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Posts from [REPORTS] Reports from the 7th online HOMM3 tournament '08.

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Paladin@heroes.by (blue, Swamp, Tazar, Tazar) def Neoandy (red, Barbarian, Crag Hack, Crag Hack), 2sm4d(3), 145.
We used all rests, and there were never any flies in the arsenal... The loot was sparse but there were exits to 2 tasty Treasures but nothing to go with until the middle of the third week, and on the first week there was so little money that I played with 3 heroes right away, then 4, and only later bought a 5th, Citadel Wyverns and Bull Warriors, and I built the Castle and Basilisk Dens only on the third week.
On the second week I found a secondary hero with Fens. I leveled there all of the second week and at 132 finally got Expert Earth and farmed a tier-3 Consulate with 11 Bull Warriors and 8 Wyverns + Archers and Gnolls, almost without losses, then went looking for artifacts. On the way, at 134, +3 more Angels. Then we lost one to 20+ group of Unicorns, and at 137 I found an Angel growth + Pandora's all land.
142 Dragon Utopia (3-headed) for +4 Attack, +spare junk, and nearby +5 Attack.)))
143-144 Pandora's Boxes and Wyvern trees
145 Crag was caught by Tazik (22 Archangels)+3 speed 18-24-17(415) with 33 Wyverns and 7 Angels + small fry like 11 Bull Warriors and 85 Archers and 15 Ghost Vampires from Pandora's, practically killed most of the army after Mass Haste in the first turn.
Thanks for the game )
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Paladin@heroes.by;189742
Paladin@heroes.by (blue, Swamp, Tazar, Tazar) def Neoandy (red, Barbarian, Grag Hach, Grag Hach), 2sm4d(3), 145.

thanks for the game )

This Paladin's luck knows no bounds. We played on a map where objectively there was no chance from the start.
3 times a normal layout appeared, but he took rests on 111, 113, and then he showed up lucky and on 116 via meeting. I finished my rests too. The generation was crooked in the worst way — 1 road into 20-49 dragonflies, for a Barbarian that's a death sentence at the start. I visit the experience pillar — it gives me Log, hope appeared. I attack the dwarves on my native respawn to gain a bit of levels and take the external dwelling of ogres for the dragonflies. There is also an external dwelling of birds behind 20-49 orc chieftains. I got Tactics! I hit 3 stacks of 9 dragonflies without losing my own troops — I sacrificed gremlins with Tactics. Then the road leads to the grass, and from there back to the native respawn where one road goes to a GO of titans and the other leads to the mud behind a horde of shooters and 10-19 crystal medusas. In short, I did everything correctly and with tempo, and I took the Naga Bank on day 2 without Mass Magic, though I got Earth magic as my 4th slot, and on 132 I take 2 level 3 cons, first with the upgraded stack and then without it, losing half of the hoplites. Here poverty showed itself, and I had no gold or resources to break Crag Hack; expert Log and Boots saved me, allowing me to reach the grass via the well in 2 days. In the guild on the grass I finally found Slow. Here's the choice — go to the Treasury or break through the mud after all? I decide to scout the mud as well — maybe there are several cons left for the enemy or a passage to the general Treasury, plus the weak mobs will gather some gold. No cons, the Treasury is on the sand and what is visible from the lookout is not attractive at all. I broke through and went to the Treasury via teleport — all that's in the Treasury is a Shield +6 and 20 Liches behind red dragons, 1 tree behind a whole horde of upgraded cats, which was not easy to beat in the basement, and they were guarding just a Pandora's Box for 5k experience. Lol. I run to the other Treasury, there lies the Golden Bow — not particularly needed — and I meet Tazar. Only 2 out of the two Dragon Utopias present on the map remain untouched, one of which contained a completely irrelevant kettle, against Paladin's super-Treasury with a Book of Earth magic behind Pixies, a Library, a Sword +5 All and a Shield +4 All. Magic is only available to him in his Treasury. Well, what can you do about that?

