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Posts from Reports on online games and their confirmations (Summer 2008 season).

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18 years ago
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All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be taken into account in the ranking.
Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Summer 2008" season is officially open! :smile13:
Good luck and morale to everyone +3/3!
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18 years ago
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Vigo (blue, Rampart, Kyrre, Kyrre) def Sir QwerVital (red, Dungeon, Maledict, Maledict) 2m4d(3), 214

Standard start with 7 elves. But the availability of money, crypts, and a quick path to the secondary hero allowed for normal development.
On the first [hero] I took the secondary [town] Barbarian and bought horses at the Stronghold. The second [hero] — scouting and money, economy. Scouted a couple of adjacent passages to the enemy, but the presence of two Dragon Utopias on the secondary spawns slowed things down.
At the beginning of the second month, I finally found time to deal with the Dragon Utopias, but it wasn't meant to be — the opponent had already broken through to the secondary [area] where the first Dragon Utopia was. I buy everything I can and attack...

Kyrre 15.8.7.3 (expert Tactics, Earth, Archery) 2 Angels, 17 Cavalry, 230 Centaurs, 90 Elves, 80 Dwarves, and 37+1 Pegasus

Maledict 2.3.12.11 (tons of mana) 50 Evil Eyes, 14 Minotaurs, 22 Manticores, and 28 Medusas. Troglodytes and Harpies were on the way.

A decent fight; until the last breath, the Elves sowed panic in the enemy ranks, in the end they were burned by lightning bolts. Then the heavy hitters charged in, and the underground monster was trampled.

Thanks for the game.
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18 years ago
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Dubrovin Pavel (Blue, Rampart, Kirr, Kirr) def Lost Paradise (Red, Dungeon, Shakti, Shakti), 2sm4d(3), 1.1.5.

We took all the restarts, after which I got a good respawn: a Nymph Cave with 30+ Mummies, enough money to buy Nymphs from the Castle and from the Cave.
With Heroes and Castles, I had 15 Elves on day 2, took 2 Crypts, a Gnomish Stronghold with a group of 20, and set up in the Nymph Cave.

On 1.1.4, Volodya lost on the neutral creatures.

