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Posts from A program for determining luck/morality in Heroes 3!

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2Kyle I read the forum starting from page 11 and didn't find a single reason why my previous post shouldn't have been written. Soon, most of the forum users will be not just fans of the game, but programmers for whom the game is a platform for reflection and creativity.
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
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fanat;189605
2Kyle Soon, most of the forum users will be less interested in the game itself and more interested in programming, treating the game as a platform for brainstorming and creativity.
Every game has both casual players and professionals! Some just want to play for fun, while others want to win! Feel the difference! Those who want to win write programs to simplify the game, save real-time, and so on...
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All the programs that are here (the resource gathering tool, the unit killing tool, and this one, if it's implemented, the "Heroes" tool) are simplifications for map creators. Instead of 1000 slow units, you can put 100; instead of all the heroes, you can leave 10. Those who know the different "tricks" will be able to complete it normally; those who don't won't even make it into the top ten!

P.S.
Let the organizers reduce the real-time aspect and make the game more dynamic, because resource gathering and unit killing are, essentially, a waste of time. Killing 1000 zombies with a sniper, for example, is not an indicator of a player's "skill"!!!
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
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fanat;189605
Soon, most of the forum users will not be fans of the game, but programmers for whom the game is a platform for reflection and creativity.

I agree that such programs fundamentally change the game. But imagine that these people, and I am grateful to them, will not write anything here, but simply write a program for themselves (vbn spends an hour at home digging through Heroes in a joint tournament in HOMM2, while the remaining 8-9 hours are spent trying to achieve his goal; or, for example, someone spends 5 hours trying to crack a conservatory, while AlexSpl quietly does it in 10 minutes with twenty snipers) and will laugh at the rest, who accuse them of cheating, etc. I am also against radical changes, but this is the same as resisting the laws of nature (everything flows, everything changes). We can only find positive aspects, because we are optimists, right? :) :) :)

Индивидуальный и клановый рейтинги Heroes World
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fanat;189610
All the "programs" that exist here (the resource-gathering one, the monster-killing one, and this one, if it exists, the hero-boosting one) are simplifications for the map creators. Instead of 1000 slow units, you can put 100; instead of all the heroes, you can leave 10. Those who know different "tricks" will do well; those who don't won't even make it into the top ten!
Even the option of attacking a horde of zombies with a single ballista is a huge disadvantage for the organizer!!! A huge one!!! But banning all heroes is such nonsense!!! I am, on the contrary, in favor of not having such bans, and you never know which heroes might be useful in a particular situation!
fanat;189610
P.S.
Let the organizers shorten the real-time and make the game more dynamic, because resource gathering and killing are essentially a waste of time. Killing 1000 zombies with a single sniper, for example, is not an indicator of a player's "skill"!!!
Battles happen on any map and cannot be completely avoided! And any difficult battle takes time!
If there is a path through zombies that must be attacked with a ballista, and without this, it is impossible to achieve the best result, then those who want to win must attack them with a ballista or not play on this map at all. Most players choose the second option, and they are right!
And the presence of "programs" saves time, which is very valuable to me personally! I would rather play three tournaments with "programs" than one without them!
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Eldgernon;188799
2 Vbn:
After the Feast, was Moner placed in the tavern instead of the Dragon?
No, it was the Dragon, and Moner was in another (right) slot. I bought the Feast, and the Dragon appeared in the tavern on the same day. But, as you understand, the Dragon could not be recruited again that day.
Eldgernon;188799
In other words, the battle map was stable, but none of the initial troop deployments in the slots provided an option with the Wizard inflicting slowness on the first turn. Is that correct?
Not quite. The Wizard could inflict slowness in the very first round, but the royal griffins, with that deployment, immediately attacked the snipers.
Eldgernon;188799
vbn;18867116) Kilgor takes the artifacts and troops from Gretchin, the latter is dismissed, and Kilgor destroys Haart, losing a harpy and a couple of troglodytes, then visits the Cyclops Repository and brings the Thunder of the Titan to Korbak (another 0.1 gems were lost as a result of Kilgor preferring to take 3 sulfur instead of 7 wood). After that, the Dragon is also dismissed, and Korbak, having picked up the chest and resources, attacks the spearmen and flees to the tavern.
This was the only dark spot for me in your Walkthrough, and, unfortunately, you only mentioned it in passing.:) Kilgor is good, especially with the Thunder. But among the troops, there are only 5 harpies, 4 snipers, and troglodytes. Did you also take a Wizard and generate slowness? Or how? Please describe this battle and the losses.1 Wizard, 3 snipers, 3 harpies, 34 troglodytes. I don't remember how the battle went. I've now loaded the save, and indeed, the Wizard immediately cast slowness; no need to generate it (I remembered that it was the same then). I checked: the battle can be won even without slowness (for example, with air protection). After the battle, there was a Wizard, 3 snipers, and 8 troglodytes left. More could have been saved, but there was no point, as this army could no longer be transferred to the Stronghold. I am attaching saves before and after the battle with the cyclops.
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Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to Dirty_Player
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Dirty_Player;189567
Introducing such a program can be compared to computers and chess.
With the advent of computers, there is no need for books anymore, and you don't have to analyze games for hours... You open the program, press a couple of buttons, and the computer shows you all the options and the best moves! And it all started with a small computer that played, due to its weak second-class level...
Many believe that computers have killed chess, while others believe that they have simplified it!
The same is true for Heroes! It all started with a hero editor, then a program that renames autosaves, then a ballista killer... And it's not surprising that such a program appears... Moreover, I think it won't be the last!
And on what day would you stage a revolution if not 08.08.08? huh? :D

Added 4 minutes ago
I completely agree with Vanechka! Nothing has changed for offline play! It's not a big tragedy! And all the strong players already know how to "guess" morale and luck in their own ways! But for online play, this program will be a blow.... although, no, it won't, because online players already rely on private servers :D

"And what are you doing here? The movie ended a long time ago!" (c) :)

Since chess has been brought up, I can't help but express my opinion. No, computers haven't killed chess. And if you use them "for peaceful purposes" (like nuclear weapons :)), they are a good tool for collecting and analyzing games.
But "correspondence chess" as a form of competition has been destroyed, let's say it's a 20th-century toy, which I was somewhat involved in when I was young. So-called "advancers" appeared, many of whom understand and can play chess at the level of Ksenia Sobchak and similar "talents," but they are trying to compete with grandmasters using their programs.
Chess cannot be killed because the vast majority of competitions take place in person. But what about Heroes?...
Let's be honest, both online and offline play are the same as correspondence chess, and their demise seems to be near. :(
And so far, only the fact that this game is not very commercial and is developed by a small group of Heroes fans saves it. The programmer who created his masterpiece will not be able to make money. But this gift of his will be like a Trojan horse for our fantasy and beautiful world.
I can't say for sure, but it seems to me that Heroes will no longer attract me. I like to play them - to choose the right strategy, calculate all the movements of my armies, and win a tactically sound battle (first of all). But with programs, it will turn into a routine. And I can find work in the real world - it's at least more useful. :)
So, dear programmers, think carefully and measure seven times before you cut, if you love this game.
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Dirty_Player;189606
Every game has amateurs and professionals! Some just want to play for fun, while others want to win! Feel the difference! Those who want to win write programs to simplify the game, save real-time, and so on...

There are normal people, game geniuses, who, using only the tools provided by the game itself, beat everyone, and then there are those who cannot emulate them and use all kinds of auxiliary tools to level the playing field.
It all started with the 4th installment, and now it's happening in the 3rd.
In the 4th game, hiding spots were eventually banned; soon, in the 3rd game, they will ban the use of Battle.net and Luck hacks. At the very least, if I organize tournaments in the 3rd game, I will definitely ban those games where generating Battle.net and Luck with a probability higher than the one set by the game is necessary for victory.
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Nzol;189621
Since we're already talking about chess, I can't help but express my opinion. No, computers haven't killed chess. And if used for "peaceful purposes" (like nuclear weapons :)), they can be a good tool for collecting and analyzing games.
But "correspondence chess" as a form of competition has been destroyed, so to speak – it was a 20th-century pastime, and I was somewhat involved in it in my youth. So-called "advancers" have appeared, many of whom understand and can play chess at the level of Ksenia Sobchak and similar "talents," but they try to compete with grandmasters using their programs.
It seems I have someone to argue with about chess! Correspondence chess is dead – that's a fact, but there's a more interesting pastime now – blitz chess online! There are pros and cons everywhere!
Chess can't be killed because the vast majority of competitions take place in person. But what about Heroes...?
You can also play Heroes online in a computer club, as far as I know, that's what techies do! But offline...
Nzol;189621
Let's be honest – both online and offline are just correspondence chess, and its demise is imminent. :(
And so far, only the fact that this game is a niche hobby, developed by a small group of Heroes fans, is saving it. The programmer who created his masterpiece won't make any money. But this gift of his will be like a Trojan horse for our fantasy and beautiful world.
Sooner or later, it was bound to happen, and it has happened! There will definitely be more programs...
Nzol;189621
I can't say for sure, but it seems to me that Heroes will no longer appeal to me. I enjoy playing it – choosing the right strategy for a Walkthrough, calculating all the movements of my armies, winning a tactically sound battle (above all). But with programs, it will turn into a routine. And I can find work for myself in the real world – it's at least more useful. :)
Come on, I'm sure you've often encountered battles where you just have to generate morale and luck in several rounds! And there's still plenty to think about strategically, even without battles... Take, for example, the current Competitive mode... Oh my god, what a map, I've already broken my head thinking about which way to send the heroes, how to get there in time, etc.... This aspect is one of the most important in Heroes, and no programs can replace it!!!!
Nzol;189621
So, dear programmers, think carefully and measure the consequences seven times if you love this game.
AlexSpl asked for people's opinions on whether to release this program, but if he doesn't, some other programmer will... so, alas and alack... the program will be released sooner or later, and we just have to accept it.....