Thanks for the game

P.s.: I'll expose your collusion with the generator and get to you :knight:.
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Mizrael(Fortress, Bron, Gurnisson) def Paladin@heroes.by(red, Stronghold, Crag Hack, Crag Hack) 2sm4d(3) 222

We started immediately without restarts (I have a home Dragon Utopia, 2 gnoll external dwellings, one of basilisks and wyverns; the opponent has a bird external dwelling and a native secondary town). I didn't decide on my main hero right away, leveled up young Bron, and then Gurnisson arrived at the tavern. It seemed Bron had already gained some experience, but Gurnisson is closer to me—I decided to take him to the monk: if he got something useful, I'd build him. The monk didn't hold back and gave him armorer—no question, Gurnisson becomes the boss! Result of the first week: main hero level 5 with logistics, received a morale negator in the crypt (made life much easier), buildings 1-6 in the Castle (all mentioned external dwellings are captured), secondary town is Rampart. In the second week, I ran my main through the medusa zones, then broke into the treasure zone, where I sent some scouts; spotted several hives and a Dragon Utopia, the boss only grabbed a gold mine there and Pandora's box for a pack of nagas (60 archers), at 127 gave all power to the scout and crashed into Rampart (there is a stable under it). At 131 within the secondary town limits, Crag appeared with thirty birds, killed the scout, but didn't go further—he turned away for some business:). Gurnisson finally got a book and flew into the treasure zones; 134 - two hives, a grave, and an air sphere (champions, vamp lords, and gr. minos, it would have been hard without haste), 135 - Dragon Utopia with 2 CDs (had a choice which one to hit, first was level 3, second 1-2), they gave a fire book and a level 5 hat; all bows and basilisks remained in the same Dragon Utopia, I came out of there with 25 wyverns. 136 - gave power, crashed back home. 137 - bought lots of dragonflies, while power was on its way, broke through earth-dwellers to an adjacent respawn and stood near ГО expecting to bring the whole army and suddenly rush the barbarian capital (DD, flight). However, at 141 Crag flies out, hits ГО and attacks: luckily there were no handcuffs and 1 speed in the swamp for dragonflies, I blasted his dome with an explosion and paid him off. On my turn, I bring all the meat; my stats are almost twice as low—luckily the movement allowance is decent: I hit the home Dragon Utopia (shield +4 to everything and helmet +6 same), buy more meat and attack Crag before his growth arrives. In the end, a trade of wyverns for birds, but on top of that I wiped out 3 angels and an army of wolves; Crag pays off. The army is battered, it's scary to go back into the treasure zone, slowly taking back red castles; at 145 I made a mistake—didn't kill the red scout within his capital and left with my main hero into the treasure zone, immediately the scout gets power and takes back native castles. Crag is nowhere to be seen, only occasionally flashes powerful stats in the tavern—sad. 211 - returning to the treasure zones to finish up: three hives, Dragon Utopia (unfinished level 3 - necklace +4 magic\knowledge, water book, sphere of resolution), gladius of titans and their breastplate (combined with a chain-mail built in Rampart and an air sphere, Gurnisson is quite a formidable mage :D). On the way out of the treasure zone, I take another monk (all skills are full, no more risk)—he teaches Gurnisson TP... Full control, logistics, and gloves allow me to retake both barbarian castles by the end of the week. Crag appears; he entered the treasure zone I had cleared from the north—immediately Gurnisson scoops up all the meat from everywhere and rushes in, simultaneously breaking the chain of red heroes. Seeing the hopelessness of the situation, Paladin surrendered. Thanks for the game.

P.S. Interesting party, can post the saves too.
http://www.twitch.tv/mikevalentine/
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Mizrael;189843
Mizrael(Fortress, Bron, Gurnisson) def Paladin@heroes.by(red, Stronghold, Crag Hack, Crag Hack) 2sm4d(3) 222

....

interesting distribution for both, everything is good, but the total lack of control forced me on turn 141 to move toward the blue's main castle; a Dragon Utopia was glowing there. Not only did he take that utopia (besides two others), but he also completely smashed my army. I had no money—there wasn't a single gold mine, and Pandoras only gave exp... I bought myself out with 7 birds, then ran out of money again, and here I feel the pressure that my capital city will fall to an unbought machine. On turn 144, I manage to take the third utopia, gathered everything, and retreated toward the secondary town... but that was the last consolation. Although in terms of stats I only lagged behind in spell power, I had +2 speed and +3+ morale/luck, and my army wasn't bad either. But after visiting all treasures and building up to level 5 in the secondary town, I have no DD, no TP, and no fly. Watching the blue jump around for 2 weeks was already sad; I surrendered as soon as I realized the chance of finding control was zero. Congratulations, a worthy victory.
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Kebazavr (Blue, Castle, Valeska, Kirr) def scorp (Red, Barbarian, Gurney, Gurney) 2sm4d(3) 123

