector takes 4 gold piles +600, +1000, +1000, +600 and runs up.
Kilburn picks up 2 piles +500, +1000 and a chest +2000.
Whisper clears the peasants, campfire +6 mercury, +600, breaks through the spearmen
with an army of 17 archers, 5 spearmen, 4 swordsmen, 1 peasant, 6
centaurs, loses a peasant and centaurs, takes a chest diagonally
down.
We buy Karlawn (the only one without dwarves), who on a fairy picks up
the freed campfire +6 sand, +600 and a chest +1500.
Build a castle (we will conditionally call it the second).
In the 2nd castle, we buy Tsabu (the only one without orcs), who runs
northeast and takes a chest +2000.
There we also buy Ambrosia, who on a goblin follows the path to the
neutral village.
Maximus arrives last and with a goblin stands before the orcs.
Result of the day: 2 castles and 7 heroes. Well, not bad.

Day 2

Maximus takes a chest +1000; now there is money for another hero.
Gallanta is bought out and with an army of 130 peasants, 11 archers, 22
goblins joins 15 orcs.
Maximus carries the orcs to Ambrosia, who captures the village.
Whisper joins 31 thieves, picks up a campfire +6 crystals, +600 and a chest +2000.
Hector grabs a chest +2000 and 14 stone near the 2nd castle.
Karlawn runs east; there a chest +2000 and the path to the stone
mine await her.
Kilburn takes a pile +700 and heads down for 3 piles with +15, +12, 16
wood.
Tsabu takes 2 chests of +1500 each and freezes near the third.
Now there is everything necessary to plant the 3rd castle, in which we buy Arturius (after first firing Gallanta) and a few archers.
Arturius takes the army from Ambrosia and with 17 archers and 15 orcs runs northwest for an artifact, picking up a chest +2000.
Build riders in the first castle.
Ambrosius with a goblin heads to the precious gems mine.
Result: 8 heroes and 3 castles; now we can act across the entire respawn.

Day 3

Generate peasant doubling in castle buildings.
Ambrosius continues his way to the mine.
Arturius hits archers, picks up an artifact +750 per day, a campfire +5
stone, +500 and a chest +1000, enters the dwelling. An army of
20 archers and 15 orcs is obtained.
Hector enters the 2nd castle and with 18 archers and a gargoyle hits dwarves,
takes an artifact +500 per day and a campfire +5 mercury, +500.
Tsabu picks up chests +1000, +2000 and +9 wood. (This is clearly not
optimal here, as first the hero will not fully use his move,
and then he will be short).
Whisper gives spearmen, swordsmen and thieves to Kilburn, who hits
gargoyles for a scroll +5 Knowledge and a chest. Then both run up, but in such a way
that Whisper is left with the gargoyle.
Maximus makes his way toward the compass.
Karlawn takes 16 stone and a chest 1500 near the sulfur mine.
Build a level 1 guild in the second castle.

Day 4

Kilburn hits dwarves, buys an artifact +1000 per day, takes a chest +1000.
Whisper takes the army from him and carries it to the first castle. Kilburn is fired.
Arturius runs to the 3rd castle.
In it we buy Tiro, 15 archers and 6 spearmen. Tiro takes
the troops from Arturius and passes them to Maximus. Arturius is fired.
Maximus with 215 peasants, 35 archers, 15 orcs, 6 spearmen
joins 14 swordsmen, but unfortunately, he is short one
move cell to take the compass.
Ambrosius takes a chest +1000 and the coveted mine.
Karlawn gets money from 2 chests +1000, +2000 and heads southwest.
Crag Hack (our hero!) appears. Having received troops and artifacts from Whisper,
he (after buying a book) with 8 riders breaks through spearmen, picks up a chest of 1000 experience (+1 Attack) and runs to the shrine with Berserk.
Whisper is fired.
Tsabu visits the statue and freezes before the minotaurs.
In the 2nd castle, Gallant is bought, who takes archers from Hector.
Hector grabs a chest +2000 and stops near the cemetery.
Build a level 2 guild.

Day 5

Ambrosius takes chests +1500, +2000 and a shield +2 Defense, is fired.
Karlawn grabs a pile and a chest of +1000 each, runs up.
Maximus moves toward Tiro, who takes the army from him and brings it to the 3rd castle. In it Haart is bought out and passes the army (except orcs) from Tiro to Hector. Tiro and Haart are fired.
In the 1st castle we buy Kilburn. He passes the army (together with remaining
thieves for accelerating several heroes; generally in the walkthrough it is assumed by default that if a fast unit can be given to a hero without losses, it is done) to Crag, while picking up a campfire. Is fired.
Crag Hack learns Berserk, gives the army to Gallant and stands before the second
castle.
Gallant carries fighters to Hector, but keeps peasants for himself.
Hector himself first gives them along with the compass that arrived through third parties to Tsabu, who hits minotaurs with an army of 88 archers, 18
spearmen, 24 swordsmen, 1 goblin, 8 riders (losing a goblin and
man-at-arms, sob-sob). Then Tsabu returns the army to Hector and on a gargoyle flies for gems, picking up a campfire along the way.
Whisper appears in the 2nd castle and with a gargoyle runs up, takes a campfire
+6 crystals, +600.
We buy Dimitri, who takes 9 stones and a chest +1500.
Build a level 3 guild.