Thanks for the game!
In reply to Дубровин Павел
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18 years ago
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I don’t remember restarts; the games were long ago.
Decontaminator (blue, Rampart, Ivor, Ivor, resource) def Loi (red, Castle, Valeska, Monere, resource) 2sm4d(3) 147
Roads are slow. The exit from the castle is blocked by 2 guards: an artifact against berserkers and a seer’s hut with a resource. Dwarves are not built; Ivor has 3 elves. We build elves, and Ivor, after sacrificing doggies from Crag Hack, breaks out into the open. I didn’t find an ore mine, money wasn’t great))), only 3 heroes were running around, and by the end of the week 1-6 with upgraded elves in the castle. Ivor on Centaurs cleared respawn of various small fry and hardly leveled up, but Crag became level 5 with Earth Magic and Intelligence.
On week 2: +2000, growth of dendroid soldiers. Ivor level 6, Crag level 7.
On week 3: +4000, 1-7 , growth of dwarves, resource silo. Captured: 2 stacks of medusae, 1 stack of dwarves, external dragon dwelling. Ivor level 12, Crag level 8.
On day 141, Monere breaks through from an adjacent respawn.
On day 142, Monere runs to the capital, kills Crag. Ivor runs back home, buys everything possible, and attacks. Monere: 9-9-9-2 (20 mana), Expert Logistics, Attack, Earth Magic, and Tactics, 80 Marksmen, 20+ Royal Griffins, 20+ Crusaders, 13 Champions, 2 Angels, 80+ Halberdiers, a Ballista, and a Tent. Ivor: 10-10-3-2 (20 mana), Expert Attack, Air Magic, Archery, Advanced Logistics and Pathfinding, 80+ Centaurs, 50 Grand Elves, 6 Dendroid Guards, 14 Unicorns, a few Silver Pegasi, a Tent. Ivor is left with 23 Elves and 5 Unicorns; Monere flees. Ivor marches for several days toward the red capital and on day 147 kills Monere in the castle.
Thanks for the game and the experience.
Decontaminator (blue, Conflux, random, Pasis, Lacus, resource) def Loi (red, Castle, Valeska, Monere, artifact) 2sm4d(3) 143
Roads are slow. Storm elementals are not built. But next to the castle is an external dwelling of storm elementals. Money and resources didn’t work out, so on week 1: +1000, Marketplace, 1-3 in the castle. Lacus and Pasis are level 3.
On week 2: +2000, 1-7, upgrade of storm elementals at home, +1000, Marketplace in the secondary Dungeon.
On day 133, Monere captures the secondary Dungeon. Lacus at this time crawls toward his other secondary Castle. On day 134, Monere makes a wrong turn and chases after Lacus. On day 137, Lacus finally takes the secondary Castle and waits for Monere there. Meanwhile, the low-level heroes recapture the secondary Dungeon and break the reds’ chain.
On day 142, Monere storms Lacus in a Citadel. Monere: 9-5-3-2 (20 mana), Expert Attack, Logistics, Armorer, Advanced Air Magic, 65 Marksmen, 12 Royal Griffins, 16 Swordsmen, 8 Cavaliers, 7 Monks, 105 Pikemen, 5 Griffins. Lacus: 14-4-3-6 (60 mana), Expert Tactics, Attack, Wisdom, Armorer, 3 Phoenixes, 40 Storm Elementals, 1+1+1+1+55 Sprites. Lacus is left with 30 Storm Elementals; Monere flees.
On day 143, the reds capitulated.
Decontaminator (blue, Rampart, Kir, Kir, resource) def Loi (red, Castle, Valeska, Ignissa, artifact) 2sm4d(3) 134
Roads are slow. Again blocks. But dwarves are built, Enova brought 4 Elves, and Grechkin brought 50+ Goblins. The respawn was rich.
On week 1: 1-6 in the castle, upgrade of Elves. Captured 2 external dendroid soldier dwellings.
On week 2: +1000, Marketplace, upgrade of Pegasi and Horses at home, Tavern in the secondary Inferno. Captured a Naga Bank and Medusa Store at maximum, Griffin Conservatory at minimum, Cuirass +3 Spell Power, Pendant of Speed, Ambassador’s Sash. Kir level 12, with Haste, runs to the GO – up to 20 Greater Hydras.
On day 131, Kir, already having killed 21 Hydras, runs blindly deep into the reds’ respawn. A chain for upgrade and delivery of dendroids. It turns out the reds see all this through scouting.
On day 132, Ignissa attacks. Ignissa: 8-2-4-4 (26 mana), Expert Attack, Artillery, Tactics, Advanced Logistics, Basic Armorer, 76 Marksmen, 44+1 Royal Griffins, 2 Angels, 8 Champions, 7 Swordsmen, 23 Pikemen, Cards of Prophecy. Kir: 5-8-5-4 (9 mana), Expert Archery, Logistics, Wisdom, Earth Magic, and Attack, 40 Grand Elves, 1+1+1+10 Silver Pegasi, 1 Angel, 9 Unicorns. They didn’t manage to pass the Pendant of Speed to Kir, and Ignissa’s 2 Angels move first. An unlucky setup during Tactics; Haste on Marksmen, and the Angels kill 13 Elves. Kir’s 9 mana is enough for Haste and a Shield. After killing the Angels and 4 Champions, Kir routs the rest when, in the second round, the turn is left to the Elves.
On day 133, Ignissa, having received reinforcements, runs toward the blue capital, killing low-level heroes along the way. On the same turn, Kir, having received the Pendant of Speed and taking as many dendroids as she could, attacks. Kir is left with 13 Silver Pegasi, 9 dendroids, and an Angel; Ignissa, with 19 Marksmen, 10 Swordsmen, and 1 Griffin, routs.
