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Posts from Counter-heroes in duel mode (3.1).

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18 years ago
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Who should be used to kill Orson? These tons of flesh and bone cannot be pierced by Chaos magic or archers; vampirism is useless – the undead overwhelm with numbers.
18 years ago
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Erinn can easily defeat Orson. With her fast-moving Furies and Megeras, she destroys most of Orson's army before he even arrives. And if the terrain is favorable... In addition, it's best to use magic to attack the Ghosts first, so they don't interfere later and you don't have to waste a lot of attacks on them.
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18 years ago
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Help!!! I was just playing duels against the AI. I can’t seem to beat Karli. I’ve tried with all the heroes, and it doesn’t help; he defeats them all. And these runes too… it’s driving me crazy. Tell me, which hero can actually beat him?
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18 years ago
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G@ZMY@S;173289
Help!!! I was just playing duels against the AI. I can't seem to beat Karli. I've tried with all the heroes, and it doesn't help; he defeats them all. And these runes too... Tell me, which hero can actually beat him?


Karli is definitely overpowered in duels. I have no idea how to beat him against a human player. But against the AI, try Ibby or Ossir. But I don't play duels very often.
Now the experts will come and tell you everything:)
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18 years ago
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the top players didn't show up, and the question remains open!!!
Karli - who should kill him?
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18 years ago
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Karli defeats Helmar. And Ossira is quite good at defeating Jhalib (if you divide the mages into 3 squads of 20, Ossira has a very good chance of winning).
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18 years ago
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Everything written below has been confirmed by hundreds of battles in the Ubicom :) . 1) Dwarves have a 95% chance of defeating Ossir. Their thick armor, resurrection runes, and three stacks of shooters will definitely take out the elven archers, and unicorns and treants are just not a serious threat. 2) Sinister has an approximately 80% chance of defeating Nimue. There are two options here: a) if the demons haven't spread across the battlefield yet, then an enhanced meteor shower will decide the outcome (and if you're lucky... :)); b) if all the hydras are still alive, then, if possible, after harassing Nimue's troops with your own units, cast an enhanced Armageddon. All the demons are finished - 2-3 hydras will definitely remain. My favorite strategy against Nimue is as follows: take Helmar; position the troops so that two stacks of mages cover two stacks of dwarven warriors in the front, with dragons on top/bottom and on the bottom/top edge of the battlefield. In the first turn, place two fire walls (with the hero and a stack of mages) in front of the warriors and the dragon, so that the enemy can only attack by entering the inferno. Then, either add more fire walls or use implosion/fireball, attacking only the non-summoned units, and don't forget to shoot with the mages to apply the fire mark. Each turn, use runes to restore mana (runic recall). Nimue's troops will either stupidly huddle together, watching as they are gradually taken out by shooters and a hero-caster with almost infinite mana (runic recall), or they will rush into the fire walls and heroically die :) . Fortunately, dwarves are good tanks, and they can't be taken out quickly. I have tested this tactic in many battles, and it works 100%, only the battles lasting 10-15 minutes are tiring. 3) Sinister has a 95% chance of defeating Dwarves. The tactic is the same as against Nimue. And resurrection runes won't help the dwarves either :cool: 4) Iris will 100% defeat Helmar in the hands of a skilled player. Griffons will attack the dwarven mages from the air, and the main troops (of which there are very many) will deal with his melee units. The 35% magic resistance of Iris is very helpful here. Also, a professional can defeat Helmar by playing as Ibbu (Imbu :) ). 5) Sinister will 100% defeat Oran. With all the troops except golems (which we carefully keep in the rear), we try to inflict maximum damage. We use the Hive to take out the dragons (with implosion/frost nova) - they are the only ones who can quickly reach the golems - and then we cast Armageddon until we're blue in the face, because the rest of the warlock's troops are too slow, and Oran simply flies through the initiative scale. 6) With sufficient skill, Anwen can defeat Deirdre. In the very first turn, enchant the hero's arrows with a crystal of secrets and use a rain of arrows - the result: two stacks of undead are completely immobilized. Then, with your own troops, focus attacks on the remaining stacks of the enemy (preferably by overwhelming individual units :) ). No berserks or mind control will be able to do much harm. P.S. To be continued.
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18 years ago
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I'm taking inspiration from the previous post. Although, I'll provide a more detailed description of one hero.
Anti-Guide for the Hero: Jallib.

A hero from the Order Faction. Unlike other heroes from his city, he doesn't focus on magic itself, but rather on the army. And, to be more precise, on a summoned and animated army.

Artifacts.


The first thing to pay attention to is his items. "Quiver" provides an endless supply of arrows – a signal that you should focus on archers (mages and titans/thunderbirds).

Secondly, the extra mana bonus for mages in the army (they have more mana and magical power) is given to us by the Sar-Issa Robe and Crown. Again, a signal – the emphasis is on the magic of the army, not the hero's own magic (don't forget about the bonus to knowledge and spell power. Also, the second "special" ability of these armor pieces will be very useful).