Day 6

Karlawn takes 6 sand and is fired.
Tsabu reaches 2 piles of precious gems with 3 pieces each.
Maximus runs up for a chest +2000.
Hector passes the army to Gallanta, who via Whisper
(who managed to take an artifact morale +1) reaches the 2nd castle. Where
Tiro is bought and troops are delivered to Dimitri. Tiro is fired.
Dimitri breaks through swordsmen, grabs a campfire and artifact +2 Knowledge,
returns to the castle.
There we buy Ambrosia; he on a gargoyle enters the mill +2 precious gems.
Build a level 4 guild.
Gem appears, passes artifacts from Dimitri to Crag and on a gargoyle flies
down.
Crag (Knowledge 8) leaves in the 2nd castle 5 archers, 8 spearmen (+thieves), unbought peasants. With the rest of the army he jumps to Blackwind and captures it (+1 Attack). Spends the night there.
Whisper spends the night in the 2nd castle.

Day 7

Final chord.
All heroes at the respawn perform a simple operation as a result of which
Gem ends up with the remaining troops from all 3 castles, 5 huts and another 2 knights bought on the same day. Plus an artifact +1 Luck is delivered to her along the way after being defeated.
She delivers all this to Crag.
Crag Hack with a final army of 997 peasants, 105 archers, 24 spearmen,
23 swordsmen, 8 riders jumps in the direction of Alamar's castle. On
the way he meets enemy hero Castor and trades 20 archers for
the next level (+1 Attack), a sword +3 Attack and an axe +2 Attack.
As a final action, Crag Hack attacks Alamar's castle and captures it.

Victory.

Final result: 7 days, 12-4-1-9, 6 mercury.
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Are the results final? I've sent all my save files.
In reply to Romanuel
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Romanuel;189792
Are the final results available? I've already sent all my save files.

For now, these are just preliminary results, as evidenced by the results table in the relevant thread. ;)

We haven't received all the save files that I would like to see. As soon as I check all the save files, I will let you know:smile24:

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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Fireball, I have a question about your latest battle. How can I make the peasants lucky when they attack? I've already tried increasing luck for all units, but it doesn't seem to work for peasants, and of course, not for archers either (archers basically act as cannon fodder, and I immediately cast frenzy on them). I've also tried not using magic at all, but that doesn't help either. If this will be included in the tasks, you can send the answer in a private message so as not to spoil it for others.
In reply to Andrey44_44
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Andrey44_44;190137
I have a question for Fireball: how can I play your latest battle so that luck favors the peasants when they attack? I've already tried increasing luck for everyone except the peasants, and of course, the archers (well, the archers basically act as cannon fodder, and madness is immediately cast on them). I've also tried not using magic at all, but it doesn't work. If this will be included in the tasks, you can send the details in a private message so as not to spoil it.

It's a good challenge, isn't it? No matter how hard I tried to play with a different tactic, I couldn't win. This battle can only be won with the described setup, which 100% repeats, including the luck that the peasants receive, as well as the movement of units and the actions of the AI!:)

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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Fireball, I have a question: how should I play in your latest battle so that luck favors the peasants when they attack? I've already made luck apply to everyone except peasants and, of course, archers (well, archers basically act as cannon fodder, and madness is immediately cast on them). I've also tried not using magic at all, but it doesn't work.
I advise you to remember for future Tournaments to not only use 1, but also 2, 5, and even 3 units at a time: if luck or morale appears in the necessary area, then 80% of the work is done, and you can almost always catch it on the desired stack.
If this will be included in the assignments, then so as not to reveal it, you can send it in a private message.
If I remember correctly, there are tasks with solutions. I'll give you a hint: Berserk is cast on the gargoyle, and not all stacks move in the first round. If it really doesn't work, I'll send a description either here or in a private message. But I think you'll enjoy winning it yourself.
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Sorry for the silly question, but when will it end?
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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to Lord Vampire
posted by VDV_Forever
The eighth stage of the tournament starts on September 20, 2008, and will last until October 20 (inclusive!) 2008. The results will be announced on October 23, 2008.
and I found all this in the first post... the moderators have arrived.

Индивидуальный и клановый рейтинги Heroes World
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Where are the previous posts? I sent the save file, just in case.
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Hello everyone! The last four posts have disappeared, namely: Andrey44_44, Oblion (formerly dim013), Romanuel, and Kamikaze. All posts about sending saves from the aforementioned users are gone. This happened due to the forum being moved. /topic/at/201441/

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oh!!! you've appeared.... how fast did you run it?

Added after 32 seconds
and where is the VDV?

Added after 1 minute
/topic/5059/ right here I saw shocking info about morale in Heroes..........yeah, I racked my brain trying to figure out how to get past the morale stage and just gave up, despite the obviousness of a faster run................I'm heading off for a couple of hours, I'll be back later
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I finished with a 3-3-2 score... my stats before the battle were 4-7-4-5. I also had 11 days.

Added after 54 seconds
My Phoenixes were dominating, even more than the Minotaurs could dream of.

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Welcome our newest member: Emil