On day 134, 50+ Dwarves are delivered to Kir, and she kills Ignissa in the capital.
Decontaminator (red, Dungeon, Shakti, Shakti, artifact) def Loi (blue, Castle, Valeska, Gunnar, resource) 2sm4d(3) 227
Spawned up top. Roads are average. Harpies are not built. Shakti has 2 stacks; second came Ajit with 4 Evil Eyes; third came Brissa. She discovered that external Troglodyte and Medusa dwellings are guarded by Ghost Dragons. Since their speed is higher anyway, we build Evil Eyes, and with Fairy cannon fodder, Shakti takes the external dwellings. She immediately visits the stables and reveals the scouting view. On the neighboring Barbarian respawn, Boots of Speed and a Dragon Utopia are visible, along with a passage to a swamp treasure zone. On the road to the secondary, up to 20 Monks. Plan: level up Tactics, break through to the secondary, and build bears there.
On week 1: 1-4 in the Citadel, upgrade of Troglodytes and their growth. Captured external Troglodyte and Medusa dwellings, 2 Dwarf stockpiles, broke through to a secondary — a different one, but also Barbarian.
On week 2: +1000, Marketplace, Mage Guild, upgrade of Harpies at home, +1000, Marketplace, Mage Guild, 1,2,5,7 in one and a Tavern in the other Barbarian secondary. Recaptured Boots of Speed and a Flask +2 Health. Scouted a Griffin Conservatory for 3-4 Angels, 2 more Dragon Utopias, many Hives. No more money-making buildings in sight. Shakti can’t find Slow anywhere; she picks the wrong skills — she maxed out Wisdom in addition to Tactics and Attack, and advanced Ballistics.
On week 3: not building at home; in both secondaries, Marketplace, Mage Guild, 1,2,5,7 in Forts. Captured in the swamp treasure zone: Golden Bow, Bowstring, Ring of Health, Shield +5, and other useless artifacts; Pandora’s Box gave 40 Greater Liches, 20 Ghost Dragons, all level 3 spells; captured 2 Hives for 10 Wyverns; lost many Troglodytes, Evil Eyes, Medusae, 2 Bears, 21 Liches, all Ghost Dragons. Shakti maxed out Ballistics, Pathfinding, advanced Earth Magic.
On day 141: +4 Wyverns, Necklace +3 Spell Power/Knowledge, Logistics; lost 2 Wyverns.
On day 142: Shakti runs into the secondary and doubles Mana on the Grim Bird, runs to the Griffin Conservatory.
On day 143: +4 Angels; lost 2 Wyverns, 1 Bear, 6 Liches, 20+ Troglodytes. At home, upgrade of Medusae. Broke through to the Barbarian treasure zone.
On day 144: captured Armor +4 Attack/Defense, Necklace of Resistance, Hive for 4 Wyverns; lost 1 Angel, 1 Wyvern; maxed out Earth Magic.
On day 145: +6 Wyverns, Orb of the Rain; captured an external Castle Horses dwelling; advanced Logistics.
On day 146: Gunnar appears before Shakti. The Miner takes a Pandora’s Box for 15K experience, maxes out Logistics, and gets Archery; loses an Angel, Horses, and 2 Liches. Runs home, where after building a Mana Vortex, he doubles his Mana. In one secondary, we build a Citadel.
On day 147: +8 Wyverns, Shakti on a minimal Dragon Utopia. In the secondary, a Castle. Gunnar is seen DDing. For 2 weeks, anti-morale was an issue.
On day 211: took the Dragon Utopia almost without losses; gave a Chain +4 Attack and various junk. A scout with 11 Liches runs to explore the remaining treasure zone, while Shakti heads to the stables.
On day 213: Dragon Utopia for 3 Azure Dragons; gave an Orb of Vulnerability, Feather Arrows of the Angel, Helm -2/+10, and junk. Lost 1 Angel, 2 Wyverns, and many Goblins and Wolves. Captured Hive +4 Wyverns.
On day 214: +8 Wyverns, artifact +1 Morale (finally).
On day 215: Dragon Utopia for 2 Azure Dragons almost without losses; gave Shield +4 to all stats, Book of Water, and junk.
On day 217: Castles everywhere; in one secondary, bears were whitened (upgraded).
On day 222: minimal Dragon Utopia almost without losses; gave Book of Air, Cloak +2/2 Spell Power/Knowledge, and junk.
On day 223: minimal Dragon Utopia almost without losses; gave Cloak +2 Speed and junk. Captured Pandora’s Box for all Earth Magic!!! Ring +1 Health — the Vial of Lifeblood is assembled!!!
On day 225: +16 Wyverns, external Angel dwelling.
On day 226: Shakti, having gathered her army, flies and jumps to the blue capital, which Brisska spotted with Expert Air Magic. The blues, at the cost of a couple low-level heroes, discover the parameters, abilities, and army size of the Miner, and Gunnar does not attack; he hunkers down behind the walls.
