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Kan’Kuotl is a race of humanoid lizards inhabiting the jungles of Eretia, located west of Krygon.
They worship Quoltli (Kuotl – Serpent), who according to their beliefs controls the Sun and Serpents (they are cold-blooded). Is it just me, or is the 7th level not the best...
Level 1
Cobra – Poison
Quoltli's Cobra – Poison, First Strike
Cobras are sacred animals of Quoltli, and killing them is considered a grave sin by the Kan’Kuotl. Sometimes Cobras are taken from the Serpent Pond and forced to fight on the side of the Kan’Kuotl. Some cobras are covered in runes by the Priests of Quoltli, causing them to grow larger and become stronger than ordinary cobras.
(Serpent Pond, Cobra Pond)
Level 2
Kan’Kuotl Warrior – Slashing Strike (Ignores 3 def units)
Chosen Warrior – Slashing Strike, Quoltli's Empathy (Once per battle capable of healing 175 health, +10 attack, +10 defense, +5 speed)
These warriors are the backbone of Kan’Kuotl armies, capable of creating breaches in enemy armor with their incredibly sharpened halberds; these warriors have earned a reputation as terrifyingly skilled soldiers.
Some warriors are chosen by the Priests of Quoltli as "messengers of his will" and covered in special runes of Quoltli and dressed in ritual clothing. Rarely do Chosen Warriors return to the path of war; many of them become Serpent Priests. But those Chosen Warriors who remain on the warrior's path are capable of wiping even small armies off the face of the earth with their detachments.
(War Sect, Temple of War)
Level 3
Lizard Rider – Acceleration
Mectean – Acceleration, Jump (Capable of "flying over" an obstacle)
Lizards were another creature embodied by Quoltli. Lizard Riders prefer a fast attack. Their lizards are swift and capable of reaching incredible speeds. They fight with spears that have been blessed by the Serpent Priests.
Mecteans are a special caste of Lizard Riders. They have trained their riding lizards so well that they can jump over small enemy warriors and certain obstacles.
(Lizard Incubators, Lizard Platform)
Level 4
Serpent Priest – Shooter, 50% fire, Warmth (Within 5 cells of the Priest: +2 health and +3 attack)
Priest of Quoltli – Shooter, Explosion, 50% fire, Warmth, Heat (25% chance to deal 2 units of fire damage per Priest of Quoltli in melee combat)
Serpent Priests preach the aspect of Quoltli as the patron of lizards and serpents. They shoot flame from their staffs, and these staffs also spread an aura of warmth that inspires Kan’Kuotl warriors.
Priests of Quoltli are highly honored. Few Kan’Kuotl have the strength to endure all the trials offered by the long path to becoming a Priest of Quoltli. But those who overcome it gain the ability to bring actual hell down upon the heads of Quoltli's enemies…
(Priests' Sect, Temple of Quoltli)
Level 5
Pterodactyl – Flight
Elite Pterodactyl – Flight
The connection between Kan’Kuotl and animals is unique. The Priests of Quoltli managed to tame the pterodactyls that inhabited the jungles.
Pterodactyls have served faithfully in the Kan’Kuotl armies for a long time.
(Pterodactyl Perch, Pterodactyl Fortress)
Level 6
Naga – Shooter, Defense (Within 6 cells of the Naga: -25% magic damage, +3 defense)
Naga Protector – Shooter, Defense, Ward (Redirects damage to the Naga)
(Serpent Pit, Serpent Sanctuary)
Nagas are strange half-human, half-serpent creatures that inhabited the southern river delta of the Jungles. When the Kan’Kuotl found them, they saw them as "children of Quoltli." Nagas use a system of magic strange for ordinary creatures of Antagarich. They can cast wards on the Kan’Kuotl, and some nagas can even sacrifice their own lives to protect other Kan’Kuotl warriors. This is how Naga Protectors appear.
Level 7
Tyrannosaurus – Terror (-2 morale)
Ancient Tyrannosaurus – 50% fire, Terror
Quoltli's Tyrannosaurus – Wrath (+20 fire damage), Terror

Other:
City name: Temple of Serpents

General about the castle: Requires a lot of ore and mercury, but almost no crystals or wood.
Building cost – Above average
Unit cost – Average
Unit strength: Emphasis is placed on Speed and Defense. Low attack, medium health.

Terrain: Jungles (-2 speed for other heroes, or heroes without "Logistics Level II")

Religion: Cult of Quoltli

Ruler: Sir’Coatl

Emblem: Serpent spiral

Alignment: Neutral with a lean towards good

Magic: Concentrate on Water and Fire Elemental magic, although Fire is more priority. Earth Magic is encountered least often. Air Magic is third. Mandatory spell – Curse at the 1st level of the Mages' Guild.

