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Posts from A program for determining luck/morality in Heroes 3!

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In reply to Kyle
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Kyle;189784
And in what way does this change the Gameplay? The program only suggests whether luck/morale will be present or not at a given time.
There is no interference with the game. You can achieve the same result without the program.
Don't you understand? Usually, in a game, normal players only rely on morale and luck as a last resort. To win, they usually use purely in-game tactics. Battle tactics, terrain, spells, etc. Here, none of that is needed. Only mindless morale boosting with the help of an external program. This completely changes the Gameplay and ruins the game and all its diversity. I'm saying that with such a program, it's easier to remove all the monsters and enemy armies from the map. Their defeat is obvious anyway, and it will only take time, even if it's a small amount of time, like when "great" players use such a program.

Added 2 minutes ago
Senatоr;189805

Battles in the "can" and with titans - in my opinion, that's not where the highlight of completing this map lies. With the "morale traffic light," anyone can now win such battles (albeit with different losses). BUT figuring out how to unleash the titans in a circle - that's where true imagination comes into play! And at the same time, destroying all the ships and the nagabank on the water with one centaur (from DmitriyAS's Walkthrough). That's a sign of skill, not forcing morale in battles!

Nevertheless, Dima only took second place, and the person who "forced" morale in battles took first place.
In reply to Catch
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Catch;189806
Don't you understand? Usually, in the game, normal players only rely on morale and luck as a last resort. To win, they typically use purely strategic elements. Battle tactics, terrain, spells, etc. Here, none of that is needed. It's just a mindless morale-boosting using external software. This completely changes the gameplay and ruins the game and all its diversity. I'm saying that with such software, it's easier to simply remove all enemy monsters and armies from the map. Their defeat is obvious anyway, and it will only waste time, even if it's a small amount, like when "great" players use such software.

Here's the answer; I have nothing more to add:
Senatоr;189805

Battles in the dungeon and with the Titans – in my opinion, that's not where the main challenge of completing this map lies. With the "morale indicator," anyone can now win such battles (albeit with varying losses). BUT, figuring out how to unleash the Titans in a circular formation – that's where true creativity comes into play! And at the same time, destroying all the ships and the nagabanks on the water with a single centaur (as shown in DmitriyAS's playthrough). That's a demonstration of skill, not just grinding out morale in battles!

And in this regard, creating a program to detect save-scumming only evokes positive feelings. Now, more attention can be paid to thinking about the strategy for completing the map, rather than tedious reloading. And the choice is up to the organizers of offline tournaments and the creators of maps: either increase the strength of the monsters on the map fourfold, or cover everything with cursed land. And it will still be possible to play offline with interest.

to Catch: I think we should end this unnecessary argument, because it's already quite obvious that we won't come to the same conclusion and will remain with our own opinions on this matter. So, why waste our breath?
In reply to Kyle
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Kyle;189810
Here's the answer, I have nothing more to add:
That's what I'm saying, if battles don't determine anything, let's remove all the monsters, what are they even there for? They just get in the way and clutter the gameplay. And the fact that the game will no longer be about heroes, but something else, well, who cares.

to Catch: I think we should stop this unnecessary argument, because it's already quite obvious that we won't come to the same opinion, and we will remain with our own thoughts on this matter. So why waste our breath?

Sure, I already expressed my opinion a long time ago, but many people are still trying to convince me that the death of Heroes III will be good for it.

Added after 1 minute
About cursed lands. Let's ban all level 1 spells on the map right away. Why not? Why leave level 1 spells at the player's disposal? If you're going to cut, cut it all!
In reply to Dirty_Player
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Well, everyone interprets the written words as they want, but it's a pity that they don't try to understand what the opponent actually meant.

With that, I bid you farewell.
In reply to Catch
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Catch;189806
Nevertheless, Dima only took second place, while first place went to the one who "grinded out" morale in battles.
Excuse me, sir, but here you are completely wrong! Dima played this tournament solely for the quorum at my request; he did not want to participate in tournaments on HeroesWorld at all, and if he needed to squeeze every drop out of the map, I assure you he would have done it and also sat there fishing for morale if the situation demanded it! I myself would have sat and fished for it for days if I were set on winning and wasn't the organizer! And you would have fished for it too if you really wanted to win, I'm sure! Every offline player has had situations where they had to sit and wait for morale!

And in general, what has the tournament topic turned into??? What? It started so well, and then bam, here you go.... There's even PR for other versions of the Two and the One now! Someone move all this chatter to a separate thread, and leave the tournament thread alone, or else it'll start that I'll end up being the one to blame, that supposedly I set up the griffin conservatory and the tournament will suddenly turn out bad... :smile32: whoever wants to say so, let them say it in a private message tête-à-tête, what and who they are unhappy with!
In reply to Dirty_Player
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It brought about an involuntary comparison with the allowance of doping in all sports competitions. To hell with disbanding the anti-doping committee and giving everyone "equal rights." Instead, think of how much time could be saved; instead of endless, pointless training, you could just take some methandrostenolone and go into battle. It would be better if the programmers came up with a program to detect the introduction of external elements into the gameplay.
In reply to Dirty_Player
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P.S.: And frankly, I couldn't care less about taking a break. If it happens, it happens; if not, I'll just sit here with a stopwatch and judge! Or maybe that's cheating too, since others don't have a stopwatch on their phone? Huh?
In reply to Dirty_Player
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Dirty_Player;189820
I apologize, sir, but you are completely wrong here!

