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Posts from Against which factions is it easier for demons to fight, and against which is it more difficult?

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Against which race is it especially difficult to play as demons?
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18 years ago
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I've played Haven against Inferno many times, and with spells of light magic, I simply eliminate them. Plus, with "Exile," they can't do anything on the battlefield.
In reply to Игрок
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18 years ago
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Player;156351
Dear sir, where do you get these numbers from? 400 Imps by the endgame – that’s the minimum! And draining ALL the mana from a Warlock is usually not a problem. Of course, if your hero has a magic resistance skill, it might not be all of it, then the summoned Imps will suck up the rest...
Player, I completely agree with you... Imps drain almost all the mana, and it can be quite difficult for the Warlock, especially since Warlocks often have low magic skills (they can't cast many spells after that)... I remember feeling this particularly strongly in the last mission of Heroes of Might and Magic V, playing as Rai’lag... So, no, when fighting demons, you need to apply more strategy...
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18 years ago
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Imps are the fastest-attacking unit in Inferno, and considering how quickly they appear at the start and the fact that Dungeon never stays put against Inferno, there's no way Dungeon can have 400 Imps when they only have 120 mana.
In reply to Lady Neona
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18 years ago
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Lady Neona;98441
Demons are the weakest. Elves and Knights are better off avoiding them by a wide margin. And the League of Shadows too. I remember how I used to kill demons in the "Raelag's Offer" campaign. They didn't even have time to make a move!:rolleyes:
You need to KNOW how to play with demons. In the campaign for Agrael, I also crushed everyone, but that's not an indicator! You can't judge one event, especially against a computer opponent, as statistics. You wouldn't hear such phrases in a game against an experienced player!

Added 2 minutes ago
Atlant;156410
I have played Order faction against Inferno many times, and with light magic spells, I simply defeated them, and plus "Banishment" makes it so they can't do anything on the battlefield.
Don't exaggerate, but the fact is that Inferno is weaker than Humans.

Added 4 minutes ago
MagicMan;100722
It's easiest to play against demons and the League of Shadows. It's hardest against the Forest Alliance and Mages because of light. Elves hardly depend on magic, and the heroes of the Academy, who have a HUGE amount of mana, are not afraid of demons, especially if the mage has the Banishment skill.
:smile52: :smile52: I'd like to see how easily you can defeat Nimue with her reinforcements! If anyone can compete with Inferno, it's Humans and Dwarves! The rest are at best EQUAL - which I doubt!
In reply to A.G.R.A.E.L.
18 years ago
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Ur-Ghast's call + Deleb with machines... it's not like the Order factions with their various units; it's even stronger...
When a Nightmare is placed in front of Paladins, and it immediately materializes, it completely negates their momentum... and a Hound is placed next to the Archers. If they are blocked, and they need to be blocked from all sides, then hit them with the Hound and then use mass spells, including the 3 Fireballs from the Ballista... As for Light Magic... I'm not particularly into the Order, but in my opinion, it doesn't have much mana. When I played against it, my Imps handled it quite well. In a very long game, Imps and the Academy can deplete mana (there's never enough mana for any castle, especially against Demons).

The Academy has the same situation: 3 Archers are not only a plus but also a minus in melee combat; they don't shoot very well, and they can't defend themselves effectively.

And various mana-draining spells, like those of the Necromancers, are also good, but correct me if I'm wrong... My Imps essentially force the enemy hero to waste an entire turn. Plus, you can move the unit that the spell is cast on, etc.

Demons are a normal faction; they're just not suited for mid-game. They perform well in fast and long games.
And Banish is useless, in my opinion. It doesn't destroy even half of the gate, and it takes up the hero's turn, while gating doesn't take up the hero's turn. While you're banishing, the Demon hero can use Subdue/Berserk/Bless or simply bombard the blocked Archers with Meteor Shower and Fire Wall.