On day 227: Forfeit. Shakti: 24-17-14-14 (500 mana), Expert Attack, Tactics, Wisdom, Ballistics, Earth Magic, Pathfinding, Logistics, Archery, 2 Angels, 247 Greater Troglodytes, 34 Greater Evil Eyes, 52 Greater Medusae, 51 Wyverns, 9 Grizzly Bears, 32 Thunderbirds, Ballista, Golden Bow, Feather Arrows of the Angel, Vial of Lifeblood, Cross of Courage. Gunya: 25-26-15-21, Expert Tactics, Logistics, Attack, Armorer, Pathfinding, Earth Magic, Ballistics, Advanced Wisdom, 3 Angels, 51 Crusaders, 47 Royal Griffins, 38 Wyverns, 32 Champions, 56 Halberdiers, 167 Marksmen, Tent, Sphere of Inhibition. Troglodytes propped up the gates, and the Ballista skipped turns until almost all the arrows were spent (a few Crusaders and Champions remained); then it destroyed the gates for the bears.
Decontaminator (blue, Rampart, Ivor, Kir, resource) def Dubrovin Pavel (red, Castle, Valeska, Tazar, resource) 2sm4d(3) 141
Roads are fast. Dwarves are not built. Ivor has 8 Elves. Kir arrived second and became the Main Hero.
On week 1: 1,3-6 in the castle, upgrade of Elves at home, +1000, Marketplace in the secondary Inferno. External dwelling of Imps. Captured Sword +2 Attack/Defense, Sphere of Mana, visited the Arena. Kir level 6 took Attack and Armorer.
On week 2: +1000, Marketplace, Mage Guild, Smithy, Dwarves, growth of dendroids at home, Marketplace, Mage Guild, Wyverns in the secondary Swamp. External dwellings of Demons and Wyverns. Broke through to an underground treasure zone, where up to 20 Grizzly Bears guard a Blue Keymaster’s Tent and a Dragon Utopia. Kir level 11 captured Shield +2; visited another Arena.
On day 127: Shield +5, Gold Mine. Day 131: Ring +1 Health. Day 132: Gem Mine. Day 133: finally brought growth from 2 castles (home and Wyverns), captured Hive +6 Wyverns, killed the bears; lost 17 dendroids, a few Unicorns, etc. Day 134: Dragon Utopia for 2-3 Azure Dragons after the bears has nothing to take with; captured Pandora’s Box for 20 Greater Medusae. Day 135: +6 Wyverns; broke through from the treasure zone to the red secondary, where we luckily visit a Well. Day 136: captured Dragon Utopia; gave Books of Fire and Water and Sword +5 to all stats; Kir runs to the Well. Day 137: Kir runs toward the enemy secondary. At home: Capitol, growth of Dwarves, +1000, Flies, Citadel in the Swamp.
On day 141: Scouts checked Kir’s combat capabilities, and Tazar dug in for defense with the new growth. On the same turn, the blues won.
Decontaminator (red, Dungeon, Shakti, Shakti, artifact) def Captain (blue, Rampart, Kir, Kir, resource) 2sm4d(3) 125
An interesting game. Agreed to no restarts at all. Chose castles and went. Spawned up top. Roads are fast. Shakti has 39 Troglodytes. Harpies are not built. Immediately revealed the scouting view. Two external Evil Eye dwellings and a few crypts are visible. Guards everywhere are either shooters or flyers (Sprites, Flies). Right next to the castle, Ghost Dragons guard a Cap +4 Knowledge; further on, a Well is visible. Brissa arrived third, assessed the situation, and became the Main Hero.
On day 111: build Evil Eyes; captured the Cap and refilled mana; a crypt for 5 Vampires. Brissa took Earth Magic. On day 112: captured another crypt for 5 Ghost Dragons. Brisska level 4 with Advanced Earth and Basic Logistics. At home, we build Harpies, planning their upgrade for the first turn. On day 113: at home +1000; the Main Hero levels up. On day 114: another crypt for 5 Vampires, external Evil Eye dwelling; at home — Mage Guild. On day 115: Brisska doubles mana at home and takes another external Evil Eye dwelling. On day 116: another crypt with Ghost Dragons. On day 117: Kir bursts in from an adjacent respawn. Brisska, having taken another Evil Eye from the built portal and maxed out Air Magic against neutrals, attacks. Kir: 2-5-2-3, Expert Archery, Advanced Logistics, no spell book, 19 Elves, 6 dendroids, 16 Dwarves, a few Centaurs and Pegasi. Brisska: 2-0-6-9 (130+ mana), Expert Air Magic, Advanced Earth Magic, Basic Wisdom and Logistics, 82 Troglodytes, 26 Evil Eyes, 4 Storm Elementals, a few Sprites, a Ballista (from Pyre) and a Luck artifact. Kir barely manages to flee.
On day 125: Brisska, with 56 Evil Eyes, 130+ Troglodytes, a few Greater Harpies, ran to the blue capital. We decided not to continue.
Thanks for the games and the experience.
There are still a few games left to report:eek: , but I don’t know when I’ll have time:smile32: :smile45: .
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18 years ago
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Sem-56 (red, Conflux, Siila, Siila) def Pavel (blue, Dungeon, Gunnar, Gunnar)2sm4d(3) 135..
Good development, 5 mills +5000 gold, on day one farmed a cuirass +1 all stats, developed, built phoenixes and into battle. Took out 4 crystal dragons, lost 3 phoenixes, all earth elementals (26)..
Found the main castle, didn't attack, not enough troops. Went back for troops, took the Griffin Conservatory with Angels +1. Picked up troops, attacked, Gunnar in the castle, 8 phoenixes left immediately, only shooters remained. Thanks to lightning bolt for 350 damage, killed him, only ice elementals left!!!
Thanks for the game...
_______________________

