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I don’t remember restarts; the games were long ago.
Decontaminator (blue, Rampart, Ivor, Ivor, resource) def Loi (red, Castle, Valeska, Monere, resource) 2sm4d(3) 147
Roads are slow. The exit from the castle is blocked by 2 guards: an artifact against berserkers and a seer’s hut with a resource. Dwarves are not built; Ivor has 3 elves. We build elves, and Ivor, after sacrificing doggies from Crag Hack, breaks out into the open. I didn’t find an ore mine, money wasn’t great))), only 3 heroes were running around, and by the end of the week 1-6 with upgraded elves in the castle. Ivor on Centaurs cleared respawn of various small fry and hardly leveled up, but Crag became level 5 with Earth Magic and Intelligence.
On week 2: +2000, growth of dendroid soldiers. Ivor level 6, Crag level 7.
On week 3: +4000, 1-7 , growth of dwarves, resource silo. Captured: 2 stacks of medusae, 1 stack of dwarves, external dragon dwelling. Ivor level 12, Crag level 8.
On day 141, Monere breaks through from an adjacent respawn.
On day 142, Monere runs to the capital, kills Crag. Ivor runs back home, buys everything possible, and attacks. Monere: 9-9-9-2 (20 mana), Expert Logistics, Attack, Earth Magic, and Tactics, 80 Marksmen, 20+ Royal Griffins, 20+ Crusaders, 13 Champions, 2 Angels, 80+ Halberdiers, a Ballista, and a Tent. Ivor: 10-10-3-2 (20 mana), Expert Attack, Air Magic, Archery, Advanced Logistics and Pathfinding, 80+ Centaurs, 50 Grand Elves, 6 Dendroid Guards, 14 Unicorns, a few Silver Pegasi, a Tent. Ivor is left with 23 Elves and 5 Unicorns; Monere flees. Ivor marches for several days toward the red capital and on day 147 kills Monere in the castle.
Thanks for the game and the experience.
Decontaminator (blue, Conflux, random, Pasis, Lacus, resource) def Loi (red, Castle, Valeska, Monere, artifact) 2sm4d(3) 143
Roads are slow. Storm elementals are not built. But next to the castle is an external dwelling of storm elementals. Money and resources didn’t work out, so on week 1: +1000, Marketplace, 1-3 in the castle. Lacus and Pasis are level 3.
On week 2: +2000, 1-7, upgrade of storm elementals at home, +1000, Marketplace in the secondary Dungeon.
On day 133, Monere captures the secondary Dungeon. Lacus at this time crawls toward his other secondary Castle. On day 134, Monere makes a wrong turn and chases after Lacus. On day 137, Lacus finally takes the secondary Castle and waits for Monere there. Meanwhile, the low-level heroes recapture the secondary Dungeon and break the reds’ chain.
On day 142, Monere storms Lacus in a Citadel. Monere: 9-5-3-2 (20 mana), Expert Attack, Logistics, Armorer, Advanced Air Magic, 65 Marksmen, 12 Royal Griffins, 16 Swordsmen, 8 Cavaliers, 7 Monks, 105 Pikemen, 5 Griffins. Lacus: 14-4-3-6 (60 mana), Expert Tactics, Attack, Wisdom, Armorer, 3 Phoenixes, 40 Storm Elementals, 1+1+1+1+55 Sprites. Lacus is left with 30 Storm Elementals; Monere flees.
On day 143, the reds capitulated.
Decontaminator (blue, Rampart, Kir, Kir, resource) def Loi (red, Castle, Valeska, Ignissa, artifact) 2sm4d(3) 134
Roads are slow. Again blocks. But dwarves are built, Enova brought 4 Elves, and Grechkin brought 50+ Goblins. The respawn was rich.
On week 1: 1-6 in the castle, upgrade of Elves. Captured 2 external dendroid soldier dwellings.
