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Posts from Heroes of Might and Magic V [Game Discussion]
Question for those who still have the original manual. How much mana does a Necromancer regenerate when using Spiritual Link in versions 1.0-1.6? In version 3.0, it regenerates 1 unit of mana for 75 units of health. When playing through the original campaign in version 1.5, my Markel didn't have any mana problems. But in version 3.0, they arose even when clearing his own island at the very beginning of the 3rd mission. And that's with Markel being level 20 (skill level 6).
Alan
18 years ago
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For 50 damage, you get one mana. But it seems that in version 3.0, you could deal a total of 75 damage with several hits and get one mana.
In general, it's written poorly in the manual; it's better to search for information on forums.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
Boris K
18 years ago
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Alan, I thought as much, that in 3.0 they reduced the spiritual connection. I couldn't even defeat the tough Rakshasa in the beginning of the 3rd mission without spending mana. Of course, without any losses in my undead army. But in 1.5, my Markel had an unlimited mana pool.
Good game, with excellent graphics, enjoyable gameplay, and an interesting plot. My expectations were fully met!:smile14:
Cadawr
18 years ago
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Hi! Maybe I'm posting in the wrong place, but please answer. On difficulty level 3 (I don't remember the name), after a week, an opponent attacks me with incredibly powerful creatures of level 4-5! And they're all upgraded! Is this a bug? I physically don't have time to develop that much by then...
What version of the game are you playing? And when does the opponent arrive? Usually, it takes almost a week just to reach the enemy on a medium-sized map.
I had a similar situation; I installed the latest patch, and this issue was resolved! :smile10:
Boris K
18 years ago
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A.G.R.A.E.L., the issue probably wasn't caused by the patch, but rather by starting a new game.
In general, it's best to specify the location. There are maps where you can reach another player's Castle in a week. As for where such an army came from, you can only guess. Neutral creatures might have joined. Although, they never joined me unless I had a strength advantage.
It's possible that a mod was installed. For example, one that allows you to recruit heroes from campaigns. With a single skeleton, Marcellus wouldn't be able to attract a legion of dragons, let alone units of level 4 or 5.
Another possibility is that the scenario starts with a Castle that is not level 1.
Hello everyone. I have a question - why aren't the artifacts I find carried over to the next mission? Is that how it's supposed to be?
Yes, that's how it's supposed to be. Only artifacts that are part of sets are carried over to the next missions, and only in the "Tribes of the East" expansion.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
Generally, it’s best to specify the location. There are maps where you can reach another player’s Castle in a week. As for where such an army came from, you can only guess. Neutral creatures might have joined. However, they never joined me unless I had a strength advantage.
It could also be due to a mod. For example, a mod that allows you to recruit heroes from campaigns. A legion of dragons would join Marcell with just one skeleton, not just units of level 4 or 5.
Another possibility is that in the scenario, the Castle at the start might not be level 1.
The game is a licensed version, without any mods or updates. The Castles only have a tavern. I don’t remember which maps it was (it was mentioned twice), but they were from the Hammers of Fate expansion. They were probably large maps because we were playing with two players.
ТТ - титьки и террор!!!:smile14:
Boris K
18 years ago
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Cadawr, the very first map for 8 castles that I downloaded back in the vanilla version turned out to be one of those where the nearest enemy is very close. Either "Warlords" or "Battle of the Nations." And also on veteran difficulty, around week 2 or 3, an enemy arrived with a pretty decent army (I don't remember the composition) and wiped me out completely.
I started a new game through the menu, and by week 2 or 3, I had captured his castle. Only a few soldiers survived, but now I had 2 castles. And I was lucky – this time, the enemy turned out to be of my race. I don't remember which race I was playing as anymore. It was a long time ago. The Hammers of Fate were still just a project. The version was 1.3 or 1.4.
A.G.R.A.E.L., the issue probably wasn't caused by the patch, but rather by starting a new game.
Actually, the problem was with the old version; before, the computer was given twice as many resources, and from the very beginning, it had two levels of units and a town hall built. I tested it: I started a game against the computer, played for a while, saved, and then loaded the game in a multiplayer setting (replacing the computer with a player) and saw the harsh truth!:smile50: After patch 1.3, everything worked fine. Now I'm playing version 1.60.
Майор Вихрь
18 years ago
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Sylexz, I wouldn't criticize Uncle Tolkien. After all, he was a pioneer. But the fact that many have copied him... that's a different story. I also don't quite like the stereotypical elves in many fantasy games. Again, this is largely due to Tolkien, as many games are based on his trilogy (among other things). I agree with you on this, which is why I'm giving you a +1.
However, in the fifth game, they are... somewhat neglected. According to the plot in the original, Agrael, with a group of demons and traitorous elves, quickly swept through Erathia. This is strange for elves, who excel in stealth and ranged combat.
Furthermore, they fight bravely against the necromancers. Despite the fact that the main forces are led by... a diplomat! That is, Faidaen. And he does this better than the other generals he later frees. Okay, let's assume it's a hidden talent. He did save Erathia. At the same time, he confirmed Sylexz's words about the elves' artistry. He's quite the poet.
But then... the elves don't participate in saving the world any further. Either they're being selfish, thinking that they've saved their own skins and the rest can sort themselves out, or they decided to go into rehab. In any case, it's illogical. After all, if they help save Ashan from the demons, they will effectively make their own lives easier in the future. Perhaps we shouldn't talk about selfishness, since they wanted to help Isabel at the beginning of the campaign. In general, their policy is strange. Probably, this race played the smallest role in the game, unfortunately
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.