KEEPER(legislator)
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18 years ago
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SEM_56;187417
Sem-56 (red, Conflux, Siila, Siila) def Pavel (blue, Dungeon, Gunnar, Gunnar) 2sm4d(3) 135..

Thanks for the game...

Only lightning decided everything (((
Thanks for the game!
In reply to Pavel(517)
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18 years ago
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ewgeniy fortress bron/bron def smoke_mk dungeon/shakti/shakti 2sm4d(3) 211
Confirmed.
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18 years ago
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Decontaminator (blue, Rampart, Ivor, Kir, resource) def Dubrovin Pavel (red, Castle, Valeska, Tazar, resource) 2sm4d(3) 141


Confirmed!

Thank you for the game!
In reply to Дубровин Павел
18 years ago
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Pavel Dubrovin;187401
Pavel Dubrovin (Blue, Rampart, Kyrre, Kyrre) def Lost Paradise (Red, Dungeon, Shakti, Shakti), 2sm4d(3), 1.1.5.
Thanks for the game!

Confirmed.
Shakti with one pack of Troglodytes. Broke through some shooter guard to the surface>>loss of Troglodytes; above, 20-49 Earth Elementals. 10-19 Harpy Hags on an adjacent underground respawn. Found a bypass road through 50-99 Sprites, preferred them. But I left one striking stack of Troglodytes, and 91 Sprites in 7 packs hit them hard.

Lost Paradise (blue, Castle, Valeska, Valeska) def Pavel Dubrovin (red, Fortress, Tazar, Tazar), 2sm4d(3), 231.

