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Posts from Обсуждение Might And Magic 7

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20 years ago
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from admin:
This thread is for discussing Might and Magic 7. You can discuss anything related to this game here.

It's really needed because after going to Lincoln, my archmage aged 40 years (he cast Divine Intervention), and the Priest of Light aged 30 years. :mad:
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20 years ago
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Here you go.
– Rejuvenation = Bless + Divine Restoration(Blessing + Rejuvenation(I don't know how it is in the Russian version, I didn same use Alchemy))
– Rejuvenation = Preservation + Divine Restoration(Preservation + Rejuvenation)
– Rejuvenation = Water Breathing + Divine Restoration(Water Walking + Rejuvenation)
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20 years ago
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Thank you!
Where did you find the recipes?
In reply to Magnus
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20 years ago
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Magnus

Where did you find the recipes?
These are from the solution. And in the game, I shamelessly stole them from the stalls as a thief.
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20 years ago
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Could you publish the recipes for white and black creatures?
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20 years ago
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Thank you! :) :) :)

Has anyone played as the Dark faction?
I'm curious to know how the game ends if you play as the Dark faction, because I played as the Light faction.
In reply to Magnus
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20 years ago
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For the Dark Faction.
In a nutshell.
A purely dark path.
Lords choose a judge from Deia. The war between Eraфия and Avlia drags on, which helps the necromancers strengthen their army. Heroes are invited to a reception with Lord Archibald (Grand Master of Darkness).
He gives them a task, and upon completing it, they join the ranks of the Dark Army. Castor (Archibald's advisor) asks them to kill Robert the Wise in the Heavens. Having completed the task, the lords take half of the key from him to access Lincoln. Returning from the mission, the lords learn that Archibald has been overthrown and imprisoned in the Clanker's laboratory. Castor comes to power. The lords find Archibald, and he asks them to save his brother Roland and gives the heroes a blaster. Castor simultaneously demands that they reach Eofol and kill Cenofex. So, combining business with pleasure, the Lords unite the Ironfist dynasty and Roland with Katherine and kill the leader of the Crag Hack. Castor gives the task of infiltrating Lincoln and stealing a piece from it. But instead of access to the Stargates, Castor will set up a blaster production line :eek:
Bonus
STRANGE TEMPLE (NWC DUNGEON)
Swim to the sunken ship in the northeastern part of the area. Examine it from the west, and under the propeller, you will find a chest. Its coordinates are: X = 18150, Y = -3150. The chest contains a strange jar called Temple in the Bottle. Take it with you, and when you want to teleport to the NWC dungeon, use it on a hero.
You will find yourself in a strange temple: it is completely empty, and all the doors are locked. Go forward, press the button, and teleport from an incomprehensible room to the dungeon of the New World Computing game developers. You won't find anything particularly interesting here, only a couple of cabinets selling empty glass vials for 10 coins, and a guy with a blaster. Killing him will not give you anything. By the way, each of these peasants is a real person who participated in the development of MM7.
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20 years ago
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Thanks :D And if, while playing as the Dark faction, you visit Bracada or the Heavens, will it be the same as playing as the Light faction, i.e., "hit hard and fast"?
Katrine
I'll leave it here. Although, of course, Heroes 7 is discussed in another section.
Regarding the screenshot, admin - this is from Heroes 6.

In my opinion, the most powerful and useful is shrapnel. And as for the power of darkness.
I prefer the Light. Because you bless your party, and then it does such amazing things. Here's an example of how dark magic can help you clear the arena in Might and Magic 6 at level 100: The mage lives for 2 turns and then successfully disappears into oblivion.
As for the Colony of the Dead, I cleared it in 30 minutes. They died in 2-3 hits.
As for The Pit, I managed it in an hour. The Prism of Light rules, and also jumping to dodge shrapnel and dragon's breath.
I completed Heroes 8 with the following party: Dark Elf, Priest, Knight, Dragon, Lich
And the Lich was only needed for Lloyd's Beacon.