Characteristics: Priorities – Spell Power and Defense

Neutrals –
Lake Cobra
These cobras are found in the waters of Bloodsucker Lake, located in the Kan’Kuotl jungles. Thousands upon thousands of lake cobras are bred in this lake; they are also sacred serpents to the Kan’Kuotl.
Poison, Bloodsucker (Absorbs 3 units of damage when attacked by 1 Lake Cobra)
Renegades
Kan’Kuotl Renegades are well-armed detachments of apostate lizards. Sometimes the Kan’Kuotl turn to renegades to help protect Quoltli's sacred land from the encroachments of other races.
Logistician (+2 speed in jungles and swamps), First Strike
Triceratops
Triceratops are dinosaurs that the Kan’Kuotl were unable to tame. They move in herds and can, in their rage, break down the strong walls of Kan’Kuotl cities.
Fury (+3 attack if attacked), Ram (Capable of breaking walls)
Hermit Priest
These strange Priests of Quoltli left the Kan’Kuotl cities. It is unknown if they continue to serve the God of Kan’Kuotl, but they often interfered in Kan’Kuotl wars as grey eminences. Their motives are shrouded in mystery.
Poison, Shooter, No distance penalty

Cities:
Yiriki – Capital of Kan’Kuatl.
Located on the delta of the At’Kwan river. Yiriki and all the Kan’Kuotl people are ruled by the High Priest of Quoltli, Sir’Coatl. The city receives a bonus to income and +15 to the growth of Quoltli Warriors.
Talast – Second largest city.
Located on the border with Krigon. It is managed by three houses of Lizard Riders. There is even a caste of Elite riders of Talast — such are the lizard riders there…
+4 to Lizard Rider growth
Kteraciotl – Center of all Kan’Kuotl priestly activity.
They say that the Avatar of Quoltli resides in the Temple of Quoltli, who will come to life when the Kan’Kuotl people face almost complete destruction. It is then that their race will destroy its enemies and flourish in a Golden Age.

Buildings
Production buildings:
Serpent Pond - Cobra Pond
War Sect - Temple of War
Lizard Incubators – Lizard Platform
Priests' Sect – Temple of Quoltli
Pterodactyl Perch – Pterodactyl Fortress
Serpent Pit – Serpent Sanctuary
Tyrannosaurus Incubators – Sacred Incubators
Unique:
Grail –
Altar (Undefined)
+5000 gold, +5 health to defenders, +25 mana to heroes
Appearance – Three giant statues of Quoltli, with a bonfire lit in the middle.
Egg-layer - +5 Cobras\Quoltli's Cobras per week
Library - +2 Serpent Priests\Priests of Quoltli per week
Kan’Kuotl are capable of building the Mages' Guild up to level 5. Water and Fire elements are more common. Earth is rarer. At level 1, the "Curse" spell ALWAYS appears.
Circle of Enlightenment - +1 to hero Spell Power

Kan'Kuotl is located in the jungles. The screen is divided by a river (flowing from the southeast to a lake in the northwest). There are hills to the north.
The Magistrate looks like a pyramid that was "slightly" flattened in width (i.e., a tall, not too wide pyramid). Or a Ziggurat (since the top is not pyramidal). At level 1, the Magistrate is small. It has 1 staircase and light burns in the building at the top. At level 2, the Magistrate rises higher. At level 3, 2 staircases appear, and an extension appears on the building atop the Magistrate. And at the last level – Expansion – small houses appear on the stairs, spires on the building, drains, etc.
The Cobra Pond is located on a lake - it is enclosed by a stone wall and a cobra statue is placed upon it. In the upgraded dwelling, several such statues and gates appear.
Level 2 - War Sect is built on a cliff near the hills - the building is carved into the hill. Upgraded - a road to the river and lizard statues appear.
Level 3 - (War Sect required) a pen for lizards appears (near the War Sect). Upon upgrading - the pen and statues with an alley.
Level 4 - a ziggurat appears at the approaches to the fort. Upon upgrading - a statue of Quoltli appears on the ziggurat and torches are lit.
Level 5 - Pterodactyl Perch near the river. Upgraded - the perch is improved with stone structures.
Level 6 - A pit located near the Magistrate. Upgrade - a naga statue peeks out, and it is enclosed by a fence.
Level 7 - tall trees appear in the distance. Upgrade - a road leads to the forest.