The opponent took two restarts, I took one on the first, and we started playing. The start wasn't great, but the archers were built, I revealed three paths leading to the fortresses, and Kirr was the 4th hero. We're playing, even though the respawn point is poor in terms of money. On the first map, there were horses in the castle, I took two fortresses, and three treasures were revealed. Two
were outside, one was in the metro. On the second map, I wanted to place angels and take a horse stash in the treasure, breaking the consulate for 3-4 angels along the way, but I received a message about the opponent's surrender. Thank you for the game.

Added 1 hour 24 minutes ago
Kebazavr (Red, Dungeon, Shacti, Shacti) def StickyFingaz (Blue, Rampart, Kirr, Kirr) 2sm4d(3) 116

We both took a restart at 113 and started playing. It's just bad luck for the opponents in my game group. The prospects are always good, but the opponent loses on the neutral creatures. Thank you.
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Keba;189962
Kebazavr (Blue, Castle, Valeska, Kirr) def scorp (Red, Barbarian, Gurney, Gurney) 2sm4d(3) 123



Thanks for the game.

Confirmed.

On the second respawn point, there are 2 Ogre nests (one couldn't be captured on the first try, a Cyclops was placed nearby), 2 roads, and one of them leads to the Grail. The respawn point doesn't offer much in terms of resources, so I didn't go for Behemoths and instead built a 1-5 castle with one Ogre nest. At the end of the first week, I captured a secondary castle (Conflux). By day 121, all of the opponent's castles were captured on the map, but I only had 2. Before that, I visited the stables, bought out in my main castle, and with 6 Thunderbirds, I flew off to look for adventure (I thought the portal from the respawn point shouldn't lead directly to the Treasury - it turned out to lead to the secondary castle), while Gunnar with 2 Thunderbirds, 12 Air Elementals, and 8 Ogres remained at the secondary castle - everything there was already consumed. Remaining options: 1 path through the Underground with 81 Lizardmen (I lost with the aforementioned army), 2 - to the secondary castle via an off-road path (I didn't go there, I didn't want to go into the darkness to the opponent with a small army), 3 - 55 Elite Lizardmen, the terrain didn't allow me to fly to three stacks of Lizardmen on the first turn, and I lost with 5 Thunderbirds (I didn't take the +1 speed bonus, I didn't want to lose momentum, I had a Logistics expert - with him, everything would have been fine).

Thanks for the game.
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Kebazavr (Red, Dungeon, Shafts, Shafts) def StickyFingaz (Blue, Rampart, Kirr, Kirr) 2sm4d(3) 116
In search of some money, I attacked a group of air elementals. There were 40 of them... Thanks for the game.
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Dubrovin Pavel (Red, Castle, Valeska, Valeska) def RetroFM (Blue, Rampart, Kirry, Galtran), 2sm4d(3), 2.2.7.

As part of the second round of the 7th online tournament.

On the first week - Horses in the Castle, since the archers were already built, and the secondary Rampart site.

On the second week - minimum Conclave at the home respawn, minimum Medusa nest, Dwarf nest for 20 and 30 Dwarves (also at home), as well as minimum Conclave at the secondary respawn (Stronghold) located at Evgeniy's respawn. Capital and Home Angels.

On the third week - Portal of Glory at the home respawn behind 60+ Treants, and at the secondary site for 10 Titans (5 upgraded), though I didn't quite understand what they were guarding (maybe a Demon Cache); took Maximum Conclave. Nearby, I also grabbed the Cloak of Resistance for 20-49 Vivs. Zhenya "pleased" me by saying he would now be taking 3 Dragon Utopia sites. Broke into the Main.

At 1.3.6., I'm waiting to build up before ГО (50-99 Unicorns). At 1.3.7., I broke through them (60 Regular, although I thought there would be more).
At 1.4.1., I take Evgeniy's Main Castle. Galtran went to take the Dragon Utopia sites.

On the fourth week - Galtran attacks Valeska. Using Expert Tactics, Valeska kills about 10 Vivs and around 50 Skeletons; Galtran pays off. Took all of Evgeniy's secondary sites (Stronghold and Castle), along with Maximum Conclave. Having Teleport and DD, Galtran skillfully avoided the attack, periodically retaking all his and my Castles.

