Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей
Темный адепт клана GODS
New here? I'm Roha — want a quick tour?
It’s quite difficult to get Leadership... Unless it’s for the main hero, Kifrah.
But overall, everything is correct, although there are some caveats. First, the Imps will most likely be hidden further away. And second, the Inferno faction also has Cerberuses, and it’s pointless to place them next to the Cavaliers because then the area of “coverage” is smaller. So, the Cerberuses can easily attack the raiders.... Although, in theory, it’s difficult to predict what will happen on the battlefield. Nightmares can easily go down first, and then our Furies will be in trouble.
But overall, the unit is useful, and no one disputes that, but in the final stages, they play the role of kamikazes.
I actually suggested a build for Kifrah or Sorgalla (he consistently gets leadership by level 16).
I apologize, but you are talking utter nonsense. Sorgall cannot be given leadership "consistently." He is given this leadership with the same probability as all other Warlocks, namely 2%.
the aunt with the Minotaurs.
I like Furies at the beginning of the game – to capture mines. Then I sit within the borders for a long time, playing defensively, to gather Hydras.
Warlocks and Sorceresses are weak, but they attack with spells in a very aesthetically pleasing way!
Hello!
I like Furies at the beginning of the game – to capture mines. Then I sit for a long time and timidly within the borders to gather Hydras. Thirty Hydras in the army allow you to clear the territory! They quickly defeat Riders, and the "bite" hardly works because the Rider fights on the front line (and has a charge!), while the rest of the units are in the rearguard... By the way, "wild" Riders somehow fight more effectively than mine :( The Witch Archers and Sorceresses are pathetic, but they hit very aesthetically with their whip!