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my party: Monk, Rogue, Priest, Archmage I really don't understand how you can play M&M without a Rogue. How did you open chests? Magnus
Maybe your builder monsters died in the colony with 2-3 hits, but my heroes are: Master Archer, Priest of Light, High Druid, and Archmage. And they drained my mana to 0.
But I didn't let them. Before entering, I buff the party with a full set of light spells and activate invisibility. Then, I run up close, and the skin of the orcs is thin, so they're easy to defeat. Moreover, the Archmage acts as a warrior. With a full set of Light blessings, he's an uber machine. Of course, you can run through the corridors and throw stones. Especially for a party of 3 wizards. They tear everything apart, even better than dark magic. Magnus
And how did you manage to jump, considering the bridges are narrow and there's lava?
This is a feeling developed since Heroes 6. Since I already remember the interval between recovery after using the jump spell, it's very easy to use. Everything is done in real time. Jump to the Necromancer, and the rest of the party unleashes a barrage of attacks, then jump back or to the next target. Vampires and other undead are so weak that I didn't bother using spells on them. Running across the lava is restored with regeneration. I practiced this method in the Minotaur Labyrinth and the tunnels of Nighon.