External dwelling of horses near the castle, I play. The rest is not so good, no conflux, a couple of beehives, a Naga bank, a Medusa dwelling, and a crypt. One secondary is Rampart. There was a path off-road past Pegasi onto a mud respawn; judging by the number of Pavel's castles (4 by week 3), I was 99.99% sure it was an adjacent secondary, not a treasure zone, and I didn't even go; there aren't many other options anyway, heroes are frantically searching for something, but besides two poor respawns (mine and the elven one), there's nothing, not a single passage to the underground. Went into the teleport... All OK, it's a treasure zone. Library, +5 Attack, +4 Spell Power, nothing else, let's get out of here. Meanwhile, a scout hero was breaking blocks and reached an adjacent snow respawn off-road. There's a Grail +6 all and the edge of a Dragon Utopia — let's go there. Dragon Utopia is minimal, Grail, a couple of beehives. In the Dragon Utopia, they gave Wings and Sphere of Air. By then Pavel had already come visiting, I thought all OK, I'll get smashed in time, but Valeska without logistics only managed to fly into the home respawn and attack the archers — the army can be handed over, but escaping is impossible. Below there's another Dragon Utopia, and here I had doubts; everything above is untouched resources and the external skeleton dwelling is unpainted, what if it's still a treasure zone or Pavel didn't notice the Dragon Utopia? Couldn't make it to defense anyway and ran there. It probably showed that we'd been playing all night; I went there in vain — the Dragon Utopia was looted. That cost me growth. Valeska was playing with fire; I felt my superiority, but it was quickly melting. As luck would have it, there are no wells anywhere; I had to attack with 30+ mana. A tough battle. When about 30-40 Elves and Archers and about 20 Champions remained, Tazar, using Blindness, first killed the Archers, then the Champions. Ran away with one, leaving Tazar with about 7-10 Basilisks and Gorgons each. Bought out in Rampart, replenished mana, upgraded Centaurs with Dwarves, took 15 Fanatics, 15 Pits, 70 Dwarves, 130 Alabasters, 70 Centaurs, 24 Elves, and a Champion, and attacked again, again I didn't make it by 1 tile on day 7 and had to deal with my own growth on top of everything else. But there's a Bolt for 540, and it's no big deal. In battle, Pavel summoned Fire Elementals and started casting Armageddon. The battle situation is such that if the Dwarves resist even once out of three times, I survive. The Dwarves resisted twice. Valeska won.
Thanks for the game.
In reply to Lost Paradise
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18 years ago
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Lost Paradise (Blue, Castle, Valeska, Valeska) def. Dubrovin Pavel (Red, Fortress, Tazar, Tazar), 2sm4d(3), 231.

During the battle, Pasha summoned fire elementals and started casting Armageddon. The situation in the battle is such that if the dwarves resist at least once out of three attempts, I will survive. The dwarves resisted twice. Valeska won. Thank you for the game. [QUOTE]

I confirm!

In three Utopias (3rd level and Minimal, they gave: Book of Fire, Book of Air, Necklace +3 to all, Shield +3, Helmet +5 to Mana, Boots +15 to Magic Resistance).
I was behind in terms of stats, but in our first battle, due to the fact that I had 130 Mana, and Valeska had practically none (40+), I defeated her. She came with 5 Angels, 28 Champions, 27 Wyverns, 38 Elves, about 40 Archers, and 50+ Griffins. My army consisted of 2 Archs, 9 Champions, 25 Greater Wyverns, 25 Greater Behemoths, and 28 Basilisks.

After Valeska bought off with 1 Champion, replenished her Mana, and her stats reached around 550, I could only counter with Armageddon. However, Valeska successfully used her 70+ Dwarves, which resisted Armageddon, while Valya killed the Fire Elementals I summoned with Water Magic.

Thank you, Volodya, for the game!

Added 8 hours 14 minutes ago
Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def. zluqaOMG (Blue, Rampart, Mephala, Mephala), 2sm4d(3), 2.1.5.

It was a good match...

Surprisingly, I only took 1 resource point.:smile11:

In the first week, I took my native secondary town (that's why I didn't take the other one). I didn't build anything there during the entire game (except for 1,000 gold and 1 Magic building), because I had no money until the third week. I had Wyverns in the Castle, but not level 4 and 5. I took Lizardmen and Dragonflies at the secondary town.

In the second week, I took the secondary town of the Castle, and in my main town, I built everything except for Hydras.

In the third week, I had to take the Capital, and there was nowhere else to go. I took 2 Hives (Minimal, Pre-Minimal), scouted the Utopia, took insignificant artifacts, and a +6 Shield.

In the fourth week, I saw that my opponent was taking the Treasury, which I had opened with the Scouting skill, but I couldn't get there because it required 100-249 units. He took the Sword +5 to All.:mad: I took the Minimal Utopia (Helmet +6 to all, War Amulet, excellent). Nearby, I took +4 to Magic Power and rushed to the Main town.

In the fifth week, I realized that I didn't have Slow or Shield, which are essential, given my expert Earth skill. I built 1 building in the secondary town, saw the Shield there, rushed, took it, and again developed in the Main town. I also took the Cloak of Magic Resistance above level 3 and 30 Greater Dragonflies in the Pandora's Box.

On 2.1.4, I broke through 5-9 Magic buildings, and on 2.1.5, I attacked Mephala, who came to meet me.