My response should only be considered in conjunction with the phrase it answers. It is provided solely to highlight the contradiction in the opponent's words. There are no claims against the winner or anyone else.
In reply to Dirty_Player
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However, Dima only took second place, while the first place went to the one who "agonized" over the morality in battles.

I specifically highlighted the main word. So, it turns out, let's suffer in order to win. No, thank you, I'd rather not play at all.

Индивидуальный и клановый рейтинги Heroes World
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In reply to Kamikaze
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Kamikaze;189827
I specifically highlighted the main word. So, the idea is, let's suffer in order to win. No, thank you, I'd rather not play at all.
If I have to choose between:
1. Suffering and winning
2. Just playing for fun
I choose the first option without any hesitation, because I haven't enjoyed playing for a long time, that's just how it is, but winning is a completely different matter!
In reply to Dirty_Player
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Dirty_Player;189829
If I have to choose between:
1. Struggling and winning
2. Just playing for fun
I choose the first option without hesitation, because I haven't enjoyed playing for a long time, that's just how it is, but winning is a completely different matter!

:confused:
You probably haven't quite clearly defined your thought, I suppose?!
Otherwise, I have no more questions for you and others like you.
In reply to Nzol
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Nzol;189836
:confused:
You probably haven't quite clearly defined your thought, I assume?!
Otherwise, I have no more questions for you and those like you.
Let me rephrase it a bit. I don't get any enjoyment from playing a game without striving for victory (fighting for victory)... This applies not only to Heroes. Why play just for the sake of playing? I don't understand... :confused:
In reply to Kamikaze
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Download Morality and Luck Traffic Light (v0.1)

ATTENTION! I messed up with the program window position on the desktop (increase the screen resolution, for example, to 1280x1024, to see the program window).

The program was tested on three different computers running Windows XP with the Complete Collection from Buka. It should work, but I don't guarantee it.

The purpose of this program is to demonstrate the fact that in Heroes III, morality and luck are predictable. This program is also designed to level the playing field for players who do not have the gift of clairvoyance and players who do have this gift :).

Now, the program scans a specific range of the heroes3.exe process's RAM to find the address where R is stored. If the address is found, you will see the message "Address found (/address/). Morality and luck!" in the status bar at the bottom of the program window; otherwise, you will see "Address not found. Try restarting Heroes..." (this often helps). In subsequent versions, I plan to implement 100% address R detection.

.:: Limitations of this version ::.

1) In "Attack without retaliation," the program correctly predicts ONLY luck (you can disable morality in the "Settings" menu);
2) In "Attack with retaliation," the program correctly predicts ONLY luck (you can disable morality in the "Settings" menu);
3) In "No attack," the program correctly predicts morality.

The fact is that between the luck check and the morality check, the value of R CHANGES, but it does not depend on the animation (which means it is predictable). Predicting morality in "Attack without retaliation" and "Attack with retaliation" will be implemented later.

.:: Instructions for use ::.

1) Run heroes3.exe in windowed mode;

2) Run 888.exe (preferably after the intro, the program can run throughout the game), click "Start," check if the address R is found (if not, try restarting Heroes and the program; if that doesn't help, restart your computer :));

3) When a battle starts, select the morality and luck values for the current unit in the "Morality" and "Luck" menus;

4) Select the unit's action: "Attack without retaliation," "Attack with retaliation," "No attack";

5) Notice that the numbers periodically stop (when there is no animation). Try to make the "morality window" or "luck window" as "wide" as possible (so you have time to click)!

I advise you to first observe how the program works to get an idea of when to click :).

Even using this program, it is not easy to achieve the desired morality and luck, so in the next versions, I will try to implement click emulation on the event (traffic light signal). Then, morality and luck will definitely appear every turn (you just have to wait a little) :). In general, you should be patient before using this program (when I ran out of patience, I decided to make click emulation).

Just remember that playing with cheats, you skip much of the fun of the gameplay! :)

The program does not violate the game's structure (it reads the value of R from RAM, but does not write anything to it; however, it is easier to achieve the same result by changing a few bytes in the executable. But Hero Editor also emulates key presses and clicks, although it is easier to change the save file...).

Added after 16 minutes
Please let me know if the program finds the address
In reply to AlexSpl
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AlexSpl;189841
Please let me know if the program finds the address.
I'll write back, but unfortunately not before Monday morning. :o

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