Here is the second option for level 7
Yashkarr - Teleportation, Flyer Attack
Yashkarr Monarch - Teleportation, Flyer Attack, Siege (Can attack walls)
Yashkarrs are strange creatures resembling dinosaurs. They have 4 legs and are colored blue with red spots. They fight using long arms with hooked claws. Yashkarr Monarchs have diamond claws given to them as gifts by the Kan'Kuotl. Because of this, their claws sparkle white and they are capable of attacking defensive fortifications.
Level 8
I don't know…
Maybe
Avatar of Quoltli – Teleportation, Flyer Attack, Siege, Fire Immunity, 50% magic resistance
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Commanders:
Warrior Commander - Berserker-Bonebreaker - Battle Frenzy (If 3 enemy units are killed, the "Battle Frenzy" spell is cast for 2 turns, then again after another 3, and so on infinitely)
Appearance - Kan'Kuotl using brass knuckles fixed to the hand as a weapon.
Mage Commander - Chronicler of Quoltli - Summon Serpents
Appearance - Kan'Kuotl dressed in a red robe and using a staff with scrolls attached to it as a weapon

Heroes:
Warrior Hero - Knight-rider: Have the "Basics of Offense" skill
Ard'Ankaard -
Specialization - Logistics
Skills - Advanced Logistics
Bjerdla -
Specialization - Kan'Kuotl Warriors\Chosen Warriors
Skills - Advanced Offense
Nexol -
Specialization - Serpent Priests\Priests of Quoltli
Skills - Basics of Wisdom
Spells: Curse

Mage Hero - Sun-Bather: Have the "Basics of Fire Magic" and "Basics of Wisdom" skills
Mev'Toal -
Specialization - Battle Frenzy
Skills - standard
Spells: Battle Frenzy
Abesh (Female) -
Specialization: Fire Magic (Strengthens all fire magic spells by 5%)
Skills: - Advanced Fire Magic
Spells: Magic Arrow
Meork -
Specialization: Fire Shots (Part of the Priests' damage becomes fire)
Skills: Basics of Marksmanship
Spells: Curse
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1) What is the first strike? 2) Even though there is a water cobra, don't you think many people might not know that, and not understand that a cobra was put in the pond? 3) A sect is a building?! It's actually a group of people. 4) Will a platform be literally a platform? What's the connection with lizards? I don't see a connection between an incubator and a platform. 5) The same with a perch and a fortress. 6) Nagas already exist in the game, no need for more. 7) Maybe Godzilla would be better? :smile52: 8) Dinosaurs, in my opinion, shouldn't be included. 9) The library was in the tower. The idea is good, but there are many flaws.
Ваши интересы и учеба\работа


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1 - The stack always attacks first, regardless of whether it is attacking or defending. 2, 3, 4 - I come up with the buildings on the fly, without thinking about the connections. 5 - Nest - for example, a tree. Fortress - a fortified nest. 6 - Nagas of Kan'Quatl? 7 - Yashkar is still better :D 8 - And who? UFO? :D 9 - Oops... I'll fix it...
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I suggest you think about the buildings after all;)
A perch for chickens :D
for comparison: a perch and a house, a house is a fortified perch))))
6) in general, it's too much... in my opinion, it's a serious repetition...
7) UFO-dinosaur)))) Dino, basically))))
you can come up with better units besides dinosaurs, in my opinion.
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And the 2nd option, a level 7/8 Yaskharra?
Giant lizards on four legs and with two "arms".

Added 1 minute ago
Drnik;121937
A perch for chickens :D

We'll have Henny Penny
Abilities - Golden Egg +2 gold for 1 Henny Penny
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yes, with chickens, it would be great!)))) Yashkarov... it's possible... just look at the units with a similar theme in general, remember other games (I'm not suggesting copying everything from them)... well, just off the top of my head, I can only say that, for example, to avoid having Dinosaurs, you could replace the Pterodactyl with a Draconid.
Ваши интересы и учеба\работа


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So, here's what we have:
Hen/Ryaba Hen
Shepherd/Great Shepherd
Cow/Cow
Mother-in-law/Ancient Mother-in-law
Bull/Byak
Rooster/Evil Rooster
Predatory wheat/Poisonous wheat
Town -
Farmland
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Mother-in-law \ Ancient mother-in-law
)))) very cruel...
but otherwise, it really looks like a swamp castle.
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Mother-in-law \ Ancient mother-in-law
)))) very cruel...
but otherwise, it really looks like a swamp castle.
Only Grandma/Grandma with shopping bags on the bus is scarier.
Просто еще один
In reply to SandroXXL
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A race with an Aztec theme... I like it:smile54: :smile54: :smile54:
Пришёл,увидел,нафлудил.
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I like it too, but as far as I know, it's not "Quatl" but "Coatl" from the word "Quetzalcoatl" - the Aztec god. Sorry for the spam, let the moderator delete my last messages, I just pressed "send" too many times.
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I like everything except the Tyrannosaurus Rex; it would be better to add Quetzalcoatl (an Aztec feathered serpent god).
жизнь за Аиур
In reply to PaciFic
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I like it too, but as far as I know, it's not "Quatl" but "Coatli" from the word "Quetzalcoatl" - the Aztec god.

Actually, "coatl" translates from Aztec as "snake." It didn't originate from the name of the god, but the name comes from this word. "Quetzalcoatl" means "feathered snake."

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