The total stats were almost equal, with a slight advantage for me in Defense. In terms of units, I was slightly behind, and I was unpleasantly surprised by 28 Combat Units.
In the first round, I cast Shield, and my opponent cast Mass Slow and attacked me. I slowly added units to my army, and my opponent cast Protective Web.

In the end, after 13 rounds, I had 40 Lizardmen left. My opponent tried to buy me off, but the War Amulet forced Mephala to accept a brave death.

Thank you for the interesting game!
In reply to Дубровин Павел
18 years ago
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Pavel Dubrovin (Red, Fortress, Tazar, Tazar) def zluqaOMG (Blue, Rampart, Mephala, Mephala), 2sm4d(3), 2.1.5.

Thanks for the interesting game!

Thx for the game Pasha! Everything was great!!
Too bad - 2 cons (only 2 ang) + at least I spotted a sword, but otherwise - not a thing (no Dragon Utopia, no box!!!):eek:
In reply to zluqaOMG
18 years ago
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Hardcore+ (red, Swamp, Tazar) def Captain (blue, Tower, Astral, Kalid) 1-4-2 2sm4d(3)
We took all the rests; the generation was quite weak.
111 - From the Castle there are two roads. Starting with 11 Lizardmen and ~40 Gnolls; the Lizardmen haven't been built yet. I recruit flies and split up with a couple of Horsemen; Tazar speeds up before the guard of the grassy dragon utopia.
112 - Lizardmen are brought in and 19 moral Treants on grass are defeated. A fly that started chasing them across the field was killed, and I took on the Gnolls, losing all my Gnolls in the process. I break through 40 Dwarves for 2 treasure chests; zombies from the secondary hero came in handy — 10 zombies. I took a secondary skill as a bonus; Tazik got [Logistics?] and Earth magic.
113 - A spell book is bought; there is no Slow. I take the other road to see if there's anything interesting. At home, upgrading Lizardmen.
114 - I recruit Minotaurs and defeat 19 Swordsmen and 40 Gargoyles for resources.
115-117 Presumably ran into the GO, collected some gold nearby, and split [the army] to break through a block of a horde of Gargoyles for +4 Armor and the maximum Medusa Conservatory. There I also revealed an external dwelling of Angels behind a horde of Ogres — at least something pleasing to the eye. The native respawn is completely rotten; there isn't even a lousy external dwelling, let alone Treants. The native respawn is very sluggish, and this is red Swamp. At home, [the built] is 1-6 with a Citadel in the secondary town — a thousand [gold?].
121 - Having exchanged all resources, I bring everyone from the castle except the flies. I break through 70 Ogres + horde - 50 Gnolls (accidentally exposed) and 1 Minotaur, and take the external Angel dwelling. The remaining Gnolls and 3 Lizardmen [are used]; that's where I forgot to leave 1 Gem for the Angel. In the only Garden, they gave gold (I had to exchange Ore for a Gem and buy the Angel). Tazik becomes an expert in Logistics.
122 - I break through 100 horde Gargoyles for a Cuirass and an external Archer dwelling. Loh reveals a Cloak +2 Speed from the lookout! And a decent treasury, but it's too early to go there — too little power for large-scale battles. I take the Cloak.
123 - The maximum Medusa Conservatory falls — 1 Wyvern and 2 Basilisks.
124 - The army is transferred to Loh, who takes the Medusa Conservatory(6) — the remaining Basilisks.
125-127 There's nothing else on either respawn except the Griffin Conservatory at the bottom of the grassy respawn. I decide to start from there. Tazik runs past a couple of [statue] upgrades for +4 Attack. Loh checks the Griffin Conservatory — [it's] a 2-tier [dwelling]. Tazik attacks; the moral Griffins kill all the Wyverns and Minotaurs and a couple of Lizardmen (but +2 Angels). I take the minimal Crypt and break into the grassy Treasure next to the Griffin Conservatory, where I run into a block of a horde of Crusaders for an external Dragon dwelling and a Shield +6. A Dragon Utopia is revealed.
131 - Power is brought in, and 85 Crusaders are defeated — Gnolls, flies, and a couple of Minotaurs. Expert Shield and Skin [Help?] helped.
132-137 I completely ran through the Treasure, defeating everything. I collected about 50 Wyverns, several Pandora's Boxes for experience, a couple of quest artifacts, and meat (20 horde Treants, 30 non-horde Treants, 50 Centaurs). I leveled Tazar to level 22 (expert Archery, Earth, Logistics, Resistance, Attack, Luck).
141 - Blue's Loh flies into my respawn using Fly and Dimension Door and stands next to the Castle on 3 Gargoyles. I buy Serpent Flies and kill him. A minimal Dragon Utopia is taken (for Boots of Resistance).
142 - Following him, the main hero also flies in, also on Gargoyles. Apparently, the plan was to try to outsmart [me], or maybe it was the nighttime and the opponent decided to choose a quick death. Tazar is defeated; I return the army through the chain. Wyvern upgrade. It's nighttime, and I already want to hit the GO and finish. I kill the main opponent, and a surrender follows...
Post-mortem analysis showed the opponent had 3 secondary towns, one native town, and a lot of money, but his two Treasuries were frankly poor. Meanwhile, in my second Treasury there were 2 Dragon Utopias, the Book of Air, a Sword +12, a Shield +4 All, several Hives and small Pandora's Boxes. The key here was to each organize their own advantage.
Thanks for the game.
In reply to Hardcore+
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18 years ago
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Hardcore+;187495
Hardcore+ (red, Swamp, Tazar) def Captain (blue, Tower, Astral, Khalid) 1-4-2 2sm4d(3)

