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Posts from Magic in Heroes of Might and Magic V.

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#80
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Darkness doesn't really suit an elf, unless in emergency situations.
First, provide arguments, and second, what is meant by an emergency situation? Personally, I know that with an enchanted arrow and several sworn enemies, you can cast several Berserk, Blind, Grief spells, etc., at once. In my opinion, that's quite effective.
No matter how long I play, I still can't effectively use summoning magic.
Summoning is not just about Phoenixes. In skilled hands, summoning can become a very dangerous weapon. The Fire Warriors perk at the start is a guarantee of further success and good help in the final battle, if the game hasn't dragged on too much. And there are other useful spells. For example, Celestial Shield, or Fire Traps – it's almost a cheat spell. Wall of Swords, with a certain landscape, can help trap some tanks, and can also cause some discomfort to cave lords, etc.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#81
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By "emergency," I meant – if you know how your opponent reacts to this type of magic, and there are few ways to win. But without a specific reason, I would prefer not to invest in it.
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#82
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Yeah, all opponents are just waiting to level up the Banish spell))) At level 20, with an expert-level invocation, Banish deals 230 damage. That seems a bit weak, considering that a Necromancer or Warlock's Phoenix usually has around a thousand HP. And it's better to cast something else than mess around with Banish. Regarding summoning magic, see my post #57 in this thread; I described my point of view on this magic in detail there.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
#83
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By "emergency," I meant – if you know how your opponent feels about this type of magic.
I don't understand you. How can an opponent "feel" about it? Like, if they're afraid of it, you should invest in it, and if they're not, you shouldn't?
There are few ways to achieve victory.
This phrase is a real riddle. Maybe you meant there are few chances of winning? I.e., when there are many or average chances, you stick to the classic approach. But when there are few, you invest in what will be most effective? Oh my god.
But investing in it without a reason would be foolish.
I can't wrap my head around it :( And again, not a single counter-argument :( My friend, all means are fair in war. Non-standard development usually happens in a long game, or with luck in a medium/short game. When we're talking about 2-3 sworn enemies, it already implies that the game has dragged on, which means there's a chance to develop dark magic and find spells. Then, you just need to be able to apply them. You can find a decent set of dark magic spells in 4 out of 8 cities, so the problem is more likely to be with the skill appearing, rather than finding a secondary skill with the right guild.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Майор Вихрь
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#84
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By "emergency" I meant - if you know how your opponent reacts to this type of magic, and there are few ways to win. But without a specific reason, I would prefer not to invest in it.
There's more benefit to summoning magic than you think; it includes summoning a phoenix, summoning elementals, summoning a clone, and many other useful spells.
Графомания путешественника
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#85
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fire traps – generally speaking, this spell is borderline cheating.
Could you elaborate? I just can't seem to get the hang of this spell...
(At the beginning, it seems ineffective and consumes a lot of mana, and by the end, other, more powerful spells appear.)
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#86
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Traps are very useful when fighting neutral creatures, especially for the Elves: invisible hunters, and we fill the area with traps. When the invisibility wears off, the enemy rushes forward, and it's clear what happens to it. Or in the final stages, when you have little mana and few troops left, you can set up traps... Some even manage to capture Utopia using them. In general, there are many uses, depending on the situation.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#87
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Won't you explain? I just can't seem to get the hang of this spell...
(At the beginning, it seems ineffective and consumes a lot of mana, but by the end, other, more powerful spells appear.)
This spell looks incredibly powerful on the Sorceress. (As do all schools of magic, the question is just finding the right spells). This is already beyond balance; it's outright cheating. Let me explain: with alt-druids, you have a plethora of spells, and with the help of Rain, you can set up 3-4 minefields. Imagine what will happen to the enemy's troops if they start running through these fields. =)
Also, I really like the spell "Vampirism," even though it ruins the reputation of vampires in the game.
#88
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the "portal to town" spell. In Heroes of Might and Magic III, if you have a portal to town and advanced earth magic, you can jump to any castle. Can you tell me what I need to do in Heroes of Might and Magic V to do the same? Is it even possible?

And the same question about "dimensional door."
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#89
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Nothing affects the portal; it will always teleport you to the nearest town. The door also remains unchanged.
Tomorrow holds no promises
Except the ones we've made
#90
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This is a major drawback in the fifth game ((((((
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#91
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This isn't a drawback... it's balance.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:

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