What did you expect? By the way, it's interesting that later they will open up (or will they forget about your adventures?)
Maybe the monsters in the Colony of the Dead died in 2-3 hits for you, but my heroes are: Master Archer, Priest of Light, High Druid, and Archmage. And they drained my mana to 0:mad: And even better, use the Undead Destruction spell in the Abyss (it works on all sorts of scum: liches, vampires, ghosts). And of course, the light of the prism (because there's nothing better):mad: And how did you manage to jump, there are narrow bridges and lava:rolleyes: I wonder why, when you take the altars of Light and Darkness, the monsters in the temples on Erathia don't regenerate:confused:
In reply to Magnus
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20 years ago
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my party: Monk, Rogue, Priest, Archmage
I really don't understand how you can play M&M without a Rogue. How did you open chests?
Magnus
Maybe your builder monsters died in the colony with 2-3 hits, but my heroes are: Master Archer, Priest of Light, High Druid, and Archmage. And they drained my mana to 0.
But I didn't let them. Before entering, I buff the party with a full set of light spells and activate invisibility. Then, I run up close, and the skin of the orcs is thin, so they're easy to defeat. Moreover, the Archmage acts as a warrior. With a full set of Light blessings, he's an uber machine. Of course, you can run through the corridors and throw stones. Especially for a party of 3 wizards. They tear everything apart, even better than dark magic.
Magnus
And how did you manage to jump, considering the bridges are narrow and there's lava?
This is a feeling developed since Heroes 6. Since I already remember the interval between recovery after using the jump spell, it's very easy to use. Everything is done in real time. Jump to the Necromancer, and the rest of the party unleashes a barrage of attacks, then jump back or to the next target. Vampires and other undead are so weak that I didn't bother using spells on them. Running across the lava is restored with regeneration. I practiced this method in the Minotaur Labyrinth and the tunnels of Nighon.
In reply to Katrine
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20 years ago
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Katrine
my squad: Monk, Thief, Priest, Archmage
I really don't understand how you can play M&M without a Thief. How did you open chests?

And I didn't let them. Before entering, I buffed the party with a full set of light spells and activated invisibility. Then, I ran up close, and the Orcs have thin skin, so they're easy to defeat. Moreover, the Archmage acted as a warrior. With a full set of light blessings, he's an incredibly powerful unit. Of course, you can run through the corridors and throw stones, especially for a party of 3 wizards. They tear everything apart, even better than dark magic.

This is a playstyle I developed starting with Heroes 6. Since I already remembered the interval between recovery after using the "Jump" spell, it's very easy to use. Everything is done in real time. Jump to the Necromancer, and the rest of the party unleashes a barrage of attacks, then jump back or to the next target. Vampires and other undead are so weak that I didn't waste spells on them. Running across lava is restored with regeneration. I practiced this method in the Minotaur Labyrinth and the tunnels of Nighon.
I managed without imps using the "Change Mass" spell. :) But they quickly deprived me of that opportunity:mad: I did very well without a thief. The Master Archer had talismans that increased his lockpicking skill. And you can also use telekinesis.
20 years ago
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Guys, you probably think I'm terrible at this game, but I can't get past the Fog Walls in the Sky level. :( Can anyone give me some tips on how to do it? :o

Guys, please answer me! :confused:
In reply to Magnus
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20 years ago
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Julietta-19
Guys, consider that I'm really bad at this game, but I can't get past the Walls of Mist in the Sky. :( Can anyone give me some tips on how to do it? :o
First, go to the center teleporter. From the elevated platform, either descend or jump down to save time :). Take the elevator in the southwestern corner and go open the chest, which contains the central key. Then, exit.

Next, go to the right teleporter and proceed forward into the building. Take the elevator down, and you'll find a room with pools. You need to fill the niches with water by pressing on them. After doing so, a chest will appear on the wall opposite the entrance, and it contains the eastern key.
Exit.
Then, go to the left teleporter, enter the building, and go up any staircase. Proceed to the buttons and press them until you get the correct combination. Once you have the right combination, you can press the lever. After that, a chest will appear near the entrance, and it contains the key.

Finally, go to the hall with the three teleporters and insert the keys into the columns. Once you've inserted them, the door will open. Go through the door, and you'll be out of the Walls of Mist. You can't kill the monsters in the Walls of Mist!
In reply to Magnus
20 years ago
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Thank you for responding. But, you see, I found all the keys, but I could only insert two of them: I can't insert anything into the central column. What could that mean???:confused:
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20 years ago
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Julietta-19
Thank you for responding. But, you see, I found all the keys, but I could only insert two of them:( I can't insert one into the central column. What could that mean???:confused:
It could mean that the key belongs to another hero, i.e., not the one that is currently active.

Can anyone tell me what is written in the diary in the Lincoln-related quest when playing as the light faction, because I encountered a bug. I completed the quest, clicked on the link for the first task, and I was shown a video, then a diploma, and then I was kicked out to Harmon Dale, and that's it. But in the current quests, it says that I haven't completed the quest:(

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