On week 2: +1000, Marketplace, upgrade of Pegasi and Horses at home, Tavern in the secondary Inferno. Captured a Naga Bank and Medusa Store at maximum, Griffin Conservatory at minimum, Cuirass +3 Spell Power, Pendant of Speed, Ambassador’s Sash. Kir level 12, with Haste, runs to the GO – up to 20 Greater Hydras.
On day 131, Kir, already having killed 21 Hydras, runs blindly deep into the reds’ respawn. A chain for upgrade and delivery of dendroids. It turns out the reds see all this through scouting.
On day 132, Ignissa attacks. Ignissa: 8-2-4-4 (26 mana), Expert Attack, Artillery, Tactics, Advanced Logistics, Basic Armorer, 76 Marksmen, 44+1 Royal Griffins, 2 Angels, 8 Champions, 7 Swordsmen, 23 Pikemen, Cards of Prophecy. Kir: 5-8-5-4 (9 mana), Expert Archery, Logistics, Wisdom, Earth Magic, and Attack, 40 Grand Elves, 1+1+1+10 Silver Pegasi, 1 Angel, 9 Unicorns. They didn’t manage to pass the Pendant of Speed to Kir, and Ignissa’s 2 Angels move first. An unlucky setup during Tactics; Haste on Marksmen, and the Angels kill 13 Elves. Kir’s 9 mana is enough for Haste and a Shield. After killing the Angels and 4 Champions, Kir routs the rest when, in the second round, the turn is left to the Elves.
On day 133, Ignissa, having received reinforcements, runs toward the blue capital, killing low-level heroes along the way. On the same turn, Kir, having received the Pendant of Speed and taking as many dendroids as she could, attacks. Kir is left with 13 Silver Pegasi, 9 dendroids, and an Angel; Ignissa, with 19 Marksmen, 10 Swordsmen, and 1 Griffin, routs.
On day 134, 50+ Dwarves are delivered to Kir, and she kills Ignissa in the capital.
Decontaminator (red, Dungeon, Shakti, Shakti, artifact) def Loi (blue, Castle, Valeska, Gunnar, resource) 2sm4d(3) 227
Spawned up top. Roads are average. Harpies are not built. Shakti has 2 stacks; second came Ajit with 4 Evil Eyes; third came Brissa. She discovered that external Troglodyte and Medusa dwellings are guarded by Ghost Dragons. Since their speed is higher anyway, we build Evil Eyes, and with Fairy cannon fodder, Shakti takes the external dwellings. She immediately visits the stables and reveals the scouting view. On the neighboring Barbarian respawn, Boots of Speed and a Dragon Utopia are visible, along with a passage to a swamp treasure zone. On the road to the secondary, up to 20 Monks. Plan: level up Tactics, break through to the secondary, and build bears there.
On week 1: 1-4 in the Citadel, upgrade of Troglodytes and their growth. Captured external Troglodyte and Medusa dwellings, 2 Dwarf stockpiles, broke through to a secondary — a different one, but also Barbarian.
On week 2: +1000, Marketplace, Mage Guild, upgrade of Harpies at home, +1000, Marketplace, Mage Guild, 1,2,5,7 in one and a Tavern in the other Barbarian secondary. Recaptured Boots of Speed and a Flask +2 Health. Scouted a Griffin Conservatory for 3-4 Angels, 2 more Dragon Utopias, many Hives. No more money-making buildings in sight. Shakti can’t find Slow anywhere; she picks the wrong skills — she maxed out Wisdom in addition to Tactics and Attack, and advanced Ballistics.
On week 3: not building at home; in both secondaries, Marketplace, Mage Guild, 1,2,5,7 in Forts. Captured in the swamp treasure zone: Golden Bow, Bowstring, Ring of Health, Shield +5, and other useless artifacts; Pandora’s Box gave 40 Greater Liches, 20 Ghost Dragons, all level 3 spells; captured 2 Hives for 10 Wyverns; lost many Troglodytes, Evil Eyes, Medusae, 2 Bears, 21 Liches, all Ghost Dragons. Shakti maxed out Ballistics, Pathfinding, advanced Earth Magic.
