We started immediately without restarts (I have a home Dragon Utopia, 2 gnoll external dwellings, one of basilisks and wyverns; the opponent has a bird external dwelling and a native secondary town). I didn't decide on my main hero right away, leveled up young Bron, and then Gurnisson arrived at the tavern. It seemed Bron had already gained some experience, but Gurnisson is closer to me—I decided to take him to the monk: if he got something useful, I'd build him. The monk didn't hold back and gave him armorer—no question, Gurnisson becomes the boss! Result of the first week: main hero level 5 with logistics, received a morale negator in the crypt (made life much easier), buildings 1-6 in the Castle (all mentioned external dwellings are captured), secondary town is Rampart. In the second week, I ran my main through the medusa zones, then broke into the treasure zone, where I sent some scouts; spotted several hives and a Dragon Utopia, the boss only grabbed a gold mine there and Pandora's box for a pack of nagas (60 archers), at 127 gave all power to the scout and crashed into Rampart (there is a stable under it). At 131 within the secondary town limits, Crag appeared with thirty birds, killed the scout, but didn't go further—he turned away for some business:). Gurnisson finally got a book and flew into the treasure zones; 134 - two hives, a grave, and an air sphere (champions, vamp lords, and gr. minos, it would have been hard without haste), 135 - Dragon Utopia with 2 CDs (had a choice which one to hit, first was level 3, second 1-2), they gave a fire book and a level 5 hat; all bows and basilisks remained in the same Dragon Utopia, I came out of there with 25 wyverns. 136 - gave power, crashed back home. 137 - bought lots of dragonflies, while power was on its way, broke through earth-dwellers to an adjacent respawn and stood near ГО expecting to bring the whole army and suddenly rush the barbarian capital (DD, flight). However, at 141 Crag flies out, hits ГО and attacks: luckily there were no handcuffs and 1 speed in the swamp for dragonflies, I blasted his dome with an explosion and paid him off. On my turn, I bring all the meat; my stats are almost twice as low—luckily the movement allowance is decent: I hit the home Dragon Utopia (shield +4 to everything and helmet +6 same), buy more meat and attack Crag before his growth arrives. In the end, a trade of wyverns for birds, but on top of that I wiped out 3 angels and an army of wolves; Crag pays off. The army is battered, it's scary to go back into the treasure zone, slowly taking back red castles; at 145 I made a mistake—didn't kill the red scout within his capital and left with my main hero into the treasure zone, immediately the scout gets power and takes back native castles. Crag is nowhere to be seen, only occasionally flashes powerful stats in the tavern—sad. 211 - returning to the treasure zones to finish up: three hives, Dragon Utopia (unfinished level 3 - necklace +4 magic\knowledge, water book, sphere of resolution), gladius of titans and their breastplate (combined with a chain-mail built in Rampart and an air sphere, Gurnisson is quite a formidable mage :D). On the way out of the treasure zone, I take another monk (all skills are full, no more risk)—he teaches Gurnisson TP... Full control, logistics, and gloves allow me to retake both barbarian castles by the end of the week. Crag appears; he entered the treasure zone I had cleared from the north—immediately Gurnisson scoops up all the meat from everywhere and rushes in, simultaneously breaking the chain of red heroes. Seeing the hopelessness of the situation, Paladin surrendered. Thanks for the game.
P.S. Interesting party, can post the saves too.