Demons are strong, especially with their ultimate ability. They may not be stronger than other factions, but they definitely don't lose when properly developed. It's just more difficult to play with them; people are used to the fact that by levels 2-3, some kind of cheat appears for creeping and leveling up... At least it's harder for Warlocks and Demons... And by the way, my opinion is that Warlocks have much better creatures than the Academy (this is in response to someone saying that the Dungeon has weak creatures)
In reply to fobx
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18 years ago
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Well, when I play as Demons, Mages are actually quite effective against them, but when I play against them, I usually counter them with Dark Elves and Sylvan Elves, and also with Knights:D.
18 years ago
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In a game against demons, defense is crucial. The first strike will most likely be theirs. If the opponent is using gate spells, it's a great opportunity to cast additional spells, especially focusing on area-of-effect spells. IMHO, of course, but warrior heroes with light or dark magic play against demons more easily than mages. That is, the favorites are knights, rangers, demons, and, in addition, orcs.
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18 years ago
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In my opinion, the easiest opponents for demons are mages (they have very low defense; in a game against this faction, you don't even need to summon reinforcements – nightmares, dogs, and archdevils will eliminate half the army), Dungeon (although it really depends on how much mana the warlock has left), Necropolis is roughly equal, and orcs are definitely stronger, but there are more demons. It's also difficult against humans. I have no idea how to defeat dwarves with demons; they are just too tough. There's also no chance against Haven. In general, demons are a pretty strong faction (they're definitely not an underdog), but they can't be called super-uber either.
In reply to Vayshan
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18 years ago
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When playing Dungeon against demons, you need to have a good strategy and something that increases speed. And arrive early. The earlier, the better. If you delay, it will be very difficult to defeat the demons, but at the early stages... :)
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18 years ago
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Andrey;189208
Those who haven't played as Demons are writing nonsense. Or maybe we could organize a tournament: Demons versus the rest? I would play on a random map of "incredible" size with "hero" difficulty.
I don't think there are any players here who haven't played as Demons. So, it might not be considered an insult, but it's definitely a mockery. Where are the arguments that nonsense is being written here? Anyone can write that they are the best and everyone else is a noob. But that wouldn't make any sense, would it? I don't know about the others, but I wrote based on my personal experience playing against the computer. I could beat the computer no matter who it was, but here I suggested what it would be like to play against another person, based on the difficulty of playing against the computer. Well, play against someone, and then post the results in this thread.
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18 years ago
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I think the developers made the demons a rather "weak" faction. They have too many, shall we say, opponents who are stronger than them. At least, more than any other faction. And the faction itself isn't very popular among players. But, in principle, this individuality is what makes it appealing. This is just my IMHO.
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18 years ago
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I believe that Inferno is the most versatile faction in Heroes 5. You can successfully play against any race with it. You can also tailor the unit upgrades to any faction, and there are enough combat and magic skills... Once, I played a "one against two" game on the "One vs. Two" map, using Inferno against two players in an alliance. One of them chose Inferno as well, and the other played as Necropolis. In the second week, a demon appeared – I saw that he had a decent army – so I bought as many Succubi as I could afford, and also some Hellhounds and Fiery Horses, and went after him. While I was chasing him, the Necropolis player ran up and captured my only Castle. Luckily, I had maxed out my logistics skill, and there was a fort on a hill nearby – I upgraded the Succubi to Demons and went to retake the Castle. It was a tough battle; I only had 3 Fiery Horses left...
In short, I had to run around a bit to upgrade the Demons and Succubi. Against the Necropolis, Imps + Chaos Magic, Cave Beasts, Wide Gates, and quickly opening the gates also helped. Against Demons, luck and fast troops work well; the hero's Demon didn't have time to use magic. It would also be good to learn Weakness to Darkness and Darkness Seal, but I didn't learn them.
In general, you need an individual approach against each race.
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17 years ago
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I think the most inconvenient race for playing against Demons is Orcs, because all Orc heroes mainly focus on attack, and Orcs have Blood Fury. If it accumulates, the damage will be absorbed by Blood Fury. And, in my opinion, Sorceresses are not very effective against Demons. If a player playing as Demons manages to accumulate a lot of Imps, the Sorceress hero will be left without mana.
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17 years ago
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I think, on the contrary, that it’s easier to play against the Orcs. Firstly, Nightmares usually attack first, and the attack can be directed at the Centaurs. Then Cerberuses and Greater Demons join in. At the very beginning, the Barbarian units are unlikely to have many points of Blood Wrath (except for Pure Rage). Secondly, Temptresses can charm Cyclops or some other powerful unit. And Demon heroes often get Dark Magic.
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17 years ago
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it’s very simple – demons control the darkness, which the Orcs have no way to dispel, so playing against them is not difficult at all.

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