On day 141: +4 Wyverns, Necklace +3 Spell Power/Knowledge, Logistics; lost 2 Wyverns.
On day 142: Shakti runs into the secondary and doubles Mana on the Grim Bird, runs to the Griffin Conservatory.
On day 143: +4 Angels; lost 2 Wyverns, 1 Bear, 6 Liches, 20+ Troglodytes. At home, upgrade of Medusae. Broke through to the Barbarian treasure zone.
On day 144: captured Armor +4 Attack/Defense, Necklace of Resistance, Hive for 4 Wyverns; lost 1 Angel, 1 Wyvern; maxed out Earth Magic.
On day 145: +6 Wyverns, Orb of the Rain; captured an external Castle Horses dwelling; advanced Logistics.
On day 146: Gunnar appears before Shakti. The Miner takes a Pandora’s Box for 15K experience, maxes out Logistics, and gets Archery; loses an Angel, Horses, and 2 Liches. Runs home, where after building a Mana Vortex, he doubles his Mana. In one secondary, we build a Citadel.
On day 147: +8 Wyverns, Shakti on a minimal Dragon Utopia. In the secondary, a Castle. Gunnar is seen DDing. For 2 weeks, anti-morale was an issue.
On day 211: took the Dragon Utopia almost without losses; gave a Chain +4 Attack and various junk. A scout with 11 Liches runs to explore the remaining treasure zone, while Shakti heads to the stables.
On day 213: Dragon Utopia for 3 Azure Dragons; gave an Orb of Vulnerability, Feather Arrows of the Angel, Helm -2/+10, and junk. Lost 1 Angel, 2 Wyverns, and many Goblins and Wolves. Captured Hive +4 Wyverns.
On day 214: +8 Wyverns, artifact +1 Morale (finally).
On day 215: Dragon Utopia for 2 Azure Dragons almost without losses; gave Shield +4 to all stats, Book of Water, and junk.
On day 217: Castles everywhere; in one secondary, bears were whitened (upgraded).
On day 222: minimal Dragon Utopia almost without losses; gave Book of Air, Cloak +2/2 Spell Power/Knowledge, and junk.
On day 223: minimal Dragon Utopia almost without losses; gave Cloak +2 Speed and junk. Captured Pandora’s Box for all Earth Magic!!! Ring +1 Health — the Vial of Lifeblood is assembled!!!
On day 225: +16 Wyverns, external Angel dwelling.
On day 226: Shakti, having gathered her army, flies and jumps to the blue capital, which Brisska spotted with Expert Air Magic. The blues, at the cost of a couple low-level heroes, discover the parameters, abilities, and army size of the Miner, and Gunnar does not attack; he hunkers down behind the walls.
On day 227: Forfeit. Shakti: 24-17-14-14 (500 mana), Expert Attack, Tactics, Wisdom, Ballistics, Earth Magic, Pathfinding, Logistics, Archery, 2 Angels, 247 Greater Troglodytes, 34 Greater Evil Eyes, 52 Greater Medusae, 51 Wyverns, 9 Grizzly Bears, 32 Thunderbirds, Ballista, Golden Bow, Feather Arrows of the Angel, Vial of Lifeblood, Cross of Courage. Gunya: 25-26-15-21, Expert Tactics, Logistics, Attack, Armorer, Pathfinding, Earth Magic, Ballistics, Advanced Wisdom, 3 Angels, 51 Crusaders, 47 Royal Griffins, 38 Wyverns, 32 Champions, 56 Halberdiers, 167 Marksmen, Tent, Sphere of Inhibition. Troglodytes propped up the gates, and the Ballista skipped turns until almost all the arrows were spent (a few Crusaders and Champions remained); then it destroyed the gates for the bears.
Decontaminator (blue, Rampart, Ivor, Kir, resource) def Dubrovin Pavel (red, Castle, Valeska, Tazar, resource) 2sm4d(3) 141
Roads are fast. Dwarves are not built. Ivor has 8 Elves. Kir arrived second and became the Main Hero.
