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Thanks :D
And if, while playing as the Dark faction, you visit Bracada or the Heavens, will it be the same as playing as the Light faction, i.e., "hit hard and fast"?
Katrine
I'll leave it here. Although, of course, Heroes 7 is discussed in another section. Regarding the screenshot, admin - this is from Heroes 6.
In my opinion, the most powerful and useful is shrapnel. And as for the power of darkness. I prefer the Light. Because you bless your party, and then it does such amazing things. Here's an example of how dark magic can help you clear the arena in Might and Magic 6 at level 100: The mage lives for 2 turns and then successfully disappears into oblivion. As for the Colony of the Dead, I cleared it in 30 minutes. They died in 2-3 hits. As for The Pit, I managed it in an hour. The Prism of Light rules, and also jumping to dodge shrapnel and dragon's breath. I completed Heroes 8 with the following party: Dark Elf, Priest, Knight, Dragon, Lich And the Lich was only needed for Lloyd's Beacon.
What did you expect? By the way, it's interesting that later they will open up (or will they forget about your adventures?)
Maybe the monsters in the Colony of the Dead died in 2-3 hits for you, but my heroes are: Master Archer, Priest of Light, High Druid, and Archmage. And they drained my mana to 0:mad:
And even better, use the Undead Destruction spell in the Abyss (it works on all sorts of scum: liches, vampires, ghosts). And of course, the light of the prism (because there's nothing better):mad: And how did you manage to jump, there are narrow bridges and lava:rolleyes: I wonder why, when you take the altars of Light and Darkness, the monsters in the temples on Erathia don't regenerate:confused: