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2Senator: No one wants to be a cheater. It's shameful. Besides, even the coolest cheater won't take everything into account...
New here? I'm Roha — want a quick tour?
No one wants to be a cheater. It's shameful.
I meant the heroes that are called Extra 1-7 in the excavator. Is it possible to add them offline, or even for online???
By the way, what are those two little creatures? I've never come across them in any campaign.![]()
And if my 3-slot speed and the opponent's 2-slot speed are equal, does it mean the enemy will always go first?!
and also if for example your speed is increased (by an artifact or spell) to 15, but the enemy has a base speed of 15, then he will move sooner
2Senator: No one wants to be a cheater. It's shameful. Besides, even the most skilled cheater won't account for everything...
The point is different. If the battle is difficult, but theoretically winnable, then considering the "military tricks," it's not necessarily worth spending 1-2 hours on such a battle. This is what confuses me in offline mode.
2Dirty Player, AmberSoler:
Regarding the animation...
Perhaps we misunderstood each other. "Thundercloud and lightning" is the animation for failure in the second Heroes game, but in the third, there is simply no procedure that implements failure. The image would probably be exactly the same as the one for the corresponding castle.
2Andrey44_44I'd also like to add that it is practically possible to create a program that reads the R value from the RAM and predicts the remaining value (if the animation speed is set to the minimum, the rate of change of R is not very high). For example, when the remaining value meets the condition for morale to drop, a green "morale indicator" lights up, and the player simply clicks the mouse. I have no doubt that he will be able to do this. Therefore, it is quite possible to achieve a morale drop (and possibly luck) for each of your units without changing the game's structure. There is something to think about...
And if you then use such a program in online play... you will inevitably be suspected of cheating... IMHO.
Sincerely, K0Lb@zzeR.
Of course, if such a program is created, skills like luck and morale will become almost unnecessary, but it's still worth writing it.
If there is no luck or morale skill, it will be neutral, or +1 morale (if the troops are from the same city). Is it possible to achieve a positive morale and luck result using a program?
In short, if it's neutral, is it possible to get luck/morale?

Actually, I have a question for Dirty.
Recently, I was wondering - who and why pays the winners? In the NR, it seems like everyone chips in, but here, participation is free and completely voluntary (thankfully :) ). So, Dirty_Player, are you doing all this for the common good? I understand that this is a delicate question, but could you clarify?!
In my opinion, creating a program that predicts the outcome of morale is close to cheating!