Thank you for the game.
Confirmed.
Thank you for the game!
In reply to zluqaOMG
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18 years ago
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Kebazavr (Blue, Dungeon, Stronghold, Stronghold) def Dubrovin Pavel (Red, Castle, Vale, Vale) 2sm4d(3) 132

Took all the resources, the opponent was alone by the third day. Started with only 74 troglodytes, and the tavern hero was a harpy. 111, took the obelisk and expanded my small base. There are three paths and one leading to the Guardian. Luckily, there was a bypass through a group of giant abyssal guards, which were guarding Pandora, along the path to two fortresses. 114, took a necropolis fortress and a confluence. 115, fought off a horde of skeletons and took Pandora for 5000 gold. 117, destroyed a hidden air base. Results of the first week: I have buildings 1-6 in the castle, a grandmaster in the confluence with a stronghold, and the air base is built. On the same base, I see Shohu with Vale. 121, had to attack and eliminate the archers. 123, took a confluence level 2. Then, I went into the treasury underground, took 3 hives in total with 16 hydras. A hundred trolls killed one angel, gave me a +6 sword and a +5 breastplate, and behind a horde of mummies, I found a bow with no penalty. 127, went to the surface to the enemy's dungeon fortress and took it. Doubled my mana and ran to the enemy. Stronghold 17-10-11-120, expert in earth, tactics, attack, logistics, wisdom, and initial artillery. Took the enemy's capital on day 132. Thanks for the game!
In reply to Keba
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18 years ago
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Keba;187514
Kebazavr (Blue, Dungeon, Shafts, Shafts) def Dubrovin Pavel (Red, Castle, Valiska, Valiska) 2sm4d(3) 132

Shafts 17-10-11-120 expert in earth, tactics, attack, logistics, wisdom, initial artillery took the enemy capital on turn 132. Thank you for the game!

Confirmed!

Failed to hold out behind the Walls with 3 Angels, 80 Archers, 10 Cavaliers, 9 Monks, 20 Swordsmen, 49 Pikemen.

Damage from Magic (140) from Air Elementals (140+) and Eyes (100) left no chance to survive...

Thank you for the game!
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18 years ago
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Sem-56 (red, Rampart, Thorgrim, Thorgrim) def Krig (blue, Tower, Solmyr, Torosar) 2sm4d(3) 132
He started strong, with a lot of gold, resources, and easily defeated guards... There are some drawbacks, but overall it's good. I take out one, get +3 angels, take out the monolith, a hundred centaurs, and move onto his territory... I take the swamp, build a guild there... I find a secondary town, build a guild and dragons... I head towards his castle, Thorgrim's stats are 6-9-3-3, expert in magic resistance, expert in earth, wisdom, and advanced pathfinding.
I transfer troops and attack: I have 131 centaurs, 51 elves, 15 dendroids, 23 pegasuses, 3 angels, 6 unicorns, and 1 green dragon. Before the castle, I defeated a hero with almost no losses (4 pegasuses, 2 elves), and captured the castle...
Thanks for the game and good luck....
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