On the fifth week - descended into Treasury, managed to take the Library, Sword +6, Guardian Shield (+ 12-3).

At 2.2.7, Evgeniy surrendered.

Thanks for the game!
С истиной где-то рядом...





Лето 2010.
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Dubrovin Pavel;190006
Dubrovin Pavel (Red, Castle, Valerka, Valerka) def RetroFM (Blue, Rampart, Kirr, Galtran), 2sm4d(3), 2.2.7.

As part of the second round of the 7th online tournament.

Thank you for the game!

thanks for the game
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scorp (red, Stronghold, Gunnarsson, Gunnarsson) def StickyFingaz (blue, Fortress, Tazar, Tazar) 2sm4d(3) 135

Respawn for money is completely awful, only minimal external dwelling on day 2 and that's it. On the first week, I scouted 2 minimal conservatories and one for 3-4 angels, but I still didn't take it on the first week (don't even know why), 4 external dwellings of goblins and 1 of orcs, secondary hero and 2 crypts there (and again, both minimum). I broke the guard at the treasury, saw only 1 Hive and couldn't go further. I approached the guard at the swamp, but didn't go there since it wasn't ГО (didn't even see it). I saw 2 external dwellings of behemoths, one behind rocks and next to it a Cloak of Diplomacy, and it's unclear who guards it and how to get there, and the other one behind 10-19 cyclops. Week result 1-7 without 4,6 in the castle.

The ГО located (the generator pleases more and more): my capital - roadless terrain - road between blue's capital and secondary - ГО - blue's capital --- and I wanted to go along this road to the blues but ran into ГО.

On the second week, I took 2 conservatories with 1 angel each using weak heroes, and Gunnar got 2 external dwellings of bears (cyclops killed 1 bear), from skills: Logistics, Earth, Air, Tactics. On 134, Tazar with scouts invaded the secondary. I wanted to find the opponent with my main hero and buy him off, but I was a couple of moves short of his capital through the territory of the secondary (necropolis) and on 135 came the surrender.

Thanks for the game.
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scorp (red, Stronghold, Gurnisson, Gurnisson) def StickyFingaz (blue, Swamp, Tazar, Tazar) 2sm4d(3) 135
I confirm. I don't even want to comment on my game.
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Paladin@heroes.by (red, Castle, Valeska, Valeska) def Javdet (blue, Rampart, Kyrre, Kyrre) 2sm4d(3) 137
Valya has 5+5 mercenaries and no development, the rest are still both there but the opponent used everything. Well, I think maybe I should surrender... but I think I'll see what happens there. Meanwhile, blue clenched their fists and think, just don't let red take the rest ))) and why does Kyrre have 24 Centaurs +4 Elves (not counting Dwarves), the assistant has 20 Centaurs +5 Elves, is that little? Well, never mind, also Ivor has 20 Centaurs +5+6 Elves ))) and a stable is visible on the road ))), and further on, an unseen growth of horses...
Let's return to the red army, and they turned out to be in even more luck ))) 4 growths of Archers + 1 growth of Swordsmen, one Dragon Utopia, and +1 found on the second week...
On the first week, there's zero wood, no sawmill, only got it on day 117, and even then I passed the army to take the sawmill behind the mountains. At home, there's nothing, not even horses or a stable, but there are Monks at the Citadel.
On day 121, Valya went berserk and killed 9 Behemoths ))) +10000 gold and growth of Griffins and another 1 Archer)))
Day 122 +1 Angel and that's all my Griffin nests for the entire game. Yes, I think I have a sea of Archers, but what to take Dragon Utopias with??
I found the only secondary hero, Elves, and decided to grow Centaurs and Dwarves by the third week for the Dragon Utopia, and at home I built horses + Castle, which was helped by taking the Naga Bank with 30 Nagas )))
Day 132, the first chest + a pillar guarded by 20 Cyclopes, giving 50 Centaurs, I almost screamed, what a scam ))) but then I calmed down and realized it was a sign, it's time to take Dragon Utopias because there's money there ))) and Centaurs are a means to take them.
To be safe, I upgraded 50+34 Centaurs +20 Dwarves, added 6 Horses +1 Angel +30 Swordsmen and 40 Pikemen, and I easily take (-Pikemen and Dwarves) the minimal Dragon Utopia, gave +10 Spellpower and a sword for 6 Attack, a mace for 4 Attack, and a sword for 3 Attack, not rich, but the main thing is money, giving the opportunity to split the boss and the assistant, buy them out, chain pull, take the Cyclops dwelling and build the 4th level of magic (there was junk) and get the right to learn RESURRECTION from Alamar, and boldly on day 135 we break the third Dragon Utopia with the loss of 30 Griffins, Pikemen, and 70+ Griffins, Centaurs that survived the first Dragon Utopia, and lost a couple of Swordsmen, Horses, and Angels had to be resurrected ))). Gave +4 Attack, +4/4 Knowledge/Spellpower, +4/4 Attack/Defense, +3/3 Morale/Luck
I build Angels on day 136
And I don't know that all this time blue (four towns) was being informed by the tavern that my army is stronger...
But I think the main thing is courage and the absence of treasures that forced the blue army to crush the GO, kill my vassal on 1 Angel and invade the center of my respawn...
Day 137, Valya 19-16-13-16, 1 Angel +26 Swordsmen, 6 Horses, 13 Monks and 157 ))) Archers, I attack and wipe Kyrre with 13-7-8-7, 3 Angels +1 Dragon +22 Pikemen, 57 Elves, 14 Unicorns and 11 Dendroids from the face of the map...
Thank you for your courage and bravery!!!
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Paladin@heroes.by;190302
Paladin@heroes.by (red, Castle, Valeska, Valeska) def Javdet (blue, Rampart, Kirry, Kirry) 2sm4d(3) 137