Added after 8 minutes
Catch;189624
There are normal people, geniuses of the game, who, using only the means provided by the game itself, beat everyone, and there are those who cannot emulate them and use all auxiliary means to level the playing field.
Yes, there are such people... DmitriyAS, for example! He is a great master, and many will never reach his level, even using any programs!
Catch;189624
At least I, if I run Tournaments in Might and Magic III, will definitely ban those games where you have to generate morale and luck with a probability higher than the one set by the game to win.
Well, that's a wise decision. You can simply win a battle unfairly and attribute it to the frequent occurrence of morale... This risk has existed, exists, and will exist at all times!!!
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Nzol;189621

I can't say for sure, but it seems to me that the game will stop appealing to me. I enjoy playing it – choosing the right strategy, calculating all the movements of my armies, and winning a tactically sound battle (above all). But with programs, it will turn into routine work. And I can find work for myself in real life – it's at least more useful. :)
So, dear programmers, think carefully and measure the consequences seven times if you really love this game.

My friend, fortunately, there is Heroes II, in which you can track all the actions of various programs ;) So, soon everyone will be playing it :)
And in general, I agree with you.
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Good day, dear fans of the third game! May I also share my perspective on this situation? 1) First of all, I want to thank, and I mean sincerely thank, AlexSpl for initiating an open discussion about the possibility of practically applying this type of morale manipulation! I know that there are skilled players online who use various tricks, in the form of mini-programs, that more or less affect the Gameplay. Undoubtedly, by using such programs, they have a clear advantage over other players. BUT, the trick is that if you skillfully use such a program and don't advertise it anywhere, you can always outmaneuver your opponent by one or even several positions! This definitely needs to be addressed, and such skilled violators should be identified and permanently banned! The difficulty of this issue lies in the fact that it is practically impossible to identify such a programmer-player who is using a program he wrote for his own benefit, due to a number of objective reasons that are obvious. But, blaming someone for finding an obvious (possibly) loophole in Heroes 3 is not reasonable, because the program he wrote will provide a basis for reflection for both tournament organizers and the players themselves. 2) If the situation is ultimately resolved decisively and it turns out that morale and luck can indeed be influenced in a player's favor when needed (by the way, I don't rule out the possibility that such a program has been around for a long time!), then we shouldn't give up, but rather think about how to find a way out of this situation. Indeed, in the third game, morale and luck are determined randomly (this is one of the reasons why I stopped playing it), and this gives players an opportunity to "prove with their fingers" the fairness of the battle to tournament organizers, who most often accept such an explanation. But, let's be honest, no pro would do anything that would cause morale and luck to appear very often in battle, so as not to arouse suspicion from a vigilant organizer, and yet, if the opportunity arises, they may use this trick! How can this be avoided? a) Play without morale and luck, covering the lower layer with dead earth; b) Write a patch for Heroes that regulates the values of these parameters for morale and luck, so that they are determined only by certain actions of monsters. As implemented in Heroes 1, for example. c) Remove all objects on the map that in any way lead to an increase in morale and luck, and also prohibit the construction of castles that also affect morale. d) Something else. 3) In general, the situation is very serious and requires a very thorough analysis! In any case, it will be interesting to see a fully functioning program. In any case, respect to the author for his unconventional approach to analyzing such a serious issue and bringing this PROBLEM up for discussion. Here's to no more sadness... P.S. Moderators, it is necessary to create one topic for discussing this problem, into which all posts regarding this issue should be moved. Thank you. In the near future, a tournament for Heroes 1 will be opened, focusing on experience gain; I take this opportunity to invite everyone to play Heroes 1! There is no such problem there!:smile03: Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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I've been silent for a long time, gathering opinions from offline players I know. Most of the people I wanted to ask haven't responded yet, but the general opinion is already clear. I won't speculate now whether vbn cheated or is just a genius at "delays and luck": three times out of three, he blinded unicorns (even though I couldn't achieve anything remotely similar even once in three different versions of the game + three operating systems + several executables, with all other moves, including the AI, being identical). Plus, morale and luck every other time, and always the right spells for the mages. Or, five times out of six, luck for the snipers in a battle with titans. Plus, he managed to create a situation where he could record a video (and there were mentions in the thread that it was a staged recording, after the game was already completed). I'll just say this: I'm no longer a player in SoD. Not at all. I'll be exploring TE and Might and Magic II. Competing with such lucky guys isn't for me. cyberB aka Banana. P.S. I feel like IronEx when he said almost the exact same thing on HeroeSportsPortal about Might and Magic IV and exploits about three years ago. He was eventually banned.
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Catch;189624
At the very least, if I'm running Tournaments in Heroes 3, I will definitely ban games where winning requires generating a large amount of Gold and Luck with a probability higher than the game allows.

