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It seems that everyone agrees that Furies are a "first-strike weapon." However, many doubt their effectiveness in the late game.
I'll try to dispel these doubts :D
1. Correct target selection:
a) Eliminate or significantly reduce the number of unpleasant (dangerous) low/mid-level enemy creatures.
b) Block powerful high-level creatures (while simultaneously attacking an adjacent stack of low-level troops or the blocked creature, depending on the situation) that can reach our ranks in one turn.
2. Correct hero build:
Let's consider this statement using a battle against Demons as an example:
1.
a) Imps (significantly saves mana) or Cerberi (depending on our reach).
b) Block the Warhorses while simultaneously attacking them or an adjacent stack if it falls under option "a."
The probability that at least one of the three priority targets will be within reach is over 90%.
2.
Expert Unstoppable - Dark Ritual + Elemental Vision
Attack before Retaliation
Expert Luck
Leadership up to Speed Aura
Expert Education
- With a high probability, we either deal double damage or manage to attack a second time. In any case, it will be painful and unpleasant for the enemy.
- We force enemy units to cluster together.
3. Provides the opportunity:
a) For Stalkers and Witches to retreat into invisibility without hindrance (without losses).
b) For Raiders to survive until their turn (it will be painful and unpleasant for them).
c) If we use Aces instead of Stalkers, we can eliminate 2-3 squads of high-level creatures, dealing 300-450 damage each.
Furies certainly won't decide the outcome of the battle, but they should significantly ease the situation
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей
Темный адепт клана GODS
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей
Темный адепт клана GODS