It happened... Only Dima failed to mention what fat loot he got in the first layout :)
As for this one, there were no chances from the start: I was playing tired after a trip, against an opponent of a higher class, and he got better rolls (though I can't complain either)
All the best stuff was on my respawn - cons, duck house, nag bank, a couple of crypts, and dwarf house; the 3 neighboring resps were poor. It's rare to encounter a situation where you have real power on the 2nd week (about 50 grands and 11 uniques), but nowhere to apply it; I went into the Inferno treasure zone, and it was such garbage, it's disgusting to even remember.
And when they said in the tavern that Valya had probably broken the Dragon Utopia - my last chance was to arrive via ГО at 137, even though I knew it was suicide...

Thanks for the game

P.S. In my spare time, I looked over the saves again... 5 bow caches, 4 griffins, 1 sword, Dragon Utopia, cons, maybe there was something else behind the veil... :)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Javdet;190320
It happened... But Dima didn't mention what kind of advantage he had in the first game.
But here, there were no chances from the start: I was playing tired after a long journey, against a much stronger opponent, and he got a better starting hand (although I can't really complain either).
...


Yeah, there were rematches. Javdet played well, for example, in the rematch on 113, he took it when I had 113, 10000+ gold, a lot of uncollected chests, a Luckari from the start, 3 potions, a Utopia, and a convenient path to the green area. I forgot to mention that in the report.
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Neoandy (red, Fortress, Tazar, Tazar) def Javdet (blue, Castle, Valeska, Valeska) 2SM4D(3), 115

Took a restart on 113, having built Lizard Warriors, external dwellings for Wyverns and Gnolls, a path to the grass for Halberdiers, archery and Earth Magic for Tazar, but the scout revealed that the path to the grass was the only one — hence restart on 113. I start without Lizard Warriors, with Halflings on the road, go down off-road towards the scouted obelisk to wait for the Wyverns — didn't want to risk the Lizard Warriors and Gnolls, of which there were very few anyway. Pleased with Logistics, which I had at Expert level from the second obelisk and neutrals by 113 — figured I'd make up for the detour. Both mines taken, Wyverns built and purchased. Zero Wood. 25 Gnolls. There are 2 Dwarf dwellings, but with so few Gnolls I think I'll leave them for week 2. Due to the lack of Wood and, as always, getting a useless artifact from the chest at the most needed moment — I upgrade to Serpent Flies on 114. And on 115, on my turn, I receive a message of defeat due to a loss in a minimal Griffin Conservatory fight and a block on secondary skills (as it turned out later, native with the Stables).

Thanks for the game. Too bad I lost :smile34: and we didn't get to fight :smile19:

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