First, revise the rules for Heroes 2 and Heroes 3 and bring them into a uniform format, and also instruct the organizers on how to properly check and accept save files. Otherwise, I won't be surprised if you ban in one case and encourage in another. ;)

Added 1 minute ago
Catch;189628
Fortunately, there's Heroes 2, where you can track the actions of all sorts of programs ;) So, soon everyone will be playing it :)
Otherwise, I agree with you on everything.

The same applies to Heroes 1:smile42:

Sincerely, VDV_forever

Added 7 minutes ago
cyberB;189637

I won't speculate now whether vbn was cheating or he's a genius at "delays and luck": 3 times out of three, the unicorns were blinded (even though on three different versions of the game + three operating systems + several executables, I couldn't even come close to achieving this, even with all other moves being identical, including the AI) plus morale and luck every other time + always the right spells for the mages. Or 5 times out of six, luck for the snipers in a battle with titans. Plus, he managed to create a situation where he could record a video (and there were mentions in the thread that a staged video was being made, after the game was already completed).

And what does vbn have to do with this???

Could you upload this video to a file-sharing service for a clear demonstration? I would be very grateful.
cyberB;189637

P. S. I feel like IronAxe, when about three years ago he said almost the exact same thing on HeroeSports about Heroes 4 and exploits. He was eventually banned.

IronAxe sometimes says very smart things, but some people are just too lazy to understand the essence and, moreover, change the rules, especially tournament rules!!!:smile50:

By the way, does anyone know where he is? I haven't seen him online for a long time...:confused:

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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Even though I often have conflicting views with VDV, he's right this time! I'm sure such a program has been written a long time ago, and many players are very skillfully using it! But as they say, if you're not caught, you're not a thief. Surely everyone remembers the great battle of DmitriAS in the garrison in the "Time of Change" tournament! This battle doesn't even compare to the "canned" and "titan" battles! But no one would dare say a word against such an authoritative player as Dima! So why are there accusations against vbn here??? He is also a player with a "name" and has earned his authority!!! And he recorded the battle on video as proof of his words, instead of just describing the battle as if it happened that way! In the battle with titans, luck was 4 out of 5 times, but as it was said, this wasn't the case in the original!!! And the battle with griffins is really beautiful and good!!! And I can personally vouch for Vitaly that he is not a cheater, but has always been against it!!! Sincerely, cyberB, despite your success in the CG tournament, I would advise you to apologize to vbn!!!!!
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VDV_forever;189634

b) create a patch for the game that affects morale and luck, so that the values of these parameters are clearly defined and only drop from specific monster actions. As implemented in Heroes 1, for example.
Hmm, this is only possible for The Editor. And does that mean that tournaments on SOD (Shades of Darkness) are dead? Because no one will write a patch for SOD.

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