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65 rus, I'm ready to disappoint you – archers and griffins are good, but the BEST development (if you have enough wood, but in 70-80% of cases you can manage to gather it) is building cavalry in the first week. The starting hero is Touris (tactics, special cavalry). If you have a stable (usually 50/50 chance), it's amazing. The whole strategy revolves around the fact that starting from the 2nd week, 4 cavalry units can destroy almost all level 1-3 units WITHOUT losses. Having healing and finding a first aid kit somewhere (buy a hero with it, find a shop), you can already take on bigger challenges. Ideally, by the 4th week, you can have an army of 3 Archangels and 12 Champions – you can destroy Utopia. Again, you get meat (pikemen) – and go for it. Of course, only weak Utopias are destroyed; after all, the Swamp is specialized in early destruction. It is also important that, having only cavalry and angels in the squad, the hero has a higher movement speed due to the fast units in the squad. Moreover, these 2 squads are enough to destroy neutral creatures. (Cavalry tanks, and at the end of the battle, the Archangels resurrect the killed cavalry). In terms of economy, there should be no problems with emeralds – in the green territory (native to the castle), you can usually find 3-4 dancing sprites, where you can get 10-15 emeralds per week. In terms of buying troops, everything is spent on Archangels and upgrading angels, which are obtained in conservatories. All other troops are bought after destroying a couple of Utopias in full, since all battles took place with the participation of high-level units, which are practically not lost. In general, the entire "resource grabbing" tactic is based on buying high-level units so that battles with neutral creatures occur WITHOUT losses. Moreover, more powerful units often have a higher speed, which gives the hero a bonus of several steps each day. Even the Necromancer usually keeps only vampires with the main hero to avoid wasting skeletons, and a couple of assistants run behind him with these very skeletons, so that at the right moment they can transfer the army to the main hero, and at the end of the turn, take the slow units from the main hero so that he has a speed bonus the next day.
So, for most players, the development tactic is through cavalry, and then through angels; other units are PRACTICALLY not used for leveling up. By the way, this is useful because you can level up a second hero in parallel or clear places that the main hero would take a long time to reach.
So, for most players, the development tactic is through cavalry, and then through angels; other units are PRACTICALLY not used for leveling up. By the way, this is useful because you can level up a second hero in parallel or clear places that the main hero would take a long time to reach.