And lastly – the "Elemental Belt" and "Book of Power". Thanks to these artifacts, we have a bonus of both a general nature ("Book of Power" gives knowledge and spell power) and a specific one (bonus to summoning elementals).

Skills and Abilities


The first thing that catches the eye is "Fog Cloud" and "Evasion". Two abilities that effectively undermine the archers in the enemy's army.

Next, pay attention to the "Sharp Mind" ability. In combination with the Sar-Issa artifacts, they work well together – we move the hero faster both at the beginning and later, during the battle.

"Unraveling" is, in principle, a good ability, but in this context, it is completely useless. We already cast summoning magic well.

"Master of the Earth" gives a bonus to fire traps (we don't need earthquake). More on the plus side of this ability later.

"Lord of Magic". Looking at this ability, we are reminded of elementals again. And not only. Phoenix will also be of great use to us.

Conclusion:


We have a hero with a strong focus on archers and mages.

But this means only one thing – we will have to play defensively. A strong defense. We will be helped in this by the good weakening of enemy archers, as well as summoning magic. Even more summoning magic...

That's the thing. Phoenix flies around the entire field, but you can't lead it into attack – the defense is weak. Only 45 gargoyles! Therefore, in defense, Phoenix and... Rakshasa sit. Elements and (!) fire traps help them with this. Titans/thunderbirds do not need defense – they are a good defense in themselves.

But here's the problem – your mages are killed. There is nothing to fight with... but we have "Raise Dead"! 22 mages at a time – is that a joke!

That's basically it.

Jallib has a strong defense, powerful magic/archers. At the same time, his opponents shoot poorly themselves...

The question arises – how to deal with this? The answer is simple!

Who to take and how to play.


It should be remembered that our enemy has powerful summoning magic. And a phoenix. Therefore, you should take a hero who neutralizes this advantage (for example, Ayres).

Another way is to take a hero who can easily break through the enemy's defense. This is either the numerous army of Anwen, or the imbalanced army of Nimue, or the tank-like army of Helmar.

You can try not to break through the defense, but to cast spells on the enemy army. This means that you need a hero with strong magic – Ravenna, Synitar.

You can try to "freeze" the enemy with Orson.

That's basically it. The rest of the heroes are either ineffective or completely ineffective (for example, the attacking horde army is unable to break through Jallib's defense).

__________________

Here is a "mini anti-guide". Please love and cherish it (=

P.S. I'm rereading it and thinking – I wrote so much for the last three paragraphs! O_o
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18 years ago
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uh... which faction of Haven are you talking about?:)
I think Jaliba is one of the weakest heroes, because neither the Phoenix nor the Elf helps him much. The Phoenix is good, but there's only one. The Elves... you might not get lucky with them. He has a strong summoning ability, but... besides the Mages, no one really deals significant damage, and even they aren't that good.
So, even though he has a generally useful summoning ability, he doesn't have much else going for him.
He has few troops.
He's only good against Haggeh.
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18 years ago
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Sylexz, you keep mentioning percentages everywhere, for example: "100% chance to win," "90%," etc. Maybe it's possible overall, but not against Nimues! Either the computer is playing like eyse, or you haven't played against a decent opponent. There's something good about your strategy, but it's unlikely you can defeat Nimues with 100% certainty! He can take out 1/4 of your army with just his Dungeon lords. If you manage to defeat him, it will only be due to his own mistakes or with a significant advantage on your side!
18 years ago
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A.G.R.A.E.L., so that your opinion doesn't sound unfounded and you can demonstrate to the world how awesome Nimus is, and that he can only be defeated by the stupidity of the player controlling him, challenge Sylexz to a duel. I think he's a good enough player and can prove you wrong :)

If you play, please upload the replay to the forum in this thread.
In reply to A.G.R.A.E.L.
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18 years ago
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A.G.R.A.E.L.;186674
Sylexz, you write percentages everywhere, for example: 100% will wipe out, 90%, etc. Maybe that's possible for everything, but not for Nimus! Either the AI plays like eyse, or you haven't played against a normal opponent. There is something cool in your strategy, but it's unlikely that Nimus can be defeated with 100% probability! He can wipe out 1/4 of the army with Cave Lords alone; if he is defeated, it's only due to the player's stupidity or a significant advantage on your side!

I certainly understand that you are just banal post-padding, but one must know when to stop. We are discussing the Ubi.com DUEL SERVER here. This is where, without any building/development, a battle immediately begins between two pre-created and balanced Ubi heroes (or, by agreement, heroes created by the players themselves in the editor).

I have played about 1000 battles there, and believe me, unlike you, I know what I'm writing about. It is impossible to play a duel against the "computer" — there is no such mode.

How 10 Cave Lords would wipe out 1/4 of the army (especially for Dwarves) is unclear to me. Especially considering Helmar's ability, which deals damage to all casters in the enemy army (thus, 1 Lord dies for every cast), and his huge magic resistance (full Dwarf armor).

