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Which great ability do you like best for this class?
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18 years ago
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In my opinion, Dwarves have the perfect ability. For example, Elves always attack with luck, but their opponent does too. However, Dwarves prevent their opponent from using luck, and they can use it themselves. Because it's easier to increase your own luck than to ruin the enemy's.
In reply to Boris K
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18 years ago
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Boris K;169749
Arengar, I also leveled up Zehir with Light, Summoning, and Empathy skills instead of Combat skills in the campaign, and I invested heavily in the Leadership skill with a mentor. Zehir was flying through the levels like a phoenix. No enemy could cast a single spell because Zehir managed to cast a counterspell and cast spells for himself. Fortunately, there were no Necromancers with Combat skills among the enemies. But even if it's not possible to get Leadership on the map without a mentor, a mage with Light and Summoning is always combat-ready, even without Empathy and without Combat skills. The main thing is, there's no risk.

No problem, any hero can be developed in this way. For a mage, there are basically two paths: easier, but without Combat skills; or more difficult at the beginning because the required skills are a bit awkward (I agree about Education, Enchantment is okay, but a catapult for a mage is pointless?), and you'll get Combat skills towards the end of the game, having had plenty of trouble beforehand!! So you're right, a mage can be effective even without Combat skills!!!:)
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18 years ago
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In my opinion, the best ability belongs to the Elves; I would put the Warlock in second place. The Gnomes' super ability is somewhat similar to the Elves' ability, but with the opposite effect, and the Knight's ability doesn't appeal to me at all.
In reply to Хранитель заката
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18 years ago
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Guardian of the Sunset;184693
In my opinion, the best ability belongs to the Elves, and I would put the Warlock in second place. The Gnomes' super ability is somewhat similar to the Elves' ability, but with the opposite effect, while the Knight's ability doesn't appeal to me at all.

The Gnomes and Elves have abilities of equal strength. The only difference is that if my hero has 6 luck, meaning a 60% chance of a successful attack, compared to the Elves' 100% ability. Plus, my ability could be Fury of the Elements or Absolute Protection. Who benefits more from this?:)

As for the Knight's ability... I won't say anything, but I completely agree with you!:)
18 years ago
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Arengar, even if you have 100 luck, the probability of a successful attack in battle will be 50%. The fact that it's more than 5 has significance only in version 3.0 when the enemy has the ability to reduce your luck. I don't level up the "Skill at Arms" for either elves or dwarves.
In reply to Boris K
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18 years ago
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In my opinion, the best one is the Elven skill tree. By the way, don't forget that the path to it lies through the "Elven Luck" skill, which gives an additional +25% damage to attacks, although the path to it... isn't exactly easy. The Troll skill tree is also good, although Chaos can be developed much more effectively. The Dwarven skill tree is also good, in every sense. The Barbarian, Necromancer, and Inferno skill trees are also good. But, in my opinion, it's not worth developing the Mage skill tree; there's a high risk, and... you'll just end up stressing yourself out. The Knight skill tree is also good, even very good; you just need to use it skillfully.
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18 years ago
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IMHO: a mage with all spells is overpowered! When you cast any spell at expert level, it becomes scary, especially since the Academy faction has a lot of mana, and the focus is not on the army. I'll also add elves and dwarves here – their skills are inseparable because they are very similar.
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18 years ago
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A Warlock and a Necromancer with upgraded special abilities become truly great and terrifying. One's damage increases by an unbelievably large amount, while the other gains a versatile spell that combines several turn-based spells of darkness and doesn't consume mana. A dream come true! ))

The Elf's ability seems good at first glance, but as discussed above, it's not particularly interesting because luck is available to everyone.
The Dwarf has an excellent special ability that even negates the Elf's, but the path to it is difficult and completely unjustified. Why does the Dwarf need summoning magic???

I've never managed to level up the Mage, although I've wanted to since the beginning of the game (I don't play as them very often, so maybe that's why). It's appealing, but the lack of magic on the path to leveling up doesn't inspire confidence.

I don't like Haven and Inferno, so I can't say anything about them. I think the Demon's ability is stronger, although the Haven's special ability is seriously underestimated here simply because it doesn't look as impressive as the others.
In reply to Boris K
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18 years ago
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Boris K;184963
Arengar, even if you had 100 luck, the probability of a successful attack in battle would be 50%. The fact that it's more than 5 has significance only in version 3.0 when the enemy has the ability to reduce your luck. I don't level up Special Ability (SA) for either elves or dwarves.
Even in this case, when one out of two attacks is successful, it reduces the effectiveness of the elven SA by half.
If you don't think it's necessary to level it up, why are you praising it so much?:confused:

Added after 11 minutes
morealyz;185817
although the Haven SA is seriously underestimated here simply because it doesn't look as impressive as the others.
You just don't attack this unit in melee combat, you kill it with magic and archers, and of course, with counterattacks (in this case, Guard doesn't work).
In reply to Аренгар
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18 years ago
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In my opinion, the Haven ability would look much better on the Orcs; just imagine: "Great Reinforcement" (300% damage). :)

It would also be good to give the Haven faction a special ability called "Great Counterattack" (+50% damage on counterattack, stacks with the Knight's offensive bonus). And make upgrading this special ability more challenging.

P.S. I voted for Call of Urgash. With skillful play, Nimue with this special ability can easily defeat Elves and Dwarves (even if they have their own special abilities).
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18 years ago
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it's also a great faction. I've always liked Inferno, and the feature in Heroes 5 where you can call in reinforcements. Maybe this faction isn't as overwhelmingly powerful as the Magic or Necropolis factions, but it's very, very enjoyable.
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18 years ago
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It's just that it's very difficult to level up Urgash... I tried using ArtMoney, but it didn't work; instead of fire arrows, it kept dropping speed magic. But, for example, it's quite easy to level up the Sorceress, and this imbalance, in my opinion, is not good.
18 years ago
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The Sylvan faction, the heroes of this castle, have absolute luck. I remember the first time I saw this skill (in the original Heroes of Might and Magic V), I was amazed. Constantly attacking with luck – that's something. Just imagine Master Archers under this skill, shooting point-blank at anyone.
In reply to SerVer
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18 years ago
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SerVer;187661
The Sylvan faction, and the heroes of this Castle, have absolute luck. I remember the first time I saw this skill (in the original 5th installment), I was amazed. Constantly attacking with luck – that's what I'm talking about. Just imagine Master Archers under this skill, shooting point-blank at anyone.
And if a critical hit also lands, it will be even more impressive... A very pleasant skill... One of the reasons why I enjoy playing as the Sylvan faction.

Added 2 minutes later
Vayshan;187345
It's just that Urgash's Call is very difficult to upgrade... I tried using ArtMoney to do it, but it didn't work. Instead of fire arrows, it always gives speed magic. But, for example, Tactical Expertise is quite easy to upgrade, and I think this imbalance is not good.
In Lords of War, it's a bit easier because, to some extent, the mentor solves this problem...
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17 years ago
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I also enjoy playing as the Light Elves, but objectively, Absolute Defense is the best skill for Dwarves (of course, in my opinion).

In fact, Light Elves and Dwarves have the same skill, but Light Elves already have high luck, and the positive bonus is smaller than that of Dwarves, as Dwarves have a 100% positive bonus.

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