On week 1: 1,3-6 in the castle, upgrade of Elves at home, +1000, Marketplace in the secondary Inferno. External dwelling of Imps. Captured Sword +2 Attack/Defense, Sphere of Mana, visited the Arena. Kir level 6 took Attack and Armorer.
On week 2: +1000, Marketplace, Mage Guild, Smithy, Dwarves, growth of dendroids at home, Marketplace, Mage Guild, Wyverns in the secondary Swamp. External dwellings of Demons and Wyverns. Broke through to an underground treasure zone, where up to 20 Grizzly Bears guard a Blue Keymaster’s Tent and a Dragon Utopia. Kir level 11 captured Shield +2; visited another Arena.
On day 127: Shield +5, Gold Mine. Day 131: Ring +1 Health. Day 132: Gem Mine. Day 133: finally brought growth from 2 castles (home and Wyverns), captured Hive +6 Wyverns, killed the bears; lost 17 dendroids, a few Unicorns, etc. Day 134: Dragon Utopia for 2-3 Azure Dragons after the bears has nothing to take with; captured Pandora’s Box for 20 Greater Medusae. Day 135: +6 Wyverns; broke through from the treasure zone to the red secondary, where we luckily visit a Well. Day 136: captured Dragon Utopia; gave Books of Fire and Water and Sword +5 to all stats; Kir runs to the Well. Day 137: Kir runs toward the enemy secondary. At home: Capitol, growth of Dwarves, +1000, Flies, Citadel in the Swamp.
On day 141: Scouts checked Kir’s combat capabilities, and Tazar dug in for defense with the new growth. On the same turn, the blues won.
Decontaminator (red, Dungeon, Shakti, Shakti, artifact) def Captain (blue, Rampart, Kir, Kir, resource) 2sm4d(3) 125
An interesting game. Agreed to no restarts at all. Chose castles and went. Spawned up top. Roads are fast. Shakti has 39 Troglodytes. Harpies are not built. Immediately revealed the scouting view. Two external Evil Eye dwellings and a few crypts are visible. Guards everywhere are either shooters or flyers (Sprites, Flies). Right next to the castle, Ghost Dragons guard a Cap +4 Knowledge; further on, a Well is visible. Brissa arrived third, assessed the situation, and became the Main Hero.
On day 111: build Evil Eyes; captured the Cap and refilled mana; a crypt for 5 Vampires. Brissa took Earth Magic. On day 112: captured another crypt for 5 Ghost Dragons. Brisska level 4 with Advanced Earth and Basic Logistics. At home, we build Harpies, planning their upgrade for the first turn. On day 113: at home +1000; the Main Hero levels up. On day 114: another crypt for 5 Vampires, external Evil Eye dwelling; at home — Mage Guild. On day 115: Brisska doubles mana at home and takes another external Evil Eye dwelling. On day 116: another crypt with Ghost Dragons. On day 117: Kir bursts in from an adjacent respawn. Brisska, having taken another Evil Eye from the built portal and maxed out Air Magic against neutrals, attacks. Kir: 2-5-2-3, Expert Archery, Advanced Logistics, no spell book, 19 Elves, 6 dendroids, 16 Dwarves, a few Centaurs and Pegasi. Brisska: 2-0-6-9 (130+ mana), Expert Air Magic, Advanced Earth Magic, Basic Wisdom and Logistics, 82 Troglodytes, 26 Evil Eyes, 4 Storm Elementals, a few Sprites, a Ballista (from Pyre) and a Luck artifact. Kir barely manages to flee.
On day 125: Brisska, with 56 Evil Eyes, 130+ Troglodytes, a few Greater Harpies, ran to the blue capital. We decided not to continue.
Thanks for the games and the experience.
There are still a few games left to report:eek: , but I don’t know when I’ll have time:smile32: :smile45: .