I write percentages to roughly indicate the effectiveness of a particular tactic. Not all of them are 100% effective. And I have tested the "Helmar vs Nimus" tactic described above dozens of times against various opponents and have lost only 1 (!) battle in that time. And that was against DOMOVOY — a very strong player, and he was lucky enough to force the squad of Dwarves covering the shooters to retreat using the Nightmare's "fear".

In general, stop writing thoughtless posts and forcing me into off-topic discussions.

Added after 1 hour 14 minutes
Major Whirlwind;186685
A.G.R.A.E.L., so that your opinion doesn't sound baseless and so you can demonstrate to the world the coolness of Nimus, who can only be defeated by the stupidity of the player controlling him, challenge Sylexz to a duel. I think he is a good enough player to prove the opposite to you :)

If you play, please post the replay in this thread on the forum.

I'm always up for a fight :) . And as for the replays — great idea! In my opinion, a separate thread could be created where replays demonstrating some unusual/super-effective tactic would be posted. And, accordingly, discussed by the gaming community :) .

Unfortunately, I hadn't thought about replays until this very moment... But I think in a couple or three days I'll gather several interesting illustrations for the tactics I've described.

------------------------------------------------------------

Now to the topic:

I continue describing the most effective tactics that I use myself. (I'll change the formatting slightly — GOR inspired me :) )

7) Garuna vs. Shak'Karukat

*The effectiveness of this tactic depends entirely on the skill of the player implementing it.

Shak is perhaps the strongest hero among the Orcs. His huge army — two stacks of Wyverns (whose health, thanks to his specialization, equals their Rakshasa equivalent) plus hordes of Goblins can ruin anyone's mood. But his set of shouts is quite meager + he has a weak direct attack (compared to Garuna).
The main drawback of Wyverns is their immunity to rage, and this should also be exploited.

Garuna has very strong infantry. The key point at the beginning of the battle is to position the units correctly: place the free Cyclopes so that they don't maul our troops in a possible counterattack. That is, place them on the outskirts, putting a squad of Goblins between them and the other Orcs. Place other units closer to the edge of the map, maintaining the possibility for a forward rush.

Next, our task is to tread in place, trying not to expose the main troops to Wyvern attacks — in order to strike first. Due to the lack of shooters (except for the Cyclops), the enemy will have to close the distance. Otherwise, we beat Shak's one-eyed guys with Garuna's direct attack.

The most important thing is to use our main advantage — the frightening roar. (Let's not forget that if we cast it on a creature that cannot move, the shout will not work) Use it to neutralize the enemy's most dangerous units (Cyclopes, Wyverns) or push them toward our troops. In the latter case, take the counterattack with the toughest (Cyclopes, Chieftains) or least valuable (Goblins) troops, while the others run to build up rage. After gathering enough rage, your troops will become invincible. The main thing is not to lose the Assassins. They are our primary striking stack.

Centaurs can be used in two ways:
a) "pin" the reinforcements with Garuna and shoot the Cyclopes, then the Wyverns;
b) kill Orc warriors, Goblins.

Having destroyed the Cyclopes and Wyverns, you can be confident in your victory, as Goblins themselves (due to the lack of a counterattack) pose no danger.

8) Shak'Karukat vs. Ora

Everything is simple here: Ora is most dangerous with her Armageddon and other casts, given her huge mana reserves. But her spellpower, equal to 7 — is the sorceress's main flaw

Shak's "strength against magic" ability reduces the enemy's spellpower by 4, meaning Ora is left with 3 (!) units of spellpower.

Thus, as a mage she is no longer dangerous to us, and a huge numerical advantage, regardless of the tactic, will bring you victory.

*Try to destroy the Rakshasa and Mage stacks first.

P.S. To be continued...
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18 years ago
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A.G.R.A.E.L., and I agree with Sylexz. Armageddon easily defeats Nimue; there's no arguing with that, but I also agree with you that it depends on who you're playing against.
In reply to Orochimaru
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18 years ago
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I don't have hundreds of games on Ubi... I have thousands :smile44:, so I'll just say a few words. There are only 2 heroes on Ubi against whom it's difficult to play randomly, and those are the Dwarves. (And even against them, there are consistently effective counters). It's quite possible to defeat Ossira and Nimues - Ossira can be defeated by almost all heroes (except perhaps Shaka and Garuna), and Nimues can be defeated by half of them. And there are no 100% matchups - Ogre doesn't always defeat Sinister, Sinister always defeats Nimues, and Raven always defeats Victor.
The only exceptions are these 2 Dwarves.
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18 years ago
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Could it be that the great and mighty (or should I call you a house spirit or a dextrovore?) deigned to visit us, mere mortals, and decided to share your divine wisdom?
But it seems to me that you exaggerated a bit about Ossir. Ossir is certainly not a perfect hero, but to lose to anyone? And I don't agree about Nimues either! You certainly play well, but not well enough to defeat any